

- Improvements to fluidity of sniper ADS[/*]
- Improved fluidity when swapping weapons during sprint and tactical sprint. We’re excited about this one![/*]
- Reduction of weapon motion during crouch transitions[/*]
- Small lift to shotguns and targeted adjustments across all weapons to keep SMGs from over-performing relative to other classes[/*]

- Continued improvements to animation fluidity and fidelity throughout [list]
- We identified several areas for improvement to our 3rd Person animation fidelity across slide, dive, jump and supine prone. Our goal is that what you see in 1st Person is representative of what others see in 3rd Person in order to maintain immersion and predictability.[/*]
- During Weekend 2 of the Beta, we increased the time before you could enter supine during a slide. After further assessment based on your feedback, we’ve reduced that time to find a nice middle ground between where we were in Beta Weekend 1 and Weekend 2.[/*]
- Reduced the minimum time to slide after sprinting to prevent accidentally crouching when intending to slide, also known as a “dead slide”[/*]
- Slight reduction to maximum slide duration.[/*]
- As a reminder, you can find our suite of Intelligent Movement settings in the Movement tab under the Controller or Keyboard & Mouse settings. These settings are broken down by Sprint Assist, Mantle Assist and Crouch Assist with the intention of letting you fine-tune your experience with the result of requiring drastically fewer inputs with basic movement and Omnimovement in Black Ops 6.[/*]
- We identified an issue in Beta with the additional settings for Mantle Assist that allows for further tuning of directional mantles. These have been resolved and should now behave as expected.[/*]

- Shortened overall duration of Winner’s Circle[/*]
- Mitigated emote spam[/*]
- Improved usability of emote wheel[/*]
- Improvements to fidelity and lighting[/*]
- By popular demand, we’ve added a Kill Counter on your HUD that will track your progress toward Killstreak Medals, including those who are chasing the coveted Nuclear Medal and Nuke Scorestreak.[/*]
- We’re reducing overall camera motion on sprint, tac sprint, and slide[/*]
- Increased 'Kills as HVT' team score to 3[/*]
- Reduced 'HVT Survival’ score to 20[/*]
- Increased Score Limit to 150[/*]
- HVT will no longer drop their pistol when they are eliminated[/*]
- Improved notifications when player is selected as HVT[/*]
- Removed the time added when earning Eliminations while Sleeper Agent is active[/*]
- Stim Shot has been changed from Inventory Based to Cooldown Based by default. [list]
- Quartermaster (Strategist) will decrease the cooldown time.[/*]
- After assessing Perk data from our time with the Beta, we’ve made a few updates to ensure compelling decisions are being made: [list]
- Assassin (Enforcer) and Bruiser (Enforcer) moved from Perk 1 to Perk 2[/*]
- Dexterity (Enforcer) and (Gung Ho) moved from Perk 2 to Perk 1[/*]
- Updated to classic BO view-based control by default, with an option to switch to gas/brake; on controller, detonate swapped from R2 to R1 so accidental mistakes aren’t made.[/*]
