
- Assault Rifles (7)[/*]
- SMGs (6)[/*]
- Shotguns (2)[/*]
- LMGs (3)[/*]
- Marksman Rifles (4)[/*]
- Sniper Rifles (3)[/*]

- Pistols (4)[/*]
- Launchers (2)[/*]

- Knife (1)[/*]
- Baseball Bat (1)[/*]

- Gung-Ho (Enforcer) reduces movement penalties when reloading or using Equipment and allows reloading while Tactical Sprinting.[/*]
- Dexterity (Enforcer) reduces weapon motion while jumping, sliding, and diving.[/*]
- Scavenger (Enforcer) allows ammo resupply from downed enemies.[/*]
- Bruiser (Enforcer) enables Melee kills to replenish health and earn extra score.[/*]
- Tracker (Recon) enables auto-pinging enemies when you ADS.[/*]
- Cold-Blooded (Recon) prevents thermal optics from targeting you.[/*]
- Fast Hands (Strategist) allows you to swap weapons faster.[/*]
- Overkill allows you to equip any non-melee weapon in Primary and Secondary slots.[/*]
- Gunfighter allows you to receive three extra Attachment points for your Primary Weapon.[/*]


































- Multiplayer: Choose three types of weapons (Primary, Secondary, Melee), three types of Equipment (Tactical, Lethal, and an MP-only Field Upgrade), three Perks (MP), an optional Specialty related to your Perk choice, and a Wildcard.[/*]
- Zombies: Choose two types of weapons (Primary or Secondary, and Melee), three types of Equipment (Tactical, Lethal, and a Zombies-only Field Upgrade), and a GobbleGum Pack (Zombies only).[/*]
- This blog details the first three Loadout slots (the Primary, Secondary, and Melee Weapons).[/*]
- You can add Loadouts, creating a maximum of ten.[/*]
- You can set one Loadout as your favorite. This Loadout acts as your default spawn class in games, and your Operator will carry the Primary Weapon in the Lobby.[/*]
- You can Rename, Duplicate, or Delete any Loadout.[/*]


- Practice dummies to shoot at, at 10-, 25-, and 50-meter intervals.[/*]
- Dummies can have 0, 1, 2, or 3 Armor Plates added to them.[/*]
- You have almost limitless ammunition.[/*]
- The upper-left corner features a target elimination tracker, an accuracy tracker, and a damage tracker.[/*]
- A toggle feature allows you to optionally activate a Moving Target dummy, or a Recoil metal plate.[/*]
- Toggle Feature: Moving Target: A dummy drops down from the ceiling on a conveyor belt, and automatically moves back through the range as you connect with it using your weapon. Once you hit it at maximum range, it moves back to its initial position, and the process can be repeated.[/*]
- Toggle Feature: Recoil Target: A metal plate hangs from the ceiling around seven meters from your booth, allowing you to fire your weapon and view the bullet spread.[/*]