News Liste Victoria 3

Dev Diary #170 – Iberian Twilight & Update 1.12 “Chá de Tília” Changelog
Victoria 3
1 Tag 15:02 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/40579353/d402ca52f3683a8af0fd2a41c884d03a2e918d37.jpg"][/img][/p][p]¡Hola a todos! ¡Feliz jueves![/p][p][/p][p]Next week we release Iberian Twilight on December 11th around 16:00 CET, but before then we have the traditional changelog before release, going through all the features coming with both Update 1.12 and Iberian Twilight.  Of course, this includes achievements for both Update 1.12 and the Immersion Pack.
[/p][p]This time we have named the update ‘Chá de Tília’, also known as Linden Tea. A comforting tea with a sweet aroma, derived from Linden tree flowers, common in both Portugal and Spain. Delicious!
[/p][p]Enough about tea, for now, and moving on to important topics. Please remember that, as we mentioned in Dev Diary 164, and wish to reiterate now: 
[/p]

THIS UPDATE WILL BREAK YOUR MODS 

[p]This is due to the addition of Database Entry Modes, introduced into our scripting language with EU5, and brought to Victoria 3 with this Update. Please check out the full diary to see how they work. [/p][p][/p][p]We have also been working with Chris/Bahmut of modding coop fame to help get the modding digest for 1.12 prepared, covering all changes for modding so it is ready before release and to let modders start to update their mods for Update 1.12. By the time this dev diary goes live the digest should also be out on the Modding Coop Discord Channel or its Github.[/p][p][/p][p]Also, for those encountering the infamous 24h2 crash, we may have a possible fix which is included in this update when it goes live on December 11th.[/p][p][/p][p]Then moving on, you can see a brief summary of Iberian Twilight below in the infographic:
[/p][p][/p][p]Now on to the start of the changelog![/p][p]
[img src="https://clan.akamai.steamstatic.com/images/40579353/2cbe2e36c3ce711d78e8d4c7928277767c6a876e.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/f418d81fa474072913775677fdcf2af48ac7373b.png"][/img][/p]

Features of Iberian Twilight

  • [p]Iberian Twilight comes with new narrative content for Spain and Portugal, as well as nations such as Cuba, the Philippines, Morocco, and Haiti/the Dominican Republic.[/p][/*]
  • [p]Added the Two Spains Journal Entry for Spain, dealing with the political struggle between the forces of reaction and reform.[/p][/*]
  • [p]Added the Economic Regeneration Journal Entry for Spain with associated events[/p][/*]
  • [p]Added a Journal Entry about Anarchism in Spain[/p][/*]
  • [p]Added 4 new Events for Carlist Spain covering the Carlist War and its aftermath[/p][/*]
  • [p]Added content revolving around the unification of Iberia[/p][/*]
  • [p]Added a Journal Entry for France and Spain dealing with the assimilation or integration of regional cultures[/p][/*]
  • [p]Added events about the literary rebirth of Spanish regional languages[/p][/*]
  • [p]Added a Journal Entry for selecting one's king as Spain, following the Glorious Revolution[/p][/*]
  • [p]Added Journal Entries and Decisions to Spain related to her colonial ambitions in Africa[/p][/*]
  • [p]Added Journal Entries to Portugal, covering the historical period of Devorismo, the Second Liberalism, and the Regeneration[/p][/*]
  • [p]Added Journal Entries to Portugal covering her colonial ambitions in Africa, including the Pink Map[/p][/*]
  • [p]Added several new single-fire events covering events in Portuguese history[/p][/*]
  • [p]Added a new decision to orchestrate a coup to change the ruling dynasty of France, Spain, or Portugal[/p][/*]
  • [p]Added a new Cultural Power Bloc Identity to the game[/p][/*]
  • [p]Added five new monument buildings with related Journal Entries and events. In particular these are: The Sagrada Familia (buildable in three stages), the Manila Cathedral (in ruined and restored stages), the Gran Teatro de la Habana, the Pena Palace (pre and post restoration) and the Atocha Railway Station.[/p][/*]
  • [p]Added several Journal Entries exploring the history of Cuba, namely the pro-Spain reformist movement, the role of sugar and trade, and the road towards independence[/p][/*]
  • [p]Added three new Journal Entries for the Philippines with relevant events[/p][/*]
  • [p]Added a new United and Indivisible Journal Entry for Haiti about the leadup to, and aftermath of, the Dominican War of independence[/p][/*]
  • [p]Added a new starting Journal Entry for all former Spanish Colonies in the Americas about negotiating for recognition from Spain[/p][/*]
  • [p]Added two new mutually exclusive Journal Entries to Spain: Reconquista, about the reconquest of the New World and Hispanoamerica: about the recognition of her former colonies' independence[/p][/*]
  • [p]Added a starting nation-building Journal Entry to Morocco[/p][/*]
  • [p]Added generic events about Anarchist terrorism and the Propaganda of the Deed[/p][/*]
  • [p]Added over 100 new historical characters for Spain, Portugal, and their dependencies (Thanks to Tripledot for some of the Cuban ones)[/p][/*]
  • [p]Added 7 new historical companies to the game, all with custom icons[/p][/*]
  • [p]Added an Overlord Diplomatic Action for changing the Primary Cultures of Colonial Administrations[/p][/*]
  • [p]Added a new UI skin, headers and frames[/p][/*]
  • [p]Added Papermap Skins for Iberian Twilight. There are two variants of this papermap and can be selected from the Theme Selector - 'Glory of Spain' and 'Glory of Portugal'.[/p][/*]
  • [p]Added five new event images including audio, depicting various relevant situations[/p][/*]
  • [p]Added new 3D model for Mango Table Asset[/p][/*]
  • [p]Added new 3D model for Portuguese Sardines Table Asset[/p][/*]
  • [p]Added new 3D model for the Iberian Table[/p][/*]
  • [p]Added new 3D model for Cuban Cigar Table Asset[/p][/*]
  • [p]Added new 3D model for Carlist beret and Rosary Table Asset[/p][/*]
  • [p]Added new 3D model for 1875 Spanish 5 Céntimos DLC Coin[/p][/*]
[p][/p]

Achievements

[p]Now, moving to achievements! In Iberian Twilight, we have added 5 new achievements to the game. As always our incredible art team has produced lovely art for them, see Dev Diary 169 for more artistic insights on the immersion pack as a whole! Let us know what your favourite achievement art is![/p][p]
[/p][p]The Spanish Lake[/p][p]As Spain, complete the Reconquista Journal Entry.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/c7bce88ca22b64e5cabb44d980b0deabf72f8a5b.jpg"][/img][/p][p]
[/p][p]Regeneration[/p][p]As Spain, complete the Economic Regeneration Journal Entry without reducing objectives or employing creative accounting.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/2b9abed83dd025075ed7964cc7ff6b466215efa1.jpg"][/img][/p][p]
[/p][p]The Most United Kingdom[/p][p]As Portugal, have a Personal Union with both Brazil and Spain.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/0460a4675a95a81cf06b8675d509376fc5f481fb.jpg"][/img][/p][p]
[/p][p]One More Time[/p][p]As the Philippines, rebuild the Manila Cathedral after an earthquake.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/7b1d76a6873248c2f71fe135dadf3caa300c1879.jpg"][/img][/p][p]
[/p][p]Full Circle[/p][p]Starting as Spain, win the Carlist Wars, and then elect the Carlist candidate after the Glorious Revolution.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/b46abe54d5802ddb9b789eac212c412009281279.jpg"][/img][/p][p]
[/p][p]Then with free Update 1.10 we also added another 5 achievements to the game too:[/p][p]
[/p][p]Sugar Rush[/p][p]As Cuba, have a 25% share of global sugar exports, and a total export volume of over 2000 units.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/05a53b5e8f599ad4beec2019c0bcb7607ecfbd66.jpg"][/img][/p][p]
[/p][p]A Las Barricadas[/p][p]As Spain, switch to an Anarchist revolution or secession, and win the ensuing conflict.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/e47389dd9cc35d80569bd985781c599669ae3280.jpg"][/img][/p][p]
[/p][p]Deconquista[/p][p]As any Muslim country, convert Spain to Islam.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/6465cfd9f14cf6bef3cd505506b9fa11d340106a.jpg"][/img][/p][p]
[/p][p]Portugal is Not a Small Country[/p][p]As Portugal, own at least 12 states in Africa, and establish a direct land connection between Angola and Mozambique.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/34cdfc3e9534d42b7b4c095b418f5d4304e4e2b2.jpg"][/img][/p][p]
[/p][p]An Offer You Can’t Refuse[/p][p]Starting with at least two non-marginal Interest Groups opposing a law, remove all opposition to the law's enactment.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/75d63cd1fcf8e6c19a245dc9d454ee0128cc74c3.jpg"][/img][/p][p]

[/p]

Changelog

[p]
[img src="https://clan.akamai.steamstatic.com/images/40579353/85d7a6d12b5725cd7eb3ea1bb1e7514ac25a0c98.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/bfa7b6104356b6439233bc6c521e4dcb8ef1adfa.jpg"][/img][/p][p][/p]

Features

  • [p]Countries can now Negotiate with Interest Groups in order to better the chance of law enactment[/p][/*]
  • [p]Added Law Amendments, objects attached to a country's laws which may modify the effects of the law[/p][/*]
  • [p]Added new Production Methods for all plantations, a manufacturing category for tobacco, and a refining category for sugar[/p][/*]
  • [p]Added ten new achievements, five in Update 1.12 and five in Iberian Twilight[/p][/*]
  • [p]Countries with elections now have an 'Electoral Confidence' value that goes from 0 to 100%, representing the electorate's belief that any elections held will be free and fair. Meddling with elections will decrease Electoral Confidence, while allowing them to proceed without intervention will increase it. If Electoral Confidence is low, Legitimacy and Political Strength from Votes will be reduced to a degree depending on your laws and amendments. Generally, the more comprehensive your voting rights, the more severe the effects of low Electoral Confidence.[/p][/*]
  • [p]Added the Tradition of Free Elections amendment, which blocks electoral manipulation, makes the enactment of autocratic laws more difficult, and increases base legitimacy[/p][/*]
  • [p]Added 3 free historical companies[/p][/*]
  • [p]Added the Kaiserforum, including a related Journal Entry and events (National Awakening)[/p][/*]
  • [p]Added a new Ruler Selector to the country selection screen. The Ruler Selector only shows when the Ruler Selector Game Rule is Enabled and is disabled for Multiplayer.[/p][/*]
  • [p]Added a new Addendum article type letting you write a custom message as an article. It has no mechanical effects.[/p][/*]
  • [p]Added a Slave Revolt movement, representing attempts by slaves to self-emancipate[/p][p][/p][/*]

[img src="https://clan.akamai.steamstatic.com/images/40579353/38d429cb77efeb769e293db466f4b5cfa132704d.png"][/img]

Improvements

  • [p]Added a selection of new flags, names, and map colours for Iberia[/p][/*]
  • [p]Greatly reworked starting wine production areas, and shifted more production towards France, Italy, and Iberia[/p][/*]
  • [p]Added Esperanto hub names to Iberia[/p][/*]
  • [p]Added German state name variants for Spanish and Portuguese states[/p][/*]
  • [p]Reworked coups to be centered around dissatisfied military commanders, and broadened the laws they may establish[/p][/*]
  • [p]Devastation is now per-state instead of a state region so your pesky neighbor who is constantly at war and whom you are sharing a region with, won't be affecting you anymore[/p][/*]
  • [p]Added support for displaying full character names in the order determined by their culture. I.e. Tokugawa Ienari instead of Ienari Tokugawa. This is set per culture and defaults to first name + last name.[/p][/*]
  • [p]Chinese, Japanese, Korean, Mongolian, Manchu, Hungarian, Khmer, and Champa cultures now make use of Eastern naming order[/p][/*]
  • [p]Interest Groups will now change only ever join or leave parties when an election campaign starts. However, the restrictions on Interest Groups leaving or joining parties in government is lifted so parties can be freely recomposed in any way when the election campaign starts (and only then). The only exception to this is under Single Party State, where IGs are allowed to join the only legal party at any time.[/p][/*]
  • [p]Certain very backwards laws, such as Serfdom, Isolationism, Peasant Levies, and Traditionalism, will now consolidate all liberal pops into the Modernisation Movement. More liberal and communist movements will not be available until these laws are removed.[/p][/*]
  • [p]The "Bourbon for Everyone" achievement now requires a Bourbon monarch, and may now be achieved after forming Iberia[/p][/*]
  • [p]Reworked the political and cultural setup for the Philippines, and split Filipino culture into five[/p][/*]
  • [p]All buildings with allowed collectivization now have a greater chance to 'self-invest', ie for new autonomously invested levels to be owned by the Workforce, and a lower chance to be privatized[/p][/*]
  • [p]Under Guild System and Traditionalism, buildings now have a greater chance to 'self-invest', ie for new autonomously invested levels to be owned by the Workforce, and a lower chance to be privatized[/p][/*]
  • [p]Made the Geheime Staatskonferenz modifier for Austria into a starting Amendment which increases Legitimacy, decreases law enactment success chance, and blocks government reform for as long as it is active[/p][/*]
  • [p]Reworked the political setup of West Africa, and added a bunch of dynamic names to the region[/p][/*]
  • [p]Under Serfdom and Manorialism, a certain % of arable land in incorporated states is now reserved for subsistence buildings and cannot be developed until the law is changed[/p][/*]
  • [p]Under Serfdom and Manorialism, a certain % of employment in subsistence buildings is considered 'protected', and cannot be hired by other buildings until the law is changed[/p][/*]
  • [p]Colonial Administrations now have Subjecthood by default, along with an amendment to Subjecthood that reflects the racialisation of colonial governments[/p][/*]
  • [p]Improved the range of laws supported by the Modernisation Movement[/p][/*]
  • [p]Made the Gründerzeit Journal Entry display the current GDP in green if it is meeting the quarterly target, and red if not[/p][/*]
  • [p]The Fragile Unity Journal Entry will now decrease if China has a successful coup[/p][/*]
  • [p]Added new interactions for Government Petitions, to request an extension on the timer and to immediately dismiss the petition[/p][/*]
  • [p]Added a starting anti-Hungarian lobby to Croatia[/p][/*]
  • [p]Improved several pieces of narrative content pertaining to slave revolts, hooking in the new Slave Revolt Movement[/p][/*]
  • [p]Increased the visibility of the option to pursue the Title of Eastern Rome in the Megali Idea Journal Entry for Greece, and added state highlighting for Megali Greek and Byzantine states[/p][/*]
  • [p]Increased the visibility of the Bavarocracy progress bar conditions[/p][/*]
  • [p]Changed the Age of Caudillos Journal Entry to use a scripted progress bar[/p][/*]
  • [p]Reversed the names of Taiping Heavenly Kingdom characters[/p][/*]
  • [p]Added a line to the Spectre Haunting the World progress tooltip, showing the negative effects of not having Policing or Home Affairs[/p][/*]
  • [p]Added Wine potential to Diyarbakir[/p][/*]
  • [p]Oman has been elevated to kingdom status[/p][/*]
[p][/p]

[img src="https://clan.akamai.steamstatic.com/images/40579353/c552ae666eae45e95f4cb422fc6c758b3e4b69e6.jpg"][/img]

AI

  • [p]Remade how the AI allocates resources for conscripts. The AI should be a lot more willing to deploy conscripts if it has no regulars at all.[/p][/*]
  • [p]AI will now default to infantry conscripts if it can't access resources needed for the wanted type in the state they are being recruited[/p][/*]
  • [p]The AI is now a lot more reluctant to accept renegotiated treaties that are strictly worse for them than what was already agreed on[/p][/*]
  • [p]Maximum AI combined acceptance for "Goods Transfer" treaty article has been reduced from 50 to 25[/p][/*]
  • [p]Maximum AI individual acceptance for "Goods Transfer" treaty article has been reduced from 50 to 10[/p][/*]
  • [p]Made the AI more inclined to abolish certain very detrimental laws[/p][/*]
  • [p]Lobby Opportunity Bonus acceptance for treaty articles is no longer reduced or removed when adding additional articles that the AI has a positive acceptance towards[/p][/*]
  • [p]The AI will now be far more averse to trading massive volumes of individual goods via the "Goods Transfer" treaty article[/p][/*]
  • [p]Made conservative AI less accepting of national-liberal movements[/p][/*]
  • [p]France is now a lot more aggressive against a Haiti that unilaterally cancels debt payments, to a degree depending on the amount of debt canceled[/p][/*]
[p][/p]

[img src="https://clan.akamai.steamstatic.com/images/40579353/a63c3ab453d4987dd2a20158b73a437ea81cfd24.jpg"][/img]

Balance

  • [p]Reduced base Company construction and throughput bonuses. With the introduction of Executives in particular they tend to rack up enough bonuses already.[/p][/*]
  • [p]Changed several cultural acceptance triggers to average pop acceptance triggers, to address some issues with content requiring overly high cultural acceptance for a culture[/p][/*]
  • [p]Political Movements will now also consider the conscription capacity of the uprising states if it's worth uprising[/p][/*]
  • [p]The amount of free construction countries get now scales against their GDP, with a minimum of 2 free construction at 0 GDP and a maximum of 10 at 10 million GDP. This was done due to an excess of free construction in small countries resulting in areas such as India developing far too rapidly, combined with the increased viability for small countries to support Construction Sectors with the lowered employment to 1k. Construction Sectors now only cost 25 construction, to enable even countries with a minimal amount of free construction to build them in a reasonable amount of time.[/p][/*]
  • [p]Added a Game Rule for whether base construction capacity should be scaled to GDP or not. By default, it is scaled for AI countries but always 10 for player countries, so that free construction can be reigned in without making tiny countries too tedious to play.[/p][/*]
  • [p]The prestige from being leader goods producer now scales against the global GDP, starting low and increasing over time so that it can be relevant at all stages of the game without completely overpowering other factors in the early game[/p][/*]
  • [p]Radicals no longer impact assimilation & conversion rates directly, as it also impacts fervor & obstinance which in turn impact assimilation & conversion rates[/p][/*]
  • [p]Marginalized IGs with at least 2.5% support among political participants are now allowed to join parties. Interest Groups that are part of a party are no longer considered to be marginalized, even if they have low clout. This fixes an issue where IGs that were not already in a party would never receive votes and thus never become unmarginalized.[/p][/*]
  • [p]Devastation now decays at an increased rate the higher it is, so that while it can still linger for a long time, it does not do so at full effect[/p][/*]
  • [p]Toned down the infamy gain and effects from the "\[CULTURE] Horrors" event options[/p][/*]
  • [p]Removed the Catalan, Galician, and Basque cultures from the Iberia formable country by default[/p][/*]
  • [p]Changed default starting gold reserves from 0.5 \[50% capacity] to 0.25 \[25% capacity][/p][/*]
  • [p]There is no longer a penalty to Import Trade Advantage for lacking interests, making small markets more vulnerable to having their local industry outcompeted by cheap imports[/p][/*]
  • [p]When calculating the penalty on Export Trade Advantage for lacking interests, junior countries in a larger market can now use the Market Controller's interests in addition to their own[/p][/*]
  • [p]The "Take State" subject interaction now generates far less Infamy[/p][/*]
  • [p]Changed Isabel II's Interest Group to Petit-Bourgeoisie[/p][/*]
  • [p]Losing wars to recognised powers, and going a long time without abolishing certain very backwards laws, will increase attraction to the Modernisation Movement[/p][/*]
  • [p]Reduced the quarterly requirement for the Gründerzeit JE from 2.5% to 2%[/p][/*]
  • [p]Increased popularity gain and loss from battlefield victories and defeats[/p][/*]
  • [p]Reduced the direct increase of Serfdom and Manorialism to Landowners Political Strength, to balance against the impact of added restrictions on economic development[/p][/*]
  • [p]Greatly reduced the penalties of the "Tihamah" state trait in Hedjaz[/p][/*]
  • [p]Made Communists less tolerant of poor Labour Rights laws[/p][/*]
  • [p]Aristocrats pop attraction to the Intelligentsia is now gated behind the Academia technology[/p][/*]
  • [p]Arrange Accident can now be used to target heirs[/p][/*]
  • [p]Haiti now suffers a penalty to Diplomatic Reputation when cancelling debt payments, which reduces their ability to sign treaties and get support in diplomatic plays[/p][/*]
  • [p]Rosa Luxemburg will no longer support Polish nationalist movements[/p][p][/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/40579353/7dc09927303f2f2e6c1e3cd98b6b3db9445e7e4c.png"][/img][/p]

Art

  • [p]Iberia and the Philippines now use the Latin American building set[/p][/*]
  • [p]Added several new flags for Portugal[/p][/*]
  • [p]Added red cassocks for Catholic Cardinals[/p][/*]
  • [p]Added purple cassocks for Catholic Devout and Clergymen pops in December[/p][/*]
  • [p]Added country-specific Presidential sashes to Latin American and Iberian countries[/p][/*]
  • [p]Asian Animist Clergymen will now wear monk robes[/p][/*]
  • [p]Updated French uniforms in the early game to include shakos[/p][/*]
  • [p]Added military uniforms for Spanish and Portuguese Soldiers and Officers pops, as well as commanders and monarchs[/p][/*]
  • [p]Improved the flag of the Federation of the Andes[/p][/*]
  • [p]Added a new cosmetic tag for a State Atheist Holy Roman Empire[/p][/*]
  • [p]Limited the use of the crown pop headgear to aristocrats of wealth 40 or above[/p][/*]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40579353/2d71f0e644ff70fe7648d8be0f155d33788815bc.png"][/img][/p]

Audio

  • [p]New audio for Earthquakes harvest condition [/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/40579353/870bb5afa96feade2042329f1902d704e3edec8b.jpg"][/img][/p]

Content

  • [p]Added a Journal Entry covering the Carlist Wars[/p][/*]
  • [p]Added a new Colonial Administration law variant for colonial and company countries[/p][/*]
  • [p]Added templates and lines of succession for historical Spanish monarchs and claimants, from both Isabelline and Carlist lines[/p][/*]
  • [p]Added templates and lines of succession for historical Portuguese monarchs and claimants, from both Constitutional and Miguelist lines[/p][/*]
  • [p]Reworked the maps of Iberia and the Caribbean, with new states, state traits, resources, pops, etc.[/p][/*]
  • [p]Updated the map of North Africa[/p][/*]
  • [p]Added an Iberian culture, unlockable through forming Iberia with the Iberian Union Journal Entry as a Council Republic[/p][/*]
  • [p]Added an Electoral Clientelism amendment for Distribution of Power laws, enabling the player to choose election results at the cost of penalties to Legitimacy[/p][/*]
  • [p]Added the Factory Councils law, a Labour Associations law gained by socialist revolutions that represents workers' seizure of industry[/p][/*]
  • [p]Added a new Earthquake Harvest Condition[/p][/*]
  • [p]Added additional popularity modifiers to some commander skills, so that skilled generals and admirals are recognized by the public for being so[/p][/*]
  • [p]Reworked the Appoint Governor diplomatic action and added a diplomatic action for a colony to request one[/p][/*]
  • [p]Changed the hubs of select Caribbean nations, so that Port-au-Prince, Santo Domingo, and San Juan are now the capitals of their respective state regions[/p][/*]
  • [p]Repurposed nearly 200 coat of arms assets to work as Power Bloc icons[/p][/*]
  • [p]The Springtime of the Peoples is now a Global Journal Entry[/p][/*]
  • [p]The Unstable Raj is now a Global Journal Entry[/p][/*]
  • [p]The Gründerzeit is now a Global Journal Entry[/p][/*]
  • [p]The Great Eastern Crisis is now a Global Journal Entry[/p][/*]
  • [p]The Peru-Bolivia Confederation is now a Global Journal Entry[/p][/*]
  • [p]Made the House of Osman (Osmanoglu) the only dynasty capable of ruling the Ottoman Empire[/p][/*]
  • [p]Added an event to choose the flag of the Spanish Republic[/p][/*]
  • [p]Added a Moderantist ideology for Spanish landowners, granting them a stance in favour of Free Trade, Oligarchy, and State Religion[/p][/*]
  • [p]Reworked numerous law enactment events to add Amendments to the laws they apply to[/p][/*]
  • [p]If the same Carlist/Legitimist claimant comes to the throne of both Spain and France, a Personal Union will be established between the two[/p][/*]
  • [p]Added a "Struggle for the Highveld" Journal Entry for all countries present in South Africa at game start[/p][/*]
  • [p]Changed the demographic setup of Western Sahara. Sahrawis are now represented by the Bidan (Hassaniya Berber-Arab) culture rather than Bedouin/Berber.[/p][/*]
  • [p]Expanded the Caribeño namelist (Thanks to Tripledot)[/p][/*]
  • [p]Added dynamic naming to the island of Hispaniola[/p][/*]
  • [p]Renamed the Liberia state region to Grain Coast, and reworked the hubs to be more historically accurate. Liberia is now a dynamic state name for the state region associated with Liberia or an American country.[/p][/*]
  • [p]Added a starting Amendment to Haiti's National Supremacy law, increasing Acceptance of the Polish culture[/p][/*]
  • [p]Revised the starting political and cultural setup in South Africa[/p][/*]
  • [p]Fixed some misspelled hubs around the world and changed others to be more period-appropriate[/p][/*]
  • [p]Added historical Swedish migration event and historical Swedish law event[/p][/*]
  • [p]Added a Persian homeland to Herat[/p][/*]
  • [p]Added a Mashriqi homeland to Hedjaz[/p][/*]
  • [p]Improved the localisation for the Influencing Hawaii Journal Entry[/p][/*]
  • [p]Made Communist revolutions red on the map by default, and Anarchist revolutions black[/p][/*]
  • [p]Added sulphur potential to Nauru to reflect the island's large phosphate deposits[/p][/*]
  • [p]Added tea growing potential to the Azores (thanks u/yousoseally)[/p][/*]
  • [p]Renamed the Chernivtsi hub in Eastern Galicia to Kolomyia[/p][/*]
  • [p]Changed Miskito Kingdom religion from Animist to Protestant[/p][/*]
  • [p]Added starting flavour text to Montenegro[/p][/*]
  • [p]Cuba now uses Céspedes flag when fighting for their Independence[/p][/*]
[p][/p]

[img src="https://clan.akamai.steamstatic.com/images/40579353/d58074d1da0145cdfc757bb17b97af69a9f36c11.jpg"][/img]

Interface

  • [p]Feed and Toast notifications now can have go-to buttons on them that takes you to their relevant info panel if there is one[/p][/*]
  • [p]We now show the amount of potential conscripts that could be recruited in the political movement breakdown[/p][/*]
  • [p]Political Movements should use their ideology icon instead of movement type now in all places next to their name[/p][/*]
  • [p]Added a setting to enable or disable sending optional telemetry data[/p][/*]
  • [p]Added an alert for when you can form a major formable nation such as Germany, Italy or Iberia[/p][/*]
  • [p]Added an important action for when you can form any non-major formable nation[/p][/*]
  • [p]It now possible to 'ignore' Decisions and Country Formations so that you do not get an alert/important action for when they are possible[/p][/*]
  • [p]Fixed a bug where popup events were being shown repeatedly when closed[/p][/*]
  • [p]Added devastation recovery multipliers from modifiers to the devastation recovery tooltip[/p][/*]
  • [p]Alert/important action for decisions now shows which decisions can be taken[/p][/*]
  • [p]Events that are about to expire will now pop up even if they were previously opened and closed again without selecting an event option[/p][/*]
  • [p]Made some modifier breakdowns a bit more flat (No more Trade Center -> Trade Center -> Trade Center -> Trade Center)[/p][/*]
  • [p]Slightly improved how modifier breakdowns are done[/p][/*]
  • [p]Made countries tooltippable in the same target wargoal error[/p][/*]
  • [p]Effects that add and remove state traits now allow you see the details of those traits in the tooltip[/p][/*]
  • [p]When a character is removed for reasons that are not actually their death (such as being replaced in their only role), the game will now fire a notification saying they retired instead of forcing them to die along with the job[/p][/*]
  • [p]Added a new line between pop assimilation modifiers in the tooltip[/p][/*]
  • [p]Nudged the Power Blocs mapmode to its correct place in the alphabet (by renaming "All Power Blocs" mapmode to "Power Blocs - All")[/p][/*]
[p][/p]

[img src="https://clan.akamai.steamstatic.com/images/40579353/3f4a4749aea26c1403d914b4fc9b892dad18a2d8.jpg"][/img]

Modding

  • [p]Enabled expandable databases allowing modders to inject values into them without having to replace the whole thing. Syntax uses prefixes like INJECT, REPLACE, TRY_INJECT, etc.[/p][/*]
  • [p]Added a new database for Geographic Regions which is any combination of Strategic Regions or State Regions (Europe, africa, etc) and will automatically generate script lists for countries/states/state region/strategic regions/provinces. For example: any_country_in_africa.[/p][/*]
  • [p]War Goals are now defined in script (and thus moddable). See war_goal_types.md for documentation.[/p][/*]
  • [p]Journal Entries can now be set as 'contextless', aka global context. Contextless JEs are not associated with a specific country and there can only ever be one instance of them, but have expanded functionality that allows you to determine which countries are involved in (and thus able to interact with) the Journal Entry, and which countries can see the Journal Entry even if they are not involved in it. This makes it much easier to create JEs for historical situations whose context is not principally tied to a single country, and we plan to rework some of our existing content to use this new model going forward.[/p][/*]
  • [p]Production Methods can now be unlocked or disallowed based on State Traits, Geographic Regions and Law Amendments[/p][/*]
  • [p]Added modifiers for forcing subsidies on groups or types of buildings, `country__require_subsidies_bool`[/p][/*]
  • [p]Added modifiers for setting export/import levels for a specific good, in this format `country____tariffs_level_add`, Range of 1 to 7, 1 for Min/Max Subventions, 4 for no tariff/subvention' and 7 for Min/Max Tariffs[/p][/*]
  • [p]Modifiers for changing tariff rate for specific goods. `country___tariffs_rate_add`[/p][/*]
  • [p]Replaced ALLOW_ASSIMILATION_ACROSS_HERITAGES with ALLOW_ASSIMILATION_REQUIRE_GROUP and ALLOW_ASSIMILATION_REQUIRE_TRAIT (Slave assimilation still will always require heritage group)[/p][/*]
  • [p]Modifier types can now be flagged as script_only, this will suppress all 'invalid modifier' errors previously fired when modders added new modifiers[/p][/*]
  • [p]State resource potentials (such as mining, agriculture etc) now uses building types instead of building groups. As a consequence, many single-building building groups have been removed or consolidated.[/p][/*]
  • [p]Sorted out the jumbled and inconsistent mess of income/expenses triggers. There are now six properly functioning and localized triggers: total_income, total_expenses, fixed_income, fixed_expenses, total_net_income and fixed_net_income. Any previous uses of income, expenses and weekly_net_fixed_income will have to be updated to the new naming conventions.[/p][/*]
  • [p]Added triggers stall_chance, stall_chance_without_enactment_modifier, stall_chance_for_law, and stall_chance_for_law_without_enactment_modifier[/p][/*]
  • [p]Effect set_ruling_party now actually works[/p][/*]
  • [p]Decrees can now be unlocked by State Traits, Geographic Regions and Law Amendments[/p][/*]
  • [p]Added state buy orders modifiers that add buy orders directly to a state, works the same way state sell orders modifiers do only with buy modifiers instead[/p][/*]
  • [p]Save games should no longer crash if building types have been removed and renamed between saving & loading. An alias system has been created to be able to load renamed buildings into new saves, though it is not a perfect transition and some data in the save may be lost. The alias system does not work for database/setup definitions, only for saves.[/p][/*]
  • [p]Added data functions in interface for accessing alerts & proposals that have been dismissed[/p][/*]
  • [p]num_units_share now counts only the active army and raised conscripts[/p][/*]
  • [p]Added building type value link required_construction[/p][/*]
  • [p]Added new link value average_progressiveness, which calculates the average progressiveness of a character or interest group's ideologies, modulated by ideological_opinion_impact[/p][/*]
  • [p]Renamed building types in the database to generally use a consistent singular format (ie, building_furniture_manufactory instead of furniture_manufacturies)[/p][/*]
  • [p]It is now possible to add a should_popup_when_expiring = no flag to events, which makes them silently time out with the default option[/p][/*]
  • [p]Added new effect set_character_as_executive[/p][/*]
  • [p]set_character_as_ruler effect now also makes them the executive of the company owning the country, if the country is a chartered company[/p][/*]
  • [p]Added a new text input type for treaty articles[/p][/*]
  • [p]Added BuildingGroup to the script system[/p][/*]
  • [p]JE Effect Outcome now have access to JE scope when generating the headers[/p][/*]
  • [p]Added new market goods triggers is_exported_to and is_imported_from[/p][/*]
  • [p]Added a Job Attractiveness modifier to buildings. Low Job Attractiveness will increase the wage a building needs to offer in order to be able to hire workers, while high Job Attractiveness decreases it.[/p][/*]
  • [p]Added new effect retire_character[/p][/*]
  • [p]Added TimeKeeper.GetCurrentDateWithDiff( int ) function[/p][/*]
  • [p]Added DiplomaticPlay.GetInitiatorBackersBreakdown & DiplomaticPlay.GetTargetBackersBreakdown[/p][/*]
  • [p]Exposed TopScope of player message items for better scriptability[/p][/*]
  • [p]Added new market goods links largest_exporting_market and largest_importing_market[/p][/*]
  • [p]Added per-pop type standard of living modifiers for buildings[/p][/*]
  • [p]Added new modifier character_advancement_speed_mult[/p][/*]
  • [p]Added support for deploy_to_front and teleport_to_front to take a base camp property[/p][/*]
[p][/p]

[img src="https://clan.akamai.steamstatic.com/images/40579353/43a640555f358b370014168dbea408110ccce120.png"][/img]

Bugfixes

  • [p]We have pushed a possible fix for the infamous 24H2 crash. If you previously experienced this crash and switched to Vulkan please try switching back to DX11 as it has better performance.[/p][/*]
  • [p]Company Executive traits are now applied immediately as they should[/p][/*]
  • [p]Civil War now properly calculates weekly their stockpile and conscription bonus from the movements momentum[/p][/*]
  • [p]Fixed a bug where a wargoal against country that left the war is still included in the peace deal proposal, preventing sending the peace offer[/p][/*]
  • [p]Fixed an out of sync case related to Treaties[/p][/*]
  • [p]Fixed an Out of Sync caused by transfer money treaty becoming invalid, most likely from a country being destroyed (but still alive)[/p][/*]
  • [p]Fixed a couple of other Out of Sync cases that could inconsistently appear[/p][/*]
  • [p]Fixed a bug where production method effects wouldn't be applied to military units[/p][/*]
  • [p]Fixed a bug where the unit_supply_consumption_mult modifier did not actually do anything[/p][/*]
  • [p]Fixed a bug where it was possible to be swayed into war against ally from another DP[/p][/*]
  • [p]Fixed a bug where you could not raise conscripts in states with a positive conscription rate due to the country conscription rate being negative[/p][/*]
  • [p]Fixed a bug on Mac OS that caused flickering on farm buildings in Europe[/p][/*]
  • [p]The Army overview in the country panel now correctly shows the amount of conscripts that have been raised[/p][/*]
  • [p]Made sure we subtract casualties from manpower when adding demoralized otherwise we could end up with more demoralized and casualties than there was total manpower[/p][/*]
  • [p]Delayed events which were valid upon being queued will now double check that they are still valid when they are about to trigger. Hopefully avoiding weird cases where events are referring to something that is no longer true.[/p][/*]
  • [p]Fixed a bug where sometimes countries could not start diplomatic plays if they and their target were 'on the fence' in the same play[/p][/*]
  • [p]Fixed a bug where character modifiers were not being inherited from the country to its characters, so that if you had for instance a character advancement speed on a journal entry it would not have any effect[/p][/*]
  • [p]Fixed an issue where Indian Home Rule was impossible to complete due to unachievable acceptance requirements[/p][/*]
  • [p]Enacting Council Republic will now immediately conclude "The Spectre Haunting the World"[/p][/*]
  • [p]Fixed a bug where removing wargoals from a peace deal proposal does not remove them from AI acceptance calculation[/p][/*]
  • [p]Fixed a bug where you could not sort Power Bloc members by leverage advantage[/p][/*]
  • [p]Fixed a bug where it would show an agitator supporting all inactive laws[/p][/*]
  • [p]Fixed an issue where a couple of Journal Entries, most notably all Railway JEs, were unavailable to the AI (thanks to the "Paradox Bug Fix for 1.10" mod by dragon-archer)[/p][/*]
  • [p]Fixed an issue where "A Peculiar Reconciliation" would not correctly remove the Pro-Slavery ideology[/p][/*]
  • [p]Fixed a bug where reform government options can display identical party configurations[/p][/*]
  • [p]Fixed a bug where treaty names would use unlocalized hub names[/p][/*]
  • [p]Fixed a bug where workforce owned buildings tooltip claimed slaves get dividends[/p][/*]
  • [p]Fixed bug with how the country-wide tariff rate modifier was applied[/p][/*]
  • [p]Fixed a bug where revoking trade charters wasn't possible[/p][/*]
  • [p]Added invalid checks for Ruler Journal Entries and events[/p][/*]
  • [p]Fixed a bug where foreign investors could queue more building levels than the max level of the building, if other countries were simultaneously expanding the same building[/p][/*]
  • [p]Fixed an issue where the ruler of Persia would wear the wrong outfit[/p][/*]
  • [p]Fixed an issue that caused Central Asian characters to wear keffiyehs[/p][/*]
  • [p]Fixed a bug with construction entity did not trigger if building is in construction queue but not first or is active from the start[/p][/*]
  • [p]Fixed a bug where player was able to set strategic objective target to a transfer Subject state[/p][/*]
  • [p]Fixed a bug where it would not display why you could not demand independence from a target country that is not your overlord in the diplomatic lens[/p][/*]
  • [p]Fixed a bug where the tooltip claimed incorporated states had more literate pops than all states combined[/p][/*]
  • [p]Added lobby texts to various nations that lacked them[/p][/*]
  • [p]Fixed the Belle Epoque trigger so it doesn't default to capital for the U.S.[/p][/*]
  • [p]Fixed a bug where buildings with slaves would not correctly evaluate their employee count and end up 'hiring' way too many slaves[/p][/*]
  • [p]Egypt's heir Ibrahim is now Egyptian culture so that his heirs can be as well[/p][/*]
  • [p]Removed numerous instances of tooltipped text being used in flavour text[/p][/*]
  • [p]Fixed a bug where Resignation/Abdication could retrieve a null scope[/p][/*]
  • [p]Fixed a bug where the loyalist and radical bar would fill up and empty in a loop for Interest Groups[/p][/*]
  • [p]Fixed a bug where a closing bracket was missing in the Polish and English localization files, causing some Power Bloc info to be displayed incorrectly[/p][/*]
  • [p]Fixed various small typos and formatting errors in National Awakening content[/p][/*]
  • [p]Fixed Diogo Feijó having an incorrect Wikipedia link[/p][/*]
  • [p]Malta is now a valid candidate for the Western Protectorate achievement[/p][/*]
  • [p]Fixed a bug where the create_power_bloc would incorrectly generate startup errors despite working correctly[/p][/*]
  • [p]Egyptian General Ahmed Pasha is now correctly assigned the Circassian culture (instead of French)[/p][/*]
  • [p]Fixed numerous issues in monarch succession logic[/p][/*]
  • [p]Fixed an issue where a foreign country making Circassia a subject could fire Caucasian War events to Russia[/p][/*]
  • [p]Fixed the Opium Wars possibly targeting a revolutionary country[/p][/*]
  • [p]Only the Pope may wear the Pope Hat now[/p][/*]
  • [p]Fixed an issue where animist Clergymen would occasionally wear European executive clothing[/p][/*]
  • [p]Fixed a bug where new parties could incorrectly form in government after certain revolutions[/p][/*]
  • [p]Fixed an issue where an unconstructed University could contribute to the Bavarocratic Ire progress bar[/p][/*]
  • [p]José do Patrocínio's culture is now correctly set to Afro-Brazilian[/p][/*]
  • [p]Frederick William III and Frederick William IV's birthdates are now historically accurate[/p][/*]
  • [p]Fixed missing German state name for Gelre when owned by German speaking country[/p][/*]
  • [p]Added links to the Trade Advantage concept in a couple of modifier tooltips that were missing it[/p][/*]
  • [p]Fixed some missing localization in The Anarchy event for Great Britain[/p][/*]
  • [p]Fixed an issue where The Devil's Paintbrush could return null scopes[/p][/*]
  • [p]The Victoria Terminus may no longer be built outside of Bombay[/p][/*]
  • [p]Fixed an issue where the "Ruler Intervenes in Political Process" event could occur with a law the ruler opposes[/p][/*]
  • [p]Fixed a possible NULL_STATE in the "In Search of a Better Life" event[/p][/*]
[p][/p]
[p]
[/p][p]And that is all for today! 
[/p][p]We will see you all tomorrow, for part two of the pre-release Iberian Twilight streams starting at 14:00 CET, featuring Hansi and Victoria this time![/p][p][/p][p]After that, next time we see you will be for Iberian Twilight release day (December 11th) with the release stream starting at 15:30 CET and patchnotes/release roughly at 16:00 CET. See you then![/p][p]
[/p]
Logo for Victoria 3
Release:25.10.2022 Genre: Simulation Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Dev Diary #170 – Iberian Twilight & Update 1.12 “Chá de Tília” Changelog
Victoria 3
1 Tag 15:02 Community Announcements
Songs of the Homeland now on music platforms!
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28.11.25 16:00 Community Announcements
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Victoria 3 – Dev Diary #168 – WE CANNOT BE STOPPED
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3 Year Anniversary Week
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Hotfix 1.10.1 is now LIVE! - Not for Problem Reports!
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Victoria 3 - Dev Diary #160 - National Awakening & Update 1.10 Now LIVE!
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Victoria 3 - Dev Diary #158 - The Art of National Awakening
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Victoria 3 Survey: Let us know your thoughts!
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Victoria 3 – Dev Diary #157 – I Will Die On This Hill
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Victoria 3 – Dev Diary #156 – Metternich Spoke to Me
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Victoria 3 – Dev Diary #155 – Update 1.10 Narrative Content
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Dev Diary 154 - Imagined Communities
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Hotfix 1.9.8 is now LIVE! - Not for Problem Reports!
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Victoria 3 is part of the Steam 4X Fest!
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Victoria 3 is on sale for up to 70% off!
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Victoria 3 - Dev Diary #153 - National Awakening
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Hotfix 1.9.7 is now LIVE! - Not for Problem Reports!
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Hotfix 1.9.6 is now LIVE! - Not for Problem Reports!
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Victoria 3 - Dev Diary #152 - What’s next after 1.9
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Hotfix 1.9.5 is now LIVE! - Not for Problem Reports!
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Victoria 3 is on sale for the Paradox Steam Summer Sale!!
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Hotfix 1.9.4 is now LIVE! - Not for Problem Reports!
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Hotfix 1.9.3 is now LIVE! - Not for Problem Reports!
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Last chance to grab the Lady Capitalist Plushie!
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Victoria 3 is free to play for a limited time!
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Hotfix 1.9.2 is now LIVE! - Not for Problem Reports!
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Hotfix 1.9.1 is now LIVE! - Not for Problem Reports!
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Victoria 3 - Dev Diary #151 - Charters of Commerce & Update 1.9 now LIVE!
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Update 1.9 Video Overview!
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Modcon IV! From June 13th to June 15th
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Dev Diary #150 - Charters of Commerce & Update 1.9 “Lady Grey” Changelog
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Victoria 3 - Dev Diary #149 - Other Changes
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Victoria 3 - Dev Diary #148 - Prestige Goods
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The NEW, Limited edition, Lady Capitalist Plushie is here!
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Victoria 3 - Dev Diary #147 - Everything Companies
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Project Caesar Announcement - May 8th 18:00 CEST!
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Victoria 3 - Dev Diary #146 - Diplomatic Treaties
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Victoria 3 - Dev Diary #144 - Charters of Commerce & Expansion Pass 2
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Victoria 3 - Dev Diary #143 - Trade Rework: The World Market
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Victoria 3 - New Bundles!
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Steam Spring Sale!
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Steam Real-Time Strategy Fest!
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Victoria 3 - Dev Diary #142 - 2024 in retrospect
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The Paradox Steam Winter Sale has started!
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Introducing the Anno 1800 & Victoria 3 Bundle!
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Pick up your Limited Edition Victoria 3 Plushie today!
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Victoria 3 - Dev Diary #141 - What’s next after 1.8
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Hotfix 1.8.6 is now LIVE!
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Victoria 3 - Dev Diary #140 - 1.8 post-release thoughts
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Hotfix 1.8.4 is now LIVE!
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Victoria 3 - Dev Diary #139 - Hotfix 1.8.3 released and future patches
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Hotfix 1.8.3 is now LIVE!
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The Gold & Glory Bundle, with Europa Universalis 4!
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The Paradox Steam Autumn Sale is now live!
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Hotfix 1.8.2 is now LIVE! - Not for Problem Reports!
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Victoria 3 Free to Play Weekend and Sale!
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Hotfix 1.8.1 is now LIVE! - Not for Problem Reports!
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Victoria 3 - Dev Diary #137 - The 3D Art of Pivot of Empire
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Victoria 3 - Dev Diary #136 - Pivot of Empire Narrative Content
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Victoria 3 - Dev Diary #135 - The 2D Art of Pivot of Empire
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Halloween Update 1.7.7 is now LIVE! - Not for Problem Reports!
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31.10.24 09:03 Community Announcements
Victoria 3 - Dev Diary #134 - How I Learned to Stop Worrying and Love the Map
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Victoria 3 - Dev Diary #133 - British Indian Caste System and Social Hierarchies
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Victoria 3 - Dev Diary #132 - Pivot of Empire
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Victoria 3 | A look back through free updates!
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21.10.24 14:00 Community Announcements
Dev Diary #131 - Famines, Starvation, Harvest Conditions
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Dev Diary #130 - Political Movement Radicalism and Civil Wars
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03.10.24 14:00 Community Announcements
Dev Diary #129 - Discrimination Rework
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Dev Diary #128 - Political Movement Rework
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19.09.24 14:00 Community Announcements
Victoria 3 Sale until the 18th of September!
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13.09.24 18:02 Community Announcements
Dev Diary #127 - Bulk Nationalization and Companies Building Ownership
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Dev Diary #126 - Update 1.8 Overview
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29.08.24 14:00 Community Announcements
Hotfix 1.7.6 is now LIVE! - Not for Problem Reports!
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Dev Diary #125 - Hot Bug Summer
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Hotfix 1.7.5 is now LIVE! - Not for Problem Reports!
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Hotfix 1.7.4 is now LIVE! - Not for Problem Reports!
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Dev Diary #124 - What’s next after 1.7
Victoria 3
04.07.24 14:00 Community Announcements
Hotfix 1.7.3 is now LIVE! - Not for Problem Reports!
Victoria 3
04.07.24 13:36 Community Announcements
Hotfix 1.7.2 is now LIVE! - Not for Problem Reports!
Victoria 3
03.07.24 12:02 Community Announcements
Paradox Steam Summer Sale!
Victoria 3
27.06.24 17:05 Community Announcements
Dev Diary #123 - Sphere of Influence Post-Release Thoughts
Victoria 3
27.06.24 14:00 Community Announcements
Hotfix 1.7.1 is now LIVE! - Not for Problem Reports!
Victoria 3
27.06.24 12:03 Community Announcements
The Victoria 3 Sale Starts Now!
Victoria 3
24.06.24 19:17 Community Announcements
Wealth and War Bundle available for a limited time!
Victoria 3
24.06.24 14:05 Community Announcements
Dev Diary #122 - Sphere of Influence/Update 1.7 Changelog Part 2
Victoria 3
20.06.24 14:01 Community Announcements
Dev Diary #122 - Sphere of Influence/Update 1.7 Changelog Part 1
Victoria 3
20.06.24 14:01 Community Announcements
Dev Diary #121 - Maps Maps Maps
Victoria 3
13.06.24 14:01 Community Announcements
Dev Diary #120 - Modding Features in 1.7
Victoria 3
06.06.24 14:01 Community Announcements
Dev Diary #119 - Smörgåsbord of Changes in 1.7
Victoria 3
30.05.24 14:00 Community Announcements
Dev Diary #118 - Power Blocs Round Two
Victoria 3
23.05.24 14:01 Community Announcements
Dev Diary #117 - The UX of Sphere of Influence
Victoria 3
16.05.24 14:02 Community Announcements
Steam Publisher Week Sale!
Victoria 3
15.05.24 11:21 Community Announcements
Dev Diary #116 - The Art of Sphere of Influence
Victoria 3
09.05.24 14:01 Community Announcements
Dev Diary #115 - Graveyard of Empires
Victoria 3
02.05.24 14:00 Community Announcements
Dev Diary #114 - The Great Game
Victoria 3
25.04.24 14:00 Community Announcements
Dev Diary #113 - Diplomatic Catalysts
Victoria 3
18.04.24 14:00 Community Announcements
Sphere of Influence / Update 1.7: New Release Date
Victoria 3
15.04.24 16:00 Community Announcements
Dev Diary #112 - Political Lobbies
Victoria 3
11.04.24 14:00 Community Announcements
Dev Diary #111 - Subject Improvements
Victoria 3
04.04.24 14:02 Community Announcements
Dev Diary #110 - Building Ownership & Foreign Investment
Victoria 3
28.03.24 15:01 Community Announcements
Dev Diary #109 - Power Blocs
Victoria 3
21.03.24 15:02 Community Announcements
The Paradox Spring Sale 2024 is now live!
Victoria 3
14.03.24 17:08 Community Announcements
Dev Diary #108 - Sphere of Influence and 1.7 Overview
Victoria 3
14.03.24 15:38 Community Announcements
Hotfix 1.6.2 is now LIVE! - Not for Problem Reports!
Victoria 3
14.03.24 13:05 Community Announcements
Dev Diary #107 - 1.6 Post Release Update, Sphere of Influence and more on Train
Victoria 3
07.03.24 15:04 Community Announcements
Hotfix 1.6.1 is now LIVE! - Not for Problem Reports!
Victoria 3
07.03.24 09:12 Community Announcements
Sphere of Influence available to pre-order and Free Train Bonus Pack release!
Victoria 3
06.03.24 17:01 Community Announcements
Dev Diary #105 - Migration in 1.6
Victoria 3
15.02.24 15:00 Community Announcements
Dev Diary #104 - Quality of Life improvements in 1.6
Victoria 3
01.02.24 15:00 Community Announcements
Hotfix 1.5.13 is now LIVE!
Victoria 3
29.01.24 14:03 Community Announcements
Dev Diary #103 - 1.6 Teaser
Victoria 3
18.01.24 15:01 Community Announcements
Victoria 3 and Paradox Interactive Winter Sale!
Victoria 3
22.12.23 14:02 Community Announcements
Hotfix 1.5.12 is now LIVE!
Victoria 3
14.12.23 13:08 Community Announcements
Hotfix 1.5.11 is now LIVE!
Victoria 3
13.12.23 13:05 Community Announcements
Dev Diary #102 - What’s next after 1.5
Victoria 3
07.12.23 15:02 Community Announcements
Victoria 3: Hotfix 1.5.10 is now LIVE!
Victoria 3
29.11.23 09:05 Community Announcements
Nominate Victoria 3 for Labor of Love!
Victoria 3
21.11.23 19:01 Community Announcements
Victoria 3 is on Sale!
Victoria 3
21.11.23 18:05 Community Announcements
Victoria 3: Hotfix 1.5.9 is now LIVE!
Victoria 3
17.11.23 15:59 Community Announcements
New Player? Start here!
Victoria 3
17.11.23 09:07 Community Announcements
Victoria 3 play for free!
Victoria 3
16.11.23 18:04 Community Announcements
Victoria 3: Hotfix 1.5.8 is now LIVE!
Victoria 3
16.11.23 15:37 Community Announcements
Dev Diary #101 - 1.5 Post-release Update
Victoria 3
16.11.23 15:01 Community Announcements
Update 1.5 and Colossus of the South now available!
Victoria 3
14.11.23 15:09 Community Announcements
Dev Diary #100 - Anniversary Update Changelog
Victoria 3
09.11.23 15:01 Community Announcements