[/p][p]Lo and behold we did do one more hotfix! Aimed at primarily fixing the reported wages issue and monopolies not working correctly.
[/p][p]Otherwise, I hope I don’t jinx it again, we shouldn’t have more hotfixes on the horizon but will see you soon!
[/p][p]Check out the full patchnotes below. Checksum is `43af`.
[/p][p]As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.10 with any fixed issues!
[/p][p]The following changes have been made to the game compared to 1.10.5:[/p]
Bugfixes
- [p]Fixed a bug where buildings would periodically reset their wages back to baseline, most noticeable as all buildings paying out the same wage at the start of the game[/p][/*]
- [p]Fixed a bug where construction of buildings monopolized by companies could be blocked by incorrect validation of who holds the monopoly[/p][/*]
- [p]Fixed a bug where autonomous construction could sometimes be blocked by the economy of scale factor overriding other, more critical factors such as whether there is actually workforce available in the state[/p][/*]
- [p]Fixed a bug where the ai_evaluate_autonomous_construction console command was partially printing data for government construction, resulting in incorrect values [/p][/*]