Call of Duty: Warzone: Season 01 Content

CALL OF DUTY: WARZONE SUMMARY | [/tr]
Area 99: New Resurgence Map: Enter the unrelenting heat of the Nevada desert and explore Area 99, a top-secret Weapons Station and where Nuketowns were built and shipped to testing sites. Mothballed for decades, this is re-opened to all Operators at Season 01 launch! Then drop into Urzikstan at launch and Rebirth Island shortly after, both fully integrated with Black Ops 6 innovations. | [/tr]
Modes and Features: Get situated with Resurgence, Battle Royale, and Plunder Playlists to start with, followed by Battle Royale Ranked Play and a variety of new Limited Time Modes as the Season progresses. | [/tr]
Full Black Ops 6 Integrated: Drop into the fray using the Black Ops 6 Loadout System, with a new Dedicated Melee, three Perks, and a Wildcard. Bring over your Global Weapon Builds, access a more streamlined Gunsmith, and pick from any Modern Warfare II, Modern Warfare III, or Black Ops 6 weapon you’ve acquired; over 170 armaments! | [/tr]
Perks a-Plenty: The “Pick-3” Perk System allows three active Perks at the start of the match, up to six more to find in-game (including the loot-only Irradiated and Shrouded), and the infamous Specialist Perk Package is confirmed! | [/tr]
In-Game Innovations: From Omnimovement to using Emotes and Sprays, as well as a return to a streamlined inventory, and an impressively vast Progression, Prestige, and Challenge system from Black Ops 6, Call of Duty: Warzone is hotter than an Area 99 reactor leak. | [/tr]
User Interface Update: A Fully Integrated Experience

New Resurgence Map: Area 99
Season 01 brings an incredible, brand-new Call of Duty: Warzone Map into the fray, inspired by the relentless and rapid gameplay of the Multiplayer Map Nuketown.

Points of Interest: An Updated Sightseeing Tour

Mannequin Assembly

Test Site

Bunker

Reactor

Cooling Towers

Warehouse (Factory)

Manufacturing (Factory)

Loading Bay

Nuketown Shipping

Pods

Season 01: Returning Maps
Accompanying Area 99 throughout Season 01 are two massive returning play-spaces, each integrated into the Black Ops 6 Global Systems featuring full Omnimovement, Gameplay Updates, Weapons, Operators, and other updates including Progression and Prestiging and an in-depth Weapon Camo mastery grind. Welcome back to Urzikstan and Rebirth Island!Urzikstan (Launch)

Rebirth Island (Launch Window)

Returning Modes and Features
Season 01 starts with offering three familiar game modes, with additional, seasonal, and limited-time modes appearing as the season progresses. As you get used to the plethora of gameplay changes and enhancements, new weapons and gameplay systems, drop into one of the following:Battle Royale (Urzikstan, Launch)
(120 Players)
Resurgence (Area 99/Rebirth Island, Launch)
Solos/Duos/Trios/Quads (44,44,45,44 Players)
Plunder (Urzikstan, Launch Window)
(120 Players)
Call of Duty: Warzone Ranked Play (Mid-Season)

New Cinematics: Infill, Exfil, Gulag, Winner’s Circle (Launch)

Loadout and Weapons Integrations (Launch, In-Season)
Loadout Overview (with Dedicated Melee)

Loadout Notes

- Primary Weapons are divided into Assault Rifles, Battle Rifles (MWII, MWIII only), SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, and Melee (MWII only).[/*]
- Secondary Weapons are divided into Pistols and Launchers.[/*]
- Melee Weapons are accessed by holding down your Melee control (Right Thumbstick on Controller).[/*]
- Firing Range: Each ranged weapon can be tested in the Firing Range, updated to reflect the new statistics, and access to a Recoil Wall and Moving Target. More intel here.[/*]
- Global Weapon Builds: Utilize a weapon build you’ve created and access it across Black Ops 6 Multiplayer and Zombies, as well as Call of Duty: Warzone. More intel on this time-saving innovation – that allows you to make a change to any Build or Blueprint in any game, and it permeates out everywhere the gun is equipped – can be found here.[/*]
- Streamlined Gunsmith: All weapons access the same streamlined Gunsmith and Attachments menu available in the Black Ops 6 Multiplayer, detailed in this Blog post. This means four statistical categories (Firepower, Accuracy, Mobility, and Handling), but with Attachments specific to the game in question (Modern Warfare III’s Aftermarket Parts, for example).[/*]
- Weapon Separation: Each Weapon Type (Assault Rifles, for example) is separated into a vertical drop-down menu related to the game the weapon first appeared in (MWII, MWIII, BO6), allowing for swift and easy access to any armament.[/*]
Weapons Hot: Available Armaments (Launch, In-Season for some BO6 weapons)
Primary Weapons (136)
Weapon Type | MWII | MWIII | BO6 | Total | [/tr]
Assault Rifles | 15 | 10 | 8 | 33 | [/tr]
Battle Rifles | 5 | 5 | 0 | 10 | [/tr]
SMGs | 12 | 11 | 7 | 30 | [/tr]
Shotguns | 6 | 4 | 3 | 13 | [/tr]
LMGs | 6 | 7 | 3 | 16 | [/tr]
Marksman Rifles | 8 | 5 | 4 | 17 | [/tr]
Sniper Rifles | 7 | 5 | 4 | 16 | [/tr]
Primary Melee | 1 | 0 | 0 | 1 | [/tr]
Secondary Weapons (35)
Weapon Type | MWII | MWIII | BO6 | Total | [/tr]
Pistols and Special | 8 | 4 | 5 | 17 | [/tr]
Launchers | 4 | 3 | 2 | 9 | [/tr]
Melee Weapons (15)
Weapon Type | MWII | MWIII | BO6 | Total | [/tr]
Melees | 5 | 6 | 4 | 15 | [/tr]
Total Weapons
77 | 60 | 40 | 177 | [/tr]
Gear Up (Part 1): Available Tacticals (10) and Lethals (11)

Available Tacticals (Launch) | [/tr]|
Equipment | Availability | [/tr]
Flashbang | Player Level 6 | [/tr]
Concussion | Available Immediately | [/tr]
Smoke Grenade | Player Level 17 | [/tr]
Experimental Gas | Player Level 27 | [/tr]
Snapshot Grenade | Player Level 11 | [/tr]
Shock Charge | Player Level 42 | [/tr]
Decoy | Player Level 35 | [/tr]
Neurogas | Player Level 48 | [/tr]
Stim Shot | Player Level 30 | [/tr]
Spy Camera | Player Level 12 | [/tr]
Prox Alarm | Player Level 23 | [/tr]

Available Lethals (Launch) | [/tr]|
Equipment | Availability | [/tr]
Frag | Available Immediately | [/tr]
Sticky Grenade | Player Level 9 | [/tr]
Impact Grenade | Player Level 26 | [/tr]
Thermobaric | Player Level 21 | [/tr]
Molotov Cocktail | Player Level 32 | [/tr]
Drill Charge | Player Level 50 | [/tr]
C4 | Player Level 14 | [/tr]
Blast Trap | Player Level 41 | [/tr]
Spring Mine | Available Immediately | [/tr]
Throwing Knife | Player Level 36 | [/tr]
Combat Axe | Player Level 53 | [/tr]