[p]
[/p]
Factory Councils
[p][/p][p]Hello. This is Victoria, Narrative Design Lead of Victoria 3. Pelly wishes to call me “loopy”. This is, of course, undialectical nonsense. “Loopy” as a descriptor relies upon a point of comparison that is by no means transhistorical. It places a real individual up against the shining ideal of the bourgeois citizen, an utterly dull paragon of civic virtue to whom no mere mortal may ever compare. This is to say, it is pure ideology, and thus unworthy of our limited word count.[/p][p][/p][p]Besides, I am possibly the sanest person to ever exist.[/p][p][/p][p]When I wish to challenge this ironclad sanity, I think about Communism. Every time a Communism-related question comes up in a design discussion, it prompts much pacing and head-holding. A recent example of these questions relates to the lack of a communist-flavoured Labour Associations law. This question has proved to be both quite difficult, and one of the easier Communism-related questions that we have faced whilst developing this game.[/p][p][/p][p]The reason that it is quite difficult is because the positions that historical communists have taken regarding labour associations are largely tactical and circumstance-driven. A “labour association” is a historically specific form of organisation. Our other laws in this category represent a variety of policies advocated for within the context of the capitalist state. They imply the existence of a political state that exists independently of and superior to labour associations, a predicate that communists seek to abolish. To fill the Communism-shaped hole in this lawgroup, then, one must create a law that is not a law at all, but rather its negation.[/p][p][/p][p]The reason that it is one of the easier questions is because we have been able to answer it.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/aad090ab93a1ac5eac41fba9409867e5d4376a3b.png"][/img]
[/p][p]Factory Councils is a “law” that is activated exclusively by certain sorts of revolutions. It represents the organic emergence of workers’ councils to coordinate labour activities in a period of crisis and revolutionary tumult. When Factory Councils is activated, a portion of the industries in the country will come under worker control, and the practical experience of such will make workers inclined to seek political control.[/p][p][/p][p]One may note that Factory Councils does not require a Council Republic. Factory Councils represents bodies such as strike committees and workers’ associations seizing control of the economy, whilst a Council Republic represents these bodies seizing political power. In certain circumstances, one may achieve a kind of “dual power”, such as that which characterised the space between the Russian February and October revolutions. In such a scenario, a Republic or Monarchy finds itself needing to contend with an economy that has largely been seized by workers. Likewise, if a group of dedicated socialists somehow seize control of the government outside of such a revolutionary situation, one may establish a purely formalist Council Republic, without Factory Councils to provide its base.[/p][p]
[/p]
Ruler Selector
[p][/p][p]Hello Victorians, I am Leon (Norindo), a modest QA on the Vicky team. I have previously added free content such as Sweden & British Monarchy events and new historical characters in previous patches but today I come to you with a special feature of mine that I have been developing internally for a while, with the help of our talented programmers.[/p][p]I wanted to make Vicky a bit more replayable from an A-historical point of view but to mainly have a bit more fun with it by having the ability to start the game with a different Ruler than the one you are given at game start.[/p][p][/p][p]In order for this feature to be available, you will need to have Fantastical Content Game Rule enabled but this is enabled by default so you should be able to see it when you start the game.[/p][p][/p][p]Here is where the button is located on the country selection screen.[/p][p] [img src="https://clan.akamai.steamstatic.com/images/40579353/ad6c0dd36d6c2978b25ff162cca8288c3361b68b.png"][/img][/p][p][/p][p]Next you will get this window of the available Rulers you can select to start your new campaign with.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/ede3b06a37f66a15225b2b0282a1d49017fed2a4.png"][/img][/p][p][/p][p]There is a randomize button in the top left corner of the pop up if you are not happy with the three characters on screen. The pool is limited, but this can be modded for more characters to show in the selection screen.[/p][p][/p][p]SET_RULER_NUM_OPTIONS # The number of potential rulers to generate for a country at game start[/p][p]SET_RULER_POOL_SIZE # The max number of potential rulers to generate for a country at game start[/p][p][/p][p]So when you are decided on a Ruler, hit the select button and you will get a warning that all historical content will no longer be available for that historical ruler you are replacing.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/00504ab19dfbd4a8db4b12cc9f4f3cfe56ab7755.png"][/img][/p][p][/p][p]The only characters that can appear in this selection are politicians and you can mod in customized or other historical characters. I will possibly be adding some fun characters in a future patch so keep your eyes peeled for more about this later.[/p][p][/p][p]I hope you will enjoy this feature and I look forward to seeing what playthroughs you do with a new ruler![/p][p]
[/p]
The Fools Let Me Do More In Africa
[p]Hello Dave, yes you, specifically you Dave, in Des Moines. Hello to you! But no one else.[/p][p][/p][p]Anyways, @Ofaloaf here, I wanted to implement more improvements in Africa after slamming in some East African additions earlier this year. We've rightfully gotten sass for how South Africa has been set up, so I wanted to make some improvements to it. This is not a comprehensive lump of South Africa content, and this does not include the Boer Wars or the Anglo-Zulu War - it's more like something to help rectify the starting setup and get some action going, and make you have to work a little to get gold and print money.[/p][p][/p][p]The basic revisions start, of course, with the map:[img src="https://clan.akamai.steamstatic.com/images/40579353/d509e6f1ad7fa5a996e55098a1cc0d6fc3bd8965.png"][/img][/p][p][/p][p]The challenge with South Africa in 1836 is that a bunch of people were in the midst of trekking, and I don't mean Captain Kirk and Spock being best buds. The southern tip of South Africa had been held by the Dutch until the British seized it during the Napoleonic Wars, and the farmers ('Boers' in Dutch) who had settled in the Cape before the British takeover begrudged rule from London, doubly so once Britain abolished slavery. [/p][p][/p][p]This unrest led to many people leaving the Cape and attempting to move north, beyond the limits of British authority, culminating in what's been called the "Great Trek", when thousands of families moved in the mid-1830s north of the Orange River, into what's now northern South Africa. Two early Boer settlements, Winburg and Potchefstroom (historically founded in 1838, but set here a little earlier to avoid making you have to switch tags a year in to play as them), eventually became the respective nuclei of the Orange Free State and Transvaal (officially, the South African Republic), which previously were the two Boer states present at game start in V3.[/p][p][/p][p]Northern South Africa wasn't an empty region, however, and the Boers weren't the only people moving then either. The Griquas (added as a new culture in this patch) were another frontier people, born from a mix of Dutch settlers and local Khoikoi, San, and Bantu families, and they were equally eager to establish their own lands beyond the British frontier. The Zulu Kingdom, meanwhile, had boomed in power and prominence under Shaka Zulu in the 1810s and '20s, and triggered a series of migrations, movements, and consolidations from both their own exiles and neighboring Bantu realms.[/p][p][/p][p]Some of these kingdoms, like Basutoland and Swaziland, have survived into the present day as Lesotho and Eswatini, but not everyone was a winner, and one of the most notable losers was Mzilikazi and the Ndebele people he led. Pressed by Boers on one side and Zulus on the other, he left the Transvaal region in 1838, taking followers with him but leaving many people behind, and eventually invaded the Rozvi realm in what's now Zimbabwe.
[/p][p]All this means that everyone is in a mad scramble for land in the 1830s. The Boers have just begun to settle these populated lands, and both Winburg and Potchefstroom now begin as unrecognized countries, struggling to gain diplomatic prestige, land, and easy access to foreign markets. The Ndebele migration north will give the Boers - and the Zulu kingdom, if it chooses to be proactive - a chance to make significant gains in Transvaal, and Boers from Winburg, led by Piet Retief or some other enterprising figure, can try to untactfully negotiate land cessions from the Zulu - talks which are unlikely to go well. The Griquas, for their part, will desperately hang on to what they can, and the Cape Colony will eventually want to impose some order on all this chaos happening north of the frontier.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/6c5dd0938a3a9b477c3cfba0a49563c45e94a62d.png"][/img][/p][p][/p][p]This leads to every South African country starting with a new Journal Entry, the Struggle for the Highveld. The goals and interactions available vary a little between countries, but they all still have one fundamental theme: one country must secure supremacy in South Africa. For the Cape Colony, this means that all the lands of South Africa must be under their rule, either directly, as subjects of the Cape, or as subjects of Cape Colony's own colonial overlord. For everyone else, be they Zulu, Sotho, Nguni, Boer, or Griqua, they must remain independent, become recognized, and have access to the sea so that they depend on no-one else for access to the growing world of international trade.[/p][p][/p][p]There are also methods to expand into your compatriots' territories:
[img src="https://clan.akamai.steamstatic.com/images/40579353/25104cb6ad81bcd622059a96d33cecd95278ba42.png"][/img] [/p][p][/p][p]Griquas and Boers both have the option to confederate with other respective Griqua and Boer states, if they are strong enough and have researched nationalism.
[/p][p]This isn't initially usable by the Cape Colony, however, as the Cape now starts with only English as a primary culture - but this can change.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/db260704529c7a6701c7bbd7ec6be195368157fd.png"][/img][/p][p][/p][p]Cape Colony can give either the Boers or the Griquas equal legal status to the English, via exclusionary options. To make the colony appealing to the Boers again, the Cape's rulers will have to give up the citizenship laws it starts with and match the most exclusionary laws of any existing Boer republic, appealing to crass attitudes in order to get the Boers on-side. To appeal to the Griquas, meanwhile, the Cape must become less exclusionary, and work hard to bring the Griquas to a higher status in Cape society before they can be accepted as a primary culture in the colony. If either the Boers or Griquas become a primary culture of Cape Colony, their respective confederation options will become available to the Cape.[/p][p][/p][p]Should any country succeed in completing the Struggle for the Highveld, they will gain claims on all of South Africa and annex any same-culture countries in the region that are independent or are subjects of the winner. Both Cape Colony and the Boer states also get new names and flags, reflecting their realized South African ambitions. Meanwhile, all other countries still competing will fail the JE, losing any claims they had in South Africa and generally just having a real bad time.[/p][p][/p][p]And… yeah! The starting situation has been changed in South Africa, there's now a JE to encourage everyone there to scramble a bit more, and you can try to consolidate the region under your rule, whoever you play as! Good luck and I hope you enjoy South Africa, a region thematically appropriate for a patch and DLC all about Iberia![/p][p]
[/p]
MAPS MAPS MAPS MEN MEN MEN
[p]Hello again, Lufthansi here. I'll keep this brief and sane. Building on Mike's South Africa map work, I'd like to use the opportunity to go over some other misc. changes arriving alongside the free patch, mainly map and database related. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/8078cbf069be1f924082272ff50023a2b3791e33.png"][/img][/p][p]\[Left 1.11 Right: 1.12] Political map of Iberia in 1836. The eagle-eyed amongst you may spot the new Carlist revolt, but we've also shrunk down Gibraltar, Ceuta, and Melilla to make the borders more reflective of the historical situation. [/p][p][/p][p] [/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/9e18c6250401c785832d8266a4c4fe290f30862c.png"][/img][/p][p]\[Left 1.11 Right: 1.12] The much despised union of Valencia and Murcia has finally been dissolved, Cantabria has been given to Old Castile, and León has been turned into a separate state. In Portugal, the state regions have been reworked with the mid-19th century provincial map of the country in mind, with some necessary merges. Also, the shape of the Rif now enables more historical borders. Dynamic state names have also been added across the Iberian region. [/p][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/aecfcae8d1af78958ca3b0a330863241179572ba.png"][/img][/p][p]\[Left 1.11 Right: 1.12] Asturleonese and Aragonese pops have been added to Iberia, and the total population of each state reworked based on slightly upscaled numbers from the Spanish Census of 1833. Portuguese numbers in turn are derived from misc. secondary literature estimates.[/p][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/92f1015189727c4ee0bc62088fe8f9d36d39d6c4.png"][/img][/p][p]\[Left 1.11 Right: 1.12] Big changes to the Saharan political map, with the addition of numerous Arab-Berber and Touareg tags. Also note the changes to the Western colonies along the African coast. For example, the British colonies are now all controlled by 'British West Africa', a colonial entity including the settlements in Gabon, Sierra Leone, the Gold Coast, and Fernando Po. Note that the Spanish have access to a decision to revoke the British lease of the latter island. [/p][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/e3a5da470677f5674af915136c04ad26a51191fc.png"][/img][/p][p]\[Left 1.11 Right: 1.12] The Bidan culture now represents all Hassaniya speaking Arab-Berber populations in the Sahara-Sahel region, with Bedouin reserved for actual Bedouin tribes. Also, the Tubu people no longer live in the core Tibesti mountain range alone.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/587d95ec0031554bcf6819c082efaa0187800024.png"][/img][/p][p]\[Left 1.11 Right: 1.12] These changes were already shown in a previous Dev Diary, but as always, it's good with a side-by-side comparison to better illustrate the changes.[/p][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/9054c3bc7944ae94c50d7cee6a0a41a9b12a223d.png"][/img][/p][p]\[Left 1.11 Right: 1.12] Mike has already shown off most of the South African changes, but here's another nice side-by-side comparison as well. Note the size reduction of the Portuguese colonies to better reflect the historical 1836 situation. Portuguese control of Mozambique was mainly limited to the area surrounding the Zambezi river, with smaller garrisons and trading posts along the coast. Quelimane had been burned down by Gaza warriors some years earlier so it's not depicted as being under Portuguese control.[/p][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/633b94a1f9207141f81e5420fc50dc86387accf2.png"][/img][/p][p]\[Left 1.11 Right: 1.12] Pan-Cuban state no more. The island now consists of three state regions, modeled on the Western, Central, and Eastern Cuban departments of 1827. The new Cuban state traits will mean that certain regions are better suited than others for certain industries, with coffee and mining being more viable in the east, Tobacco and Sugar being more viable in the west, and ranching being more viable in the centre. [/p][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/b6b6c56983842461e46a1d25e4e99f51830c3d3b.png"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/e98bb4fe02e84906c74ec9e87eebc8b3046c7014.png"][/img][/p][p]Hubs on both the Greater and Lesser Antilles have been reworked, resulting in, among other things, Port-au-Prince, Santo Domingo, and San Juan now being the capitals of their respective states. Very nice! The possible treaty ports are also much more sensible now, but looks- and selection-wise. Guantanamo Bay, Mole St. Nicholas, and the Samana peninsula can now all be secured for your state if you so desire. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/21d819445f62405ef2205b063100975a92cdb87c.png"][/img][/p][p]Have no fear, honorary Iberian Dutchmen, we have not forgotten about you either! The Dutch West Indies is finally a thing. Depicted here is also the large Jewish community in Curacao and their Papimiento speaking neighbours. [/p][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/033014c2d26c555f0eb6758f7424d3cd88016b58.png"][/img][/p][p]With 1.12, we've also used the opportunity to add a boatload of new traits to the game, mainly centered on Iberia and the Caribbean. Some examples include the Riotinto Basin, the Sierra Minera de Cartagena, the Douro Valley of Portugal, and the Tierra Roja of Cuba. The Volcanic Fertility state trait has been applied to relevant islands in the Atlantic-Caribbean region, making these small, but highly productive islands more valuable than they were before. [/p][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/edfd05c79ed3c49f3504c1ae09c46fb9dad2f2f5.png"][/img][/p][p]\[Left 1.11 Right: 1.12] Additionally there's been a global rework of sugar and wine production in 1836 based on available historical data such as the Annual Database of Global Wine Markets, 1835 to 2016. For sugar this means a greater concentration of the global sugar industry in producers such as Spain, Britain, Brazil, the US, and the Netherlands.[/p][p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/bcac4005412881439defadab607b457e720a0208.png"][/img][/p][p]\[Left 1.11 Right: 1.12][/p][p]While for wine it has resulted in a large nerf to wine production outside of Europe, with France (especially Southern France), Italy, and Spain being the big winners, and the US and Russia being the great losers. The massive Ukrainian wine anomaly has now been contained and locked away forever. [/p][p][/p]
Addendum: Free Text Article
[p]Hello everyone, Alex here. The despot Pelly didn’t give me a dev diary this time, so I had to take matters into my own hands and hijack this one. Today I bring you the latest Victorian technological advancement coming for Treaties: Addenda, also known as Free Text Articles.[/p][p][/p][p]Since we first came up with the idea of doing treaties, one type of article I really wanted us to include was simply being able to write a text message in treaties. We couldn’t do it for the release of 1.9, but I finally found some time to do it for this release instead. To be clear: this has absolutely no mechanical effect on gameplay. It’s purely there so you can [strike]insult[/strike] communicate with the other party in the treaty.[/p][p][/p][p]Mostly though, I look forward to seeing how this is used by our multiplayer community! Including formalized custom agreements and stipulations in a treaty should hopefully bring some extra spice to your negotiations.[/p][p align="center"]Negotiations almost fell apart while discussing the Philadelphia Agreement as the involved parties couldn’t agree on how to spell certain words.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/ddcdbf38f06924b20b4b2a699de618193fcc576e.png"][/img][/p][p][/p][p]Well we're done here, see you soon![/p][p][/p]
[p][/p][p]Hello, again. As this is the last narrative dev diary in this cycle, the time has come to post our bibliography for Update 1.12 and Iberian Twilight. [/p][p]
[/p][p]Primary Sources:[/p][p]1826. “Constitutional Charter of 1826”. Lisbon.[/p][p]1996. Griqua Records: The Philippolis Captaincy, 1825-1861. Compiled and edited by Karel Schoeman. Cape Town.[/p][p]Borges Carneiro, Manuel. 1820. Portugal Regenerated in 1820. Lisbon.[/p][p]Bowring, John. 1859. A Visit to the Philippine Islands. London.[/p][p]Cortés, Juan Donoso. Translated by Rev. William McDonald. 1879. Essays on Catholicism, Liberalism and Socialism, Considered in their Fundamental Principles. Dublin.[/p][p]Rizal, José. 1912. The Philippines a Century Hence. Manila.[/p][p]
[/p][p]Secondary Sources:[/p][p]Alvarez-Junco, José. The Emergence of Mass Politics in Spain: Populist Demagoguery and Republican Culture, 1890-1910.[/p][p]Ballou, Maturin M. 1885. Due South; or, Cuba Past and Present. Cambridge, Massachusetts.[/p][p]Birmingham, David. 2003. A Concise History of Portugal. Cambridge.[/p][p]Blair, E. H., Bourne, E. G., & Robertson, J. A. (n.d.). 1907. The Philippine Islands, 1493-1898, Volume 51, 1801-1840.[/p][p]Burniol, José. Translated by Thomas Aloysius Becker. 1912. A History of the Philippines for Class Use. Philippines.[/p][p]Buschmann, R. F., Slack, E. R., & Tueller, J. B. 2014. “Introduction: Iberian Pacific Navigations.” In Navigating the Spanish Lake: The Pacific in the Iberian World, 1521-1898 (pp. 1–16). University of Hawai’i Press.[/p][p]Clarke, Henry Butler. 1906. Modern Spain: 1815-1898. Cambridge, UK.[/p][p]Etherington, Norman. 2001. The Great Treks: the Transformation of Southern Africa, 1815-1854. New York.[/p][p]Francia, L. H. 2013. History of the Philippines: From Indios Bravos to Filipinos. New York, NY.[/p][p]Garner, Jason. 2016. Goals and Means: Anarchism, Syndicalism, and Internationalism in the Origins of the Federación Anarquista Ibérica. Chico, CA.[/p][p]Gregory, J.W. 1921. The Rift Valleys and Geology of East Africa. Seeley, Service & Co. Limited. London.[/p][p]Hodges, Tony. 1984. Western Sahara: The Roots of a Desert War. London.[/p][p]Klein, Herbert S. 1966. “The Colored Militia of Cuba: 1568-1868”. Caribbean Studies 6(2). 17–27. Puerto Rico.[/p][p]Lawrence, Mike. 2020. Nineteenth Century Spain: A New History. Abingdon-on-Thames.[/p][p]Leon, Byron Josue de. “Peasant Violence in Early Nineteenth Century Philippines and Guatemala: The Cases of Apolinario de La Cruz and Rafael Carrera in Comparative Perspective.” Southeast Asian Studies 10.1 (2021): 119–140.[/p][p]Mallet, Robert. 1857. “Seismographic map of the world, showing the surface distribution in space of earthquakes as discussed from the British Association catalogue by Robert Mallet.” G. Falkner, Geography and Map Division. Manchester.[/p][p]Martin, Benjamin. 1990. The Agony of Modernization: Labor and Industrialization in Spain. Ithaca, NY.[/p][p]Miller, Susan Gilson. 2013. A History of Modern Morocco. New York.[/p][p]Mintz, Frank. 2013. Anarchism and Workers’ Self-Management in Revolutionary Spain. Oakland, CA.[/p][p]Morris, Donald R. 1965. The Washing of the Spears: a History of the Rise of the Zulu Nation under Shaka and its Fall in the Zulu War of 1879. London.[/p][p]Pérez de Perceval Verde et al. 2006. "Spanish Mining in the 19th and 20th Centuries”. Murcia.[/p][p]Rafael, V. L. 1990. “Nationalism, Imagery, and the Filipino Intelligentsia in the Nineteenth Century.” Critical Inquiry, 16(3), 591–611.[/p][p]Rogers, R. F. 2011. “Twilight of Pax Hispanica 1800–1898.” In Destiny’s Landfall: A History of Guam, Revised Edition (pp. 84–101). University of Hawai’i Press.[/p][p]Ross, Robert. 1976. Adam Kok's Griquas: A Study in the Development of Stratification in South Africa. Cambridge, UK.[/p][p]Santamaría García, Antonio. 2009. "Tecnología y términos azucareros. Siglo XX", Sin azúcar no hay País: La industria azucarera y la economía cubana (1919-1939). Seville.[/p][p]Simpson, James. 1995. Spanish agriculture: the long Siesta, 1765-1965. Cambridge.[/p][p]Tapia et al. 2021. The Roots of Land Inequality in Spain. Madrid.[/p][p]Thomas, Hugh. 2001. Cuba: A History. London.[/p][p]
[/p][p]As usual, we have not included the many webpages that we visited over the course of our research, of which we have not kept records. Also not included are works with which we did not engage with beyond quoting for flavour text. For those interested in the latter, we typically include attributions within our localisation files, appended to the string in question.[/p][p][/p]
[p]
[/p][p]Pelly again, we seem to have gotten through it all in one piece. Congratulations. [/p][p][/p][p]I hope you enjoyed this dev diary as much as we enjoyed writing it. Though, we may all have lost something along the way. Hopefully we don’t return to this level of writing ability for a long, long time.[/p][p][/p][p]If you didn’t catch it earlier we just announced that there will be a Last Chance Bundle for Expansion Pass 2 from December 11 around 18:00 CET. Yes we will have another pass next year this time titled the much more thematic Volume 3, which we will reveal more about next year![/p][p]
This Thursday, however, we join the art team for a look through the art and times of Iberian Twilight.[/p]
