[/p]
The Autumn and Winter of Side Quests
[p][/p][p]In our “What's next after X?” Dev Diaries we usually outline what our main quests are that we want to handle through free updates, which we normally release after a larger update. Most recently we published an overview in DD152 after Update 1.9 alongside Charters of Commerce.[/p][p][/p][p]After tackling trade and markets in that update, which was a huge undertaking, we decided to not do as big changes in the next updates for the year - as we said to the community - and focus instead on polish, bug fixing and background prep for future updates. Just like when you’re playing an RPG, you’ve just finished a chunk of the main quest, and you head back to your home base and restock, recuperate and plan for what's next. Maybe do a little crafting and cooking, organize your loot.[/p][p][/p][p]But then you see that (!) over someone’s head, you think to yourself ‘just one little side quest’ and… yeah, you know how that goes. For us this was first Culture/Discrimination in National Awakening and now Negotiations/Amendments in Iberian Twilight, both of which weren't part of our main quests so to speak. We also picked up some other minor side quests along the way, such as the changes to elections. Oh, and all the modding upgrades and global journal entries, and…[/p][p][/p][p]Well. This wasn’t something we had planned to do, but is a result of the passion, creative spark and drive from individual team members, combined with some smart planning on our end that allowed us to get these things done within our normal production schedule. All in all, we’re quite happy with the result and judging from how well these features were received, you seem to be too![/p][p][/p][p]This rambling and metaphorical way of explaining things is really a way to explain why we haven't approached other areas in the “What's next” diary content and why we aren't updating it this time - we simply would not be able to check anything off, and our goals remain the same as they were in DD159. The next major update (1.13), will be different though, and will mark a definitive return to the main quest.[/p][p]So what is next, then? Well, as you might have surmised from the abundance of loud foghorns over the last few months, next year will see some major updates to the naval side of the game. There will be a Dev Diary outlining the contents of Volume 3, coming in Q1 where we will tell you more.[/p][p][/p][p]And so, on to the hotfix proper, releasing at the same time as this Dev Diary!
[/p]
Hotfix 1.12.2
[p]Checksum `5[c]b5[/c]6[c]`[/c][/p]Improvements
- [p]Increased the culling of agitators in the exile pool as it was easily possible to have +300 agitators at any given time sitting around in a café in Switzerland by the mid-game. This scales off character popularity and will target non-historical agitators first.[/p][/*]
- [p]Elections now show you the actual number of voters and voter turnout in addition to political strength shares from votes[/p][/*]
- [p]Removed the Filipino Mestizo Standard of Living requirement from the Advancements in the Archipelago Journal Entry (Iberian Twilight)[/p][p][/p][/*]
AI
- [p]Allow Regulars to move home and temporary AI formations to merge if they are not involved in a significant war. Helps late game global empires where their armies would get stuck in far away possessions.[/p][/*]
- [p]Changed how the AI tags armies to make sure always one army is tagged as garrison in a HQ. Helps with late game global empires which will slowly have eroded away all their garrison to be active armies.[/p][/*]
- [p]Added a simplistic version of army movement for peace time to just move armies back home. Another source of why armies would get stuck in literally nowhere.[/p][/*]
- [p]The Carlists will now fully focus their attacks on capturing Madrid upon the start of the Royal Expedition[/p][/*]
- [p]Fixed an issue that made the construction AI sometimes unable to correctly detect goods shortages, resulting in not appropriately prioritizing fixing those shortages[/p][/*]
- [p]The AI will no longer incorporate states when they already have a bureaucracy deficit[/p][/*]
- [p]Added a small debug tooltip for armies which is available in debug mode [/p][/*]
Balance
- [p]Reduced the base Sugar output from Sugar Plantations from 50 to 25[/p][/*]
- [p]Reduced the Sugar output from the "Automatic Irrigation" production method from 80 to 50[/p][/*]
- [p]Reduced the Sugar output from the "Vacuum Pans" production method from 20 to 5 and the Coal input from 3 to 1[/p][/*]
- [p]Reduced the Sugar output from the "Steam-Powered Mills" production method from 40 to 15 and the Coal input from 5 to 2[/p][/*]
- [p]Reduced the Sugar output from the "Centrifugal Machines" production method from 70 to 30, the Engines input from 2 to 1 and the Coal input from 10 to 4[/p][/*]
- [p]Reduced the Sugar output from the "Violent Treatment" production method from 50 to 40[/p][/*]
- [p]The Molds PM for Tobacco Plantations now requires some iron input and machinists and isn't always strictly better than hand-rolled[/p][/*]
- [p]Added a modifier to Spain's reestablished American colonies that increases their incorporation speed by 20%. This is also retroactively added to existing save games (Iberian Twilight).[/p][/*]
- [p]Interest Groups will no longer be willing to negotiate if their stance on the enactment would be worse than Strongly Oppose[/p][/*]
- [p]Reduced the requirements to complete The Two Spains to 80% progress in favor of either liberals or conservatives (Iberian Twilight)[/p][/*]
- [p]It is now possible for buildings to 'hire' slaves from a non-subsistence building if the slaves are disproportionate in number to other employed professions[/p][/*]
- [p]Reduced the Automobiles output of the "Mass Production" production method from 60 to 50[/p][/*]
- [p]The "National Guard Preoccupied" modifier no longer gets removed upon start of the Royal Expedition in the Carlist War[/p][/*]
- [p]The "Support Emperor Pedro" interaction for Portugal now increases the progress of the Brazilian Magnanimous Monarch Journal Entry by 20%[/p][/*]
- [p]All "Violent Treatment" plantation production methods have had their "Slave Imports" modifier increased to 10% and no longer increase for each additional building level[/p][/*]
- [p]Reduced the Standard of Living bonus for Slaves from the "Factory Radios" production method from 2 to 1[/p][/*]
- [p]The Loyalists/Radicals from Political Movements modifier from "Factory Radios" production method has been increased to 5% and no longer increases for each additional building level[/p][/*]
- [p]The "Lectors" production method for Tobacco Plantations now also increases the conversion rate in the state by 10%, reduced the Standard of Living bonus for Slaves from 1 to 0.5[/p][/*]
- [p]The "Assembly Line" production method for Automotive Industry no longer removes 500 Machinists[/p][/*]
- [p]Colony-type subjects must now become Dominions in order to reform out of Colonial Administration law[/p][/*]
- [p]Fascist movements now gain Activism proportional to their Support[/p][/*]
- [p]In 1.12.0 we increased the amount of blockade strength required to fully blockade a state by a substantial margin, however we also overshot a bit with our original changes. In this hotfix we are reducing the amount of blockade strength required per value of traded unit by 33%.[/p][/*]
- [p]Each level of Naval Base now increases blockade resistance in its state[/p][/*]
- [p]Reduced the amount of Fervor required by the "Integrating the Brazilian Nation" Journal Entry to 65[/p][/*]
- [p]The "Second Amendment" Amendment now increases mortality by 1% in non-homeland states and 0.5% per level of turmoil instead of increasing mortality by 1% in all cases[/p][/*]
- [p]Required Blockade Strength is now capped at 100k, to prevent late-game scaling from making it impossible to blockade some states[/p][/*]
- [p]The event "Carlism on the Frontier" now also adds devastation to Andalusia[/p][/*]
- [p]Anarchist and Communist movements now gain Activism proportional to half of their Support[/p][/*]
- [p]Enabled gaining more intense variants of Political Concessions in non-Collaborative Negotiations[/p][/*]
- [p]Increased attraction of middle- and upper-class pops to Fascist movements proportionally to the sum of the Activism of all non-marginal Labor, Communist, Socialist, Anarchist, and Nihilist movements in the country[/p][/*]
- [p]Increased base legitimacy gain from the Geheime Staatskonferenz, and removed the time limit on repealing it[/p][/*]
- [p]Loyalist pops are now substantially less attracted to Communist and Anarchist movements[/p][/*]
- [p]Reduced base pop attraction to Fascist movements[/p][/*]
- [p]The Anarchist movement no longer has a malus to urban pop attraction[/p][/*]
- [p]Disabled the options for Cuba to merge with Spain or Iberia in the "La Siempre Fiel Isla de Cuba" event if Spain is a player (Iberian Twilight)[/p][/*]
- [p]Enabled the option for Cuba to become a dominion in the "La Siempre Fiel Isla de Cuba" if Spain is controlled by the AI (Iberian Twilight)[/p][/*]
Art
- [p]Updated the Portuguese and Italian communist flags with period-appropriate symbology[/p][/*]
- [p]Updated the communist flags of Sardinia-Piedmont, Lucca, Modena, Two Sicilies, Tuscany, and Parma to use period-appropriate symbology[/p][/*]
- [p]Added medals to Spanish generals and the late-game Russian Tsar outfit [/p][/*]
Content
- [p]Added movement activism values to most amendments, enabling movements to gain or lose activism based on the presence of amendments[/p][/*]
- [p]Two Sicilies and Portugal now start with the Latifundias law[/p][/*]
- [p]Added a starting Portuguese claim to Southern Angola[/p][/*]
- [p]The "Propose the Pink Map", "Incorporate Goa" and "Invest in Macao" decisions are now available for Iberia (Iberian Twilight)[/p][/*]
- [p]The "The Glorious Revolution", "Eye for an Eye", "A Saharan Twilight", "The Internacionalistas", "Equatorial Foothold", "Maghreb's Garden", "Além-mar Africano", and "The Pink Map" Journal Entries are now available for Iberia (Iberian Twilight)[/p][/*]
- [p]Iberia may now get the "Our Fortunate Regeneration" or "Economic Regeneration" Journal Entries, depending on whether it was formed by Portugal or Spain (Iberian Twilight)[/p][/*]
- [p]Kaurna now starts the game with the Homesteading and Consumption-Based Taxation laws[/p][/*]
- [p]Increased the fishing and rubber potential of Senegal and Guinea to account for the removal of Gambia[/p][/*]
- [p]Repealing the "Reinstated Fueros" Amendment will now immediately radicalize some Basque pops[/p][/*]
[/p]
Interface
- [p]Made sure amendments show up on other country's Law's tooltips[/p][/*]
- [p]Undeveloped and available arable land are now both shown in the state panel, to avoid the mistaken impression that countries with Serfdom lost a lot of arable land[/p][/*]
- [p]Made a clearer separation between "Delete save" and "Delete all saves" buttons to reduce misclicks[/p][/*]
- [p]Fixed an issue where the acceptance score displayed for sway offers for a war goal to enforce a treaty article with an input, would ignore the input in question, giving the impression that the AI would accept a sway when they wouldn't[/p][/*]
- [p]Fixed an issue where completely unavailable laws would be listed in the law imposition screen[/p][/*]
- [p]The Latifundias law is no longer visible if one has Tenant Farmers enacted[/p][/*]
- [p]Made sure the correct buildings are listed in the Heavy Industry and Light Industry building group tooltips[/p][/*]
- [p]Added the right country's player name if that country is played by a player to the send proposal button tooltip in treaties[/p][/*]
- [p]Made the header texts in fancy tooltips fit better within the tooltip frame[/p][/*]
Modding
- [p]The has_amendment trigger now correctly checks for the amendment_type scope instead of amendment key[/p][/*]
- [p]The amendments on_activate effect will now correctly fire when added to an already active law[/p][/*]
- [p]Added a data function to check if the player has any potential sways against undecided countries[/p][/*]
[/p]
Bugfixes
- [p]Fixed a crash related to IG support after civil wars[/p][/*]
- [p]Fixed a bug where a front could get stuck if it was in a state region shared between two countries and you were at war with both but one of them capitulated[/p][/*]
- [p]Fixed a bug where graphs displayed a flat line after 10 years[/p][/*]
- [p]Fixed two more cases where autonomous investment would insensibly spam the same building in the same location, one caused by incorrect evaluation of available workforce and the second caused by incorrect evaluation of already queued levels[/p][/*]
- [p]The Magnanimous Monarch journal entry will now invalidate if Portugal uses the "Restore Kingdom of Brazil" decision whilst it is active[/p][/*]
- [p]Fixed an issue preventing the Age of Caudillos journal entry from completing[/p][/*]
- [p]Fixed a bug where it was possible for insurrectionary IGs to join a party in government. They are now correctly blocked from doing so, but will not be kicked out of governing parties until the civil war starts.[/p][/*]
- [p]Fixed a bug where Regime Change could end up not actually changing the laws[/p][/*]
- [p]Fixed a bug where the revolutionary party would never disband in Single Party countries[/p][/*]
- [p]Fixed an issue where the expenses for buying Cuba weren't listed in the balance tooltip (Iberian Twilight)[/p][/*]
- [p]Fixed an issue for ‘Means of Independence’ where a modifier for Liberty Desire was at +20, reduced it to +0.2 (Iberian Twilight)[/p][/*]
- [p]Fixed some missing infamy calculations when targeting your own subjects with a war goal[/p][/*]
- [p]Spain and Carlist Spain are now properly immune to coups for the duration of the Carlist War[/p][/*]
- [p]Fixed an issue where Haiti would get Afro-Caribbean instead of Afro-Caribeño as a primary culture when completing the One and Indivisible Journal Entry (Iberian Twilight)[/p][/*]
- [p]Conservative victory in the Red Summer Journal Entry now fires "The Revolution Vanquished" event[/p][/*]
- [p]Fixed an issue where the dynastic coup decision would not have any effect if the monarch-to-be was already in the relevant country[/p][/*]
- [p]Succeeding into a personal union will no longer kill the country's sitting monarch[/p][/*]
- [p]Forming Iberia will no longer remove restore default clothing to Spanish and Portuguese pops and characters[/p][/*]
- [p]Jean/Juan III de Borbon may now spawn at the correct time, upon Henri de Borbon acceding to the French throne[/p][/*]
- [p]Fixed an issue with negotiations where the Lower Taxes pledge would break if you completed another pledge while it was active. Issue may still persist in affected saves.[/p][/*]
- [p]Fixed a bug when the army would return to the home HQ despite another front being nearby[/p][/*]
- [p]Fixed a bug where an annexed country could remove amendments in another one[/p][/*]
- [p]Fixed a bug where sometimes buildings were visually placed in the sea[/p][/*]
- [p]Fixed a crash that could occur when starting a game in ironman[/p][/*]
- [p]Fixed a bug where interest groups wanting to switch parties would sometimes become marginalized at the start of an election instead of joining their new party[/p][/*]
- [p]Fixed an issue that caused the "Secured Vital Port" modifier to not be applied properly in the "The Siege of Bilbao" event (Iberian Twilight)[/p][/*]
- [p]Central American countries will now properly gain the Age of Caudillos modifier[/p][/*]
- [p]Fixed an order-of-operations issue that granted the "The Most United Kingdom" achievement even if Brazil is to be couped (Iberian Twilight)[/p][/*]
- [p]Forming Iberia now conserves any cultures gained through the Status of the Vernacular (Iberian Twilight)[/p][/*]
- [p]The Portuguese culture now properly gains the Lusitanian tradition trait in the Pluricontinental event[/p][/*]
- [p]Historical Moroccan heirs spawn as heirs rather than rulers[/p][/*]
- [p]Fixed a bug where impossible amendments would appear in the negotiation events[/p][/*]
- [p]Fixed an issue where if a secession country would clear occupation of an invading force, it could cause errors to the control in the area making progress not possible anymore[/p][/*]
- [p]Fixed an issue where you could access a subject's sway offer panel even if they were not above 75 liberty desire[/p][/*]
- [p]Fixed a bug where a null object could stay in the construction queue when we had a construction in one country and the target state got conquered by a third party[/p][/*]
- [p]Fixed a bug where spawning a civil war in a country targeted by war would generate infamy[/p][/*]
- [p]Electoral Confidence now initializes slightly later, fixing an issue where newly-released democratic countries would start with 100% Electoral Confidence due to a divide-by-zero[/p][/*]
- [p]Fixed an issue in Abdication where the heir's scripted heir could succeed to the throne rather than the heir[/p][/*]
- [p]Fixed an issue that would prevent Portugal's ruler from becoming the Brazilian heir if the Amend Succession Laws Treaty Article was cancelled and reinstated[/p][/*]
- [p]Fixed an issue where the Além-mar Africano Journal Entry could fire for any country[/p][/*]
- [p]The Russian royal family will no longer wear infantrymen's coats after researching General Staff[/p][/*]
- [p]If Cuba is purchased and not annexed by the United States in the "The \\\[American\\] Acquisition\\" event, she will become a dominion rather than a protectorate (Iberian Twilight)[/p][/*]
- [p]Switching dynasties as France whilst the heir is a child will no longer create a permanent regency (Voice of the People)[/p][/*]
- [p]Fixed an issue that could lead to the "The Most United Kingdom" achievement being unlocked in the tick between Brazil becoming a personal union and it being couped by republicans (Iberian Twilight)[/p][/*]
- [p]Fixed very wide naval invasion planner popup appearing when you had several generals on defend order[/p][/*]
- [p]Fixed an issue where, when having the ruler selector game rule enabled, exiling characters on day one could spawn in unintended replacements[/p][/*]
- [p]If Cuba forms the Antillean Confederation while still a subject of Spain, the Independencia JE will correctly reference its new tag (Iberian Twilight)[/p][/*]
- [p]Fixed an issue with the Kaiserforum alternative color not lighting up during night[/p][/*]
- [p]Reduced flickering on Carlist Beret (Iberian Twilight)[/p][/*]
- [p]Added missing localization key for company regional HQ building group[/p][/*]
- [p]Fixed a bug where the last non-slave employees could be hired away from a building, leaving only slaves working there[/p][/*]
- [p]Fixed some modifiers not being properly cleared upon the end of the Carlist War[/p][/*]
- [p]Countries that have abolished elections will now lose modifiers that increase voting power[/p][/*]
- [p]Cultural movements may no longer discriminate against themselves in the "Thieves and Liars" event[/p][/*]
- [p]Fixed an edge-case where Negotiation could display a null amendment[/p][/*]
- [p]Fixed an incorrect event image in the "The Other Course" event for Austria[/p][/*]
- [p]Fixed an issue where the requirements for accepting cultures in the Status of the Vernacular referred to cultural acceptance rather than pop acceptance (Iberian Twilight)[/p][/*]
- [p]Option 3 in the La Siempre Fiel Isla de Cuba event now promotes Cuba to a Dominion[/p][/*]
- [p]Fixed a bug where conquering the capital could disable other global wargoals[/p][/*]
- [p]The Meiji Restoration will now clear the Shogun's regency[/p][/*]
- [p]Fixed an issue where you would lose access to the monument Journal Entries if there was a revolution in the relevant states[/p][/*]
- [p]Fixed a case in which using the "Restore the Kingdom of Brazil" decision could make Brazil an independent republic[/p][/*]
- [p]When a law is activated by an effect, such as in the case of abdication or resignation, any currently enacting law incompatible with the activated law will have its enactment canceled[/p][/*]
- [p]Fixed a scoping issue preventing Fascist characters from spawning[/p][/*]
- [p]Fixed a bug where the party to join could persist being shown in the government screen though the country doesn't have elections anymore[/p][/*]
- [p]Corrected loc keys in Technocracy JE and Medical Cleanliness event[/p][/*]
- [p]Fixed an issue that would cause the add_devastation effect to not show which state was affected[/p][/*]
- [p]Fixed an edge-case where an inappropriate country could get the Status of the Vernacular Journal Entry[/p][/*]
- [p]Fixed an issue where Leopold Kunschak was defined with an invalid ideology[/p][/*]
- [p]Fixed an issue where the Solitude event for Peru-Bolivia could attempt to switch Peru-Bolivia to an illegal tag[/p][/*]
- [p]The Great Eastern Crisis will no longer be visible to those without an interest in Anatolia, Danubia, or the Balkans[/p][/*]
- [p]Fixed an issue with the Torrent of Gin and Beer event where the same party could be identified as both the pro- and anti-prohibition party[/p][/*]
- [p]Fixed issue where again Bavarocracy JE would always make Otto psychologically afflicted [/p][/*]
- [p]Drastically reduced the population of Portuguese Senegal[/p][/*]
- [p]Switched the stances of the Carlist movement on Distribution of Power to match the Carlist leader ideology[/p][/*]
- [p]Peasant movements no longer count as being liberal[/p][/*]
- [p]Fixed the Intense to Relaxed transition for Songs of the Homeland Music (Songs of the Homeland)[/p][/*]
- [p]Fixed an Out of Sync in battles province weighting on Mac[/p][/*]
- [p]Fixed broken tooltip for add_contextless_journal_entry effect[/p][/*]
- [p]"The Provisional Government" and "The French Revolution" can no longer appear simultaneously[/p][/*]
- [p]Fixed an issue where female regents in a Sultanate could have no title[/p][/*]
- [p]Fixed several instances of duplicate fields in historical character templates[/p][/*]
- [p]Fixed an issue with oil related events that could result in a NULL_STATE if the state was transferred to a subject[/p][/*]
- [p]The "Magnanimous Monarch" Journal Entry will no longer get stuck if Pedro dies whilst the progress bar is at exactly 50% (Colossus of the South)[/p][/*]
- [p]The Philippines will now only use its war flag if either independent or in an independence war[/p][/*]
- [p]The "Nativist Labor Market" amendment will no longer benefit discriminated pops at the expense of fully accepted pops[/p][/*]
- [p]"Harka" modifiers are now correctly removed when the "Bilaad al-Siba" Journal Entry is finished or otherwise closed[/p][/*]
- [p]Fixed a misspelling in the description of the "One More Time" achievement (Iberian Twilight)[/p][/*]
- [p]Fixed a null scope in the goldrush.4 event[/p][/*]
- [p]Fixed a repeating error in The Opium Trade Journal Entry[/p][/*]
- [p]Fixed a spelling issue in the Jeffersonian ideology[/p][/*]
- [p]Removed a duplicate instance of Sándor Petőfi[/p][/*]
- [p]Fixed a typo in the Turanian Scourge event[/p][/*]
[p][/p][p]Now with the hotfix out, what are our plans for Post release support? Currently, with the reduced capacity thanks to the holiday season we won't have a normal hotfix available this side of the year.[/p][p][/p][p]But, we do have key people around for Opt in beta hotfixes if the need arises from critical issues and can release them to the Steam Beta branches, as we did before with previous releases e.g over the summer. Then next year, when we are back from holidays, we are available once more refreshed, revitalized and able to hotfix if needed.[/p][p]
So, that is us for now! We hope you have a continued good time with Iberian Twilight and a wonderful holiday season. We will be off on holiday now, but will see you again in the New Year around the end of January for our first dev diary of 2026![/p]
