Our Latest Update Notes:
[p]In case you missed them, here are the February 26th Major Update notes:[/p][p]https://borderlands.2k.com/borderlands-4/update-notes/[/p][p][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/941864916db92bbcb42341e86493314cb81a54d9.png"][/img][/p]
Bounty Pack 2: Legend of the Stone Demon is HERE
[p]Get ready to go spelunking for precious loot, Vault Hunter. Bounty Pack 2: Legend of the Stone Demon* is out NOW, and we have plenty of new content:[/p]- [p]A new mission featuring three new minibosses and a fearsome final boss[/p][/*]
- [p]All-new Pearlescent-rarity gear[/p][/*]
- [p]New Legendary loot[/p][/*]
- [p]A new Vault Card with 24 cosmetic items and 4 pieces of rerollable gear[/p][/*]
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Weekly Big Encore Boss: Horace
[p][img src="https://clan.akamai.steamstatic.com/images/45157740/d89ab3e6f873e0547e792b488cb6363e6bb51270.png"][/img][/p][p][/p]Steam Community Photopalooza
[p]As you take photos and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p]Legendary Star for this INCREDIBLE shot by ahuter:[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/39b30a2e4f1705f54bd47c70ae21c2803b149a2c.png"][/img][/p][p][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3671456254"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3670876928"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3670354168"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3671074565"][/dynamiclink][img src="https://clan.akamai.steamstatic.com/images/45157740/03fac58a5b167c6b4b9e2acddebab532de13f6c6.png"][/img][/p]Behind the Team: Joshua Towns, Borderlands 4 Senior Rigging Artist
[p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Joshua Towns, Gearbox’s Senior Rigging Artist:[/p][p][/p][p]What’s your favorite part of the rigging process?[/p][p]Joshua: Skinning / Weight Painting. There's something therapeutic and calming when it comes to making characters move and deform in certain ways, and the cooler the character or creature, the more exciting it is. I'll pop on some epic music or European metal and the day will just fly by for me. And as a stress reliever for folks at the company, I sometimes make a silly short video of a character I’m working on talking, dancing, or singing to a song I’m listening to, which always makes people laugh.[/p][p]As the cherry on top, I get a mortified look from passersby when I talk about ‘skinning a character’ from previous games in public, which always gives me a chuckle.[/p][p][/p][p]How do you handle rigs for non-standard characters (creatures, mechanical characters, or stylized anatomy)?[/p][p]Joshua: Usually this involves talking with other departments like Animation, Art, and Design to make sure everyone signs off on what exactly we are intending to do. Unique characters are some of the coolest things that we as a rigging department can make, since it lets us ‘cut loose’ with preservation and automated joints, dynamic simulations, cloth, etc. But it can be a colossal undertaking with risk of scope creep if departments are not prepared for what it could entail.[/p][p]There's also potential for R&D on our control rigs related to certain unique characters, like the Thresher or Pangolin enemies for example. We work closely with animation leads and directors to make sure all the systems move and articulate the way they want without it being too overbearing on an animator, and that tech could be used on future characters or creatures that have similar needs, which is always a win.[/p][p][/p][p]What makes a rig truly production-ready?[/p][p]Joshua: We have certain stages of production for a rig. Our prototype stage is designed to be ‘throwaway’ work. We get whatever Art hands us rigged up as quickly as possible—usually just a standard skeleton and rig with no extra fancy bits—then hand that off to Animation to get things in-game for designers to play with. After some iteration on limb lengths, silhouette changes, or confirming if a unique feature on a character will work (like a cape or feathers), we get the sign-off from all departments that a character is ready for the full production pipeline.[/p][p]We then start adding the fun bits that make characters more unique like secondary joints for belts, chains, hair and capes, and getting those pieces simulated in-game to breathe more life into the character. This also gives Animation more time to animate those pieces for certain attacks or poses, and we begin to polish things from there until we are happy with it, or more often than not, time runs out![/p][p][/p]
Community Creative Corner
[p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/74208b053000c384190720e881acc2099620f288.jpg"][/img]rubicudus[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/9783656a79c6c922a0c30286ef082522e2f88f68.jpg"][/img]jazzipazzi[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/f72c8de5831f110f20bd4f2bca5015e923864647.png"][/img][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,The Borderlands Team[/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/45157740/cab2860dd2091c9cc501e726e1b96f9a4579849a.png"][/img][/p][p][/p][p][/p][p][/p][p]
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