- An Overview of Round-Based Zombies. Includes: [list]
- The Currency of Zombies: Essence and Salvage.[/*]
- Quests, Exfilling, Display Options and Saving.[/*]
- Ground Loot, Ammo Caches, Trials, Elemental Damage, Weapon Rarity Upgrades, Wall Buys (Weapons and Armor), Mystery Boxes, and Pack-A-Punch Machine.[/*]
- Information on Main Quests and Directed Mode[/*]
- Ubiquitous Wonder Weapon: Ray Gun.[/*]
- Terminus Wonder Weapon: Beamsmasher.[/*]
- Liberty Falls Wonder Weapon: Thrustodyne Model 23.[/*]


- Character portraits added to the lower-left corner by default[/*]
- General alignment and color adjustments made across the entire HUD[/*]
- Perk icons now positioned closer together[/*]
- Zombies-specific widgets added for certain in-game actions[/*]
- In-game GobbleGum reward animation added[/*]
- Visibility sliders added to allow players to fine-tune or completely disable additional HUD elements, including Score Feed, Medals & Notifications, Minimap Opacity, Weapon & Equipment Information, and more.[/*]




















- There are 108 Augments available to unlock and equip at the game’s launch, divided as follows: [list]
- Perk-a-Colas: Eight, each with six Augments (48).[/*]
- Ammo Mods: Five, each with six Augments (30).[/*]
- Field Upgrades: Five, each with six Augments (30).[/*]

- Each item has two available Augment slots: one for a Major, and one for a Minor Augment.[/*]
- Expect three Major Augments to choose from, per item. A Major Augment offers a substantial advantage to the behavior of the item, usually during use.[/*]
- Expect three Minor Augments to choose from, per item. A Minor Augment offers a limited advantage to the item, usually during use.[/*]

- If you’ve played a particular role in your squad – as a healer for example – you may already have a good idea of which Augments you should search for, unlock, and employ along with other related power-ups to optimize your team’s dynamics and survivability![/*]












- Brain Rot: Bullets deal toxic damage. Each bullet has the chance to turn a Normal or Special enemy into an ally.[/*]
- Cryo Freeze: Bullets deal frost damage. Each bullet has a chance to slow Normal or Special enemies.[/*]
- Dead Wire: Bullets deal electrical damage. Each bullet has a chance to stun any Normal and Special enemy, generating a field that deals electric damage to nearby enemies.[/*]
- Napalm Burst: Bullets deal fire damage. Each bullet has a chance to ignite Normal and Special enemies.[/*]
- Shadow Rift: Bullets deal shadow damage. Each bullet has a chance to spawn a black hole if striking Normal or Special enemies, warping nearby zombies away and dropping some from the air at high speed.[/*]




