- Blog 1: Black Ops 6: Global Gameplay Systems. Detailing content – like Omnimovement, Gunsmith changes, Global Weapon Builds, Classic Prestige, and Mastery Camos – applicable to all the different games and modes, mainly focused on innovations across Multiplayer Zombies, and Call of Duty: Warzone™.[/*]
- Blog 2: Black Ops 6: Multiplayer Intel. All of the specific announcements related to Black Ops 6 Multiplayer from Call of Duty: NEXT.[/*]
- Blog 3: Black Ops 6: Zombies Intel. All of the new details regarding Round-Based Zombies in Black Ops 6, including information on Liberty Falls, Wonder Weapons, and more, straight from Call of Duty: NEXT. You’re reading this Blog now![/*]
- Blog 4: Black Ops 6: Call of Duty: Warzone Integrations. Important information regarding the brand-new Area 99 Resurgence Map, as well as new gameplay innovations, Mastery Camos, and more.[/*]
- Blog 5: Black Ops 6 Beta: Everything You Need to Know. Ready to drop into the Multiplayer Beta? Prepare yourself with this game-winning overview and guide to levelling up to ensure you unlock all the Beta Rewards, including the two exclusive Operator skins![/*]




- Directed Mode offers direct assistance in completing the Main Quest, with objectives listed on-screen. All Side Quests, Easter Eggs. Trials, and the Rampage Inducer are disabled in this mode.[/*]
- Rounds are capped, based on completing certain steps within the progression, so the undead hordes don’t get out of hand before you have time to increase your prowess with the use of Perks and Pack-a-Punch weaponry. [list]
- For example, you may be asked to investigate a location and complete an objective there, during which a Round Cap is set to a certain round number. This means zombie waves will still spawn, but once the round cap is reached and all zombies in that round defeated, the same round will spawn again, until the objective is completed.[/*]

- Weapon Mastery Camos: As part of the game’s Global progression systems, players have a separate set of four Mastery Camos to earn in Zombies and apply to any Black Ops 6 weapon. Check out the Global Gameplay Systems Blog to see them in action![/*]
- Dark Ops Challenges: It’s Black Ops tradition to include a set of mysterious, redacted Dark Ops Challenges for players to discover and overcome, and Zombies fans can expect to put those skills to the test once again.[/*]
- Reticle Challenges: Customizable reticles are back for any weapon with an Optic sight, and there’s a set of Challenges to unlock Zombies-specific reticles that you can use on sights in Multiplayer, Zombies, or Call of Duty: Warzone![/*]
- Prestige for Unique Cosmetics: With the return of Classic Prestige comes a host of earnable cosmetic rewards, including Operator Skins and Weapon Blueprints, with some directly related to the history of Call of Duty: Black Ops Zombies![/*]

- Deadshot Daiquiri: Aiming down sight moves to enemy critical location. Increase enemy critical damage.[/*]
- Elemental Pop: Every bullet you fire has a small chance to apply a random Ammo Mod effect.[/*]
- Jugger-Nog: Increase maximum health by 100.[/*]
- Melee Macchiato: Replace weapon gun butt with a deadly punch that sends enemies flying. Find out more about this Perk here.[/*]
- PhD Flopper: Immunity to all self-inflicted damage and status effects. Dive to prone triggers an explosion, which increases the higher you fall. Immunity from fall damage while diving to prone.[/*]
- Quick Revive: Reduce the health regen delay time by 50%. Reduce the time it takes to revive an ally by 50%.[/*]
- Speed Cola: Increase reload and armor replating speed bonus by 30%.[/*]
- Stamin-Up: Increase movement speed.[/*]

- There are over 100 confirmed Augments available to unlock and equip at the game’s launch, divided as follows: [list]
- Perk-a-Colas: Eight, each with six Augments (48).[/*]
- Ammo Mods: Five, each with six Augments (30).[/*]
- Field Upgrades: Five, each with six Augments (30).[/*]
- A Major Augment offers a substantial advantage to the behavior of the item, usually during use.[/*]
- A Minor Augment offers a limited advantage to the item, usually during use.[/*]

- You bring in five GobbleGums in a Pack as part of the Loadout you choose prior to a match. At launch, you can customize up to five packs to cater for different tactical situations. However, you don’t begin with any on your person.[/*]
- Instead, GobbleGums are granted (at no cost) from any machine on the map. The GobbleGum you receive is random, from your Loadout Pack, so it’s wise to strategize which are most beneficial to your style of play, as well as which are helpful to your team’s chances of survival.[/*]
- You can hold up to three GobbleGums you’ve obtained from the machine, and use them when you like, individually, or all at once.[/*]
- GobbleGums are single use. However, they are only “used” when you pop one into your mouth that you were holding, after retrieving it from a machine. Any that aren’t retrieved or eaten are saved for your next game.[/*]
- The Vault Edition of Black Ops 6 comes with 12 single-use GobbleGums offering unique in-game effects![/*]
- You can also earn GobbleGums in-game, simply for playing. Expect to earn one (or more!) random GobbleGums every few rounds. You’ll know when you’ve been awarded a new GobbleGum due to a reward sequence at the start of a subsequent Round.[/*]
- GobbleGums are here to break the rules of the game, and to manipulate the world to your advantage![/*]
- The GobbleGums available to use during the Call of Duty: NEXT presentation were simply an appetizer to the dozens of candy spheres coming to Black Ops 6 Zombies! Here’s more intel on five example GobbleGums: [list]
- Stock Option: Ammo is taken from the player’s stockpile instead of their weapon’s magazine.[/*]
- Arsenal Accelerator: Charge the player’s Field Upgrade faster. Lasts five minutes.[/*]
- Shields Up: Armor is twice as strong. Lasts three minutes.[/*]
- Temporal Gift: Power-up lasts longer. Activates on next time-based Power-up.[/*]
- Anywhere But Here: Instantly teleport to a random location. A concussive blast knocks away nearby zombies.[/*]


- Primary Fire: After a second or so for the rotor blades to spin up to more than 40,000 RPMs (as indicated on one of the weapon gauges), it instantly pulls in any nearby zombies, mincing them through the engine, and leaving a soggy mess of innards that drops out of the exit chute. More powerful enemies are gradually torn and shredded as well as being stunned.[/*]
- Secondary Fire: Purposefully overheating the weapon causes the weapon to belch out a tremendous back blast, with a massive area-of-effect around the user, pulverizing zombies close to the epicenter, highly damaging more potent entities, and stunning any survivors. The weapon automatically overheats at this point.[/*]


- Rampage Inducer: The round accelerant is available if you need your zombies extra-focused on devouring you.[/*]
- Ammo Caches: Manage your Essence to ensure you can refill your ammunition at any of the Ammo Caches scattered throughout town.[/*]
- Barriers: Mow down a few rotting foes to ensure you’re building up your Essence, as it’s the only way to remove the barriers, allowing further exploration. Be a team player, share the purchase of a “door buy” with a fellow teammate. Initial barriers are laser cordons erected by Project Janus. Later into your exploration, locked doors and debris need clearing.[/*]
- Crafting Table: Ensure you find all the Crafting Tables, as they’re a great way to craft Tactical, Lethal, and Support Equipment. [list]
- Mutant Injection (Support Scorestreak): Can you visit one of the Crafting Tables and (with enough Salvage) construct an impressively sized syringe enabling you to temporarily transform into a Mangler, replete with arm cannon, blade, and a lax attitude towards wanton destruction? Yes, you can.[/*]
- Level II Armor Vest (Rare)[/*]
- Level III Armor Vest (Epic)[/*]

- The Arsenal: “How about you stop wasting my time and start wasting the enemy?” The new-and-improved Arsenal allows you to spend Salvage collected from fallen foes, upgrading your weapon rarity (and damage), and choosing an Ammo Mod (one equippable at a time per weapon). [list]
- Weapon Rarities: [list]
- Uncommon (Green): Tier 2 Damage[/*]
- Rare (Blue): Tier 3 Damage[/*]
- Epic (Purple): Tier 4 Damage[/*]
- Legendary (Orange): Tier 5 Damage[/*]
- Napalm Burst (Fire)[/*]
- Dead Wire (Electric)[/*]
- Cryo Freeze (Frost)[/*]
- Brain Rot (Toxic)[/*]
- Shadow Rift (Shadow)[/*]






- Level 2: “Beta Tester” Animated Emblem[/*]
- Level 6: “Beta Tag” Spray[/*]
- Level 11: “No Bugs” Weapon Charm[/*]
- Level 15: “Quick Draw” Emote[/*]
- Level 20: “Squish” Westpoint Operator Skin (only unlockable during Weekend One)[/*]
- Level 20: “Squash” Westpoint Operator Skin (unlocked during either Weekend)[/*]
- Level 23: “The Truth Lies” Loading Screen[/*]
- Level 27: “Beta Expert” Animated Calling Card[/*]
- Level 30: “Bug Smasher” Weapon Blueprint[/*]
