Campaign Endgame: Initial Access
[p] [/p][p]After completing the first 11 Co-op Campaign missions, players will unlock Endgame, tasking JSOC with exploring the vast landscapes of Avalon, exploring The Guild’s remaining Command Centers while battling exposure zones leaking a mysterious toxin into the city.[/p][p] [/p][p]Designed for 1–32 players in squads of up to four, Endgame offers near-endless replayability as players fight through escalating zones across this massive map, level up unique Skill Tracks and Combat Ratings, complete dynamic Assignments and escape to preserve hard-earned progress. All the while, continuing the main Player Progression and Weapon Leveling, as well as unlocking specific Camos for all 30 launch weapons.[/p][p] [/p]In it Together: How Endgame PvE Works
[p] [/p][p][img src="https://clan.akamai.steamstatic.com/images/42501705/7937fc2d14f2c2b6a16495ddedb341d0c98ff5d5.jpg"][/img][/p][p] [/p]In Endgame, every player works together during their deployment in Avalon. Squads can split off to pursue their own objectives or fight alongside others to improve the odds in tough fights, an especially useful tactic when approaching the area’s more dangerous zones, as shown above in the Avalon Tac-Map.
[p] [/p][p]In short, you choose an Operator, customize your Loadout and then drop into Avalon using a wingsuit for navigation, exploring the vast landscape on foot or in vehicle, face down threats across Avalon, then ideally exfil after completion a variety of missions.[/p][p] [/p]Before you Drop: The Endgame Journey Begins
[p] [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42501705/530f80910a8dbe11489d21ad5583fbb6b65c7c66.jpg"][/img][/p][p]Your C-Link operating system unlocks full Loadout customization in the Endgame, giving each Operator the ability to choose their preferred tools for the fights ahead. Your ultimate goal is to gain enough power to reach the higher exposure zones, where something is leaking massive amounts of toxin into Avalon from there, and it’s waiting for you.[/p][p] [/p][p]Loadout Weapons and Acquisitions[/p][p] [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42501705/10200d96ac98fc15f919c89daa63b4a060673382.jpg"][/img][/p][p] [/p][p]You begin by choosing one of the four available Operator Slots, selecting your Operator (from up to 24 of the available Operators). Each slot (shown in the top-right corner of the above menu image) represents a character on a unique power journey. Next, you choose a Loadout.[/p][p] [/p][p]Endgame Loadouts (seen along the left of this menu) consist of a Main Weapon, a Melee Weapon, a Field Acquisition (a weapon you’ve found in a previous Endgame match and exfilled with), and a piece of Field Equipment. Explore further into Avalon to uncover Workbenches found across the province to upgrade your weapon’s rarity, which boosts its damage.[/p][p] [/p][p] [/p][p]Essential Endgame Planning: Choosing Abilities[/p][p] [/p][p]Once you select an Operator for your slot and customize your Loadout, you make perhaps the most important decision of all: Your Major and a Minor ability.[/p][p]· These abilities are vital to your survival in the Endgame, and you can make a concise choice of how you want to play Endgame, including the way you fight, support your teammates, and explore the landscape of Avalon.[/p][p]· For example, players selecting the “Active Camo” ability are likely to favor approaching combat environments with a degree of stealth or deem it most important to easily extricate themselves from combat. Conversely, players picking “War Machine” are likely to lean into destruction and assault playstyles when battling the enemy. The choice is entirely up to you.[/p][p] [/p][p]Power up in-game to level your Combat Rating, earning new Skills and Power Upgrades across Health, Armor, Speed, and Damage, but be warned:[/p][p] [/p][p]If you’re killed in action, you lose it all.[/p][p] [/p][p]As detailed above, when creating a Loadout, players choose one Major and one Minor Ability for their Operator. The importance of these abilities cannot be understated: These grant new moves, allow the use of powerful weapons, also give unique tactical advantages, have a brief cooldown between charges, and define each Operator’s unique playstyle. As you progress through Endgame, it’s worth considering the Major and Minor Abilities available to you:[/p][p] [/p][p]Major Abilities[/p][p] [/p][p]· Ballistic Shell: Deploy an energy shield that blocks incoming enemy fire.[/p][p]· Active Camo: Become nearly invisible for a short duration. Gunfire temporarily reveals your position.[/p][p]· Hand Cannon: Powerful high-damage handgun. Accurate at range.[/p][p]· Crash Cart: Instantly revive downed squadmates within range and provide temporary invulnerability. Can be used to self-revive when downed.[/p][p]· Vision Pulse: Send out a pulse which visually tags enemies through walls for your squad. Tagged enemies take increased damage.[/p][p]· War Machine: Powerful single shot grenade launcher. Large explosion radius.[/p][p]· Shadow Break: Create an energy warping field that teleports and damages enemies.[/p][p]· Drone Pod: Deployable device that launches aerial drones. Drones seek out enemies and explode.[/p][p] [/p][p]Minor Abilities[/p][p] [/p][p]· Grappling Hook: Grapple to surfaces to escape danger and reach new heights.[/p][p]· Portal Grenade: A grenade that spawns hallucinations to target your enemies. They last a short duration.[/p][p]· Kinetic Jump: Jump to extreme heights. Hold the button to jump higher. Landing stuns nearby enemies.[/p][p]· Flicker: Tap to quickly teleport a short distance in your facing direction. Press and hold to pre-aim. Goes through enemies.[/p][p]· Supply Link: Instantly supplies you and your squad with ammo, armor, equipment, and a portion of the Major Ability charge.[/p][p]· Black Hat: Hack enemies, equipment, and vehicles. Hacked targets are disabled, destroyed, or converted to fight for you.[/p][p] [/p][p]With a Major and Minor Ability always available to you during an Endgame match, you can further augment your combat zone prowess with the use of Skills.[/p][p] [/p]
