


- Purchased with Essence at Wall Buys (with a higher rarity than your loadout weapon) or in Mystery Boxes (randomized, with a higher rarity).[/*]
- Dropped and swapped between teammates.[/*]
- Improved with damage-increasing rarity powers, found at Arsenal machines.[/*]
- Improved with different Ammo Mods, found at Arsenal machines.[/*]
- Improved significantly with damage, sometimes hidden effects, and additional ammunition reserves, at the Pack-a-Punch machine.[/*]
- Using the Zombie Build system: Found in a Wall Buy or Mystery Box as one of your own personal weapon builds, provided you’ve saved the custom build and assigned it to be accessible at a Wall Buy or Mystery Box, in the Loadout Menu before a match. This will even implement the camo, charm, and stickers you’ve applied to your Zombie Build weapon![/*]

- Aether Shroud: Phase into the Dark Aether, becoming hidden from enemy detection.[/*]
- Frenzied Guard: Repair armor and force all enemies in the area to target you. During this time, kills repair a portion of your armor.[/*]
- Healing Aura: Summons beams of energy down on yourself and allies to instantly revive and heal to full health.[/*]
- Energy Mine: Create a mine of pure energy that detonates in rapid succession, dealing lethal electric damage.[/*]
- Dark Flare: You generate a massive energy beam that deals lethal shadow damage. The beam penetrates everything in its path.[/*]
- Field Upgrades can be made even more powerful with the use of Augments.[/*]
- Field Upgrades cannot be dropped, but now for the first time in Zombies, you can swap to a different Field Upgrade at any time during a match by using the in-game menu. Note that your cooldown will reset upon switching to a different Field Upgrade.[/*]
- Heavy Shadow: Zombies impacted by the beam are slowed.[/*]
- Shadow Ball: The beam is replaced with a sphere that damages enemies as it travels and detonates at the end of the duration.[/*]

- Concussion: Grenade that slows victim’s movement and aiming.[/*]
- Stim Shot: Combat stim that heals wounds and refreshes Tactical Sprint.[/*]
- Smoke: Deploys a smoke screen that blocks vision and automated targeting systems.[/*]
- Decoy Grenade: Attracts nearby zombies for a short duration.[/*]
- Shock Charge: Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.[/*]
- Cymbal Monkey: Attracts zombies for a short duration before exploding.[/*]
- LT53 Kazimir: Creates a small singularity that pulls in and kills enemies.[/*]
- Frag: Cookable fragmentation grenade.[/*]
- Sticky: Timed sticky grenade.[/*]
- Molotov: Thrown incendiary weapon creates a patch of flames.[/*]
- C4: Sticky explosive with large damage radius. Detonate remotely.[/*]
- Combat Axe: Thrown axe that kills enemies in one hit. Bounces off surfaces.[/*]
- Impact Grenade: Precision grenade that explodes on impact.[/*]
- Thermo Grenade: Creates a large fuel-air cloud that explodes after a duration.[/*]
- Blast Trap: Planted explosive device detonates when enemies come near.[/*]
- Some Tacticals and Lethals are intermittently dropped by Zombies to be gathered as ground loot.[/*]
- A full complement of Tacticals and Lethals can be constructed at Crafting Tables, along with more powerful ordnance, such as Scorestreaks.[/*]
- Self-Revive: Use when downed to revive yourself.[/*]
- ARC-XD: Explosive RC car that emits small Aether Blasts.[/*]
- Sentry Turret: Automated turret that scans for and attacks nearby enemies in a forward-facing cone.[/*]
- Mutant Injection: Temporarily transforms you into a Mangler… with all the bells and whistles.[/*]

- Rare GobbleGum examples include “Shields Up” (your armor is twice as a strong for three minutes) and “Kill Joy” (spawns an Insta-Kill Power-up).[/*]
- Epic GobbleGum examples include “Free Fire” (firing weapons consumes no ammo for the next 60 seconds) and “Soda Fountain” (the next Perk purchased gives an additional random Perk).[/*]
- Legendary GobbleGum examples include “Phoenix Up” (revive all teammates and they keep their perks) and “Wall-to-Wall Clearance” (Wall Buys cost 10 Essence).[/*]
- Ultra GobbleGums include “Perkaholic” (gives the player all Perk-a-Colas in the map) and “Wonderbar!” (the next gun from the Mystery Box will be a Wonder Weapon).[/*]
- Whimsical GobbleGums include “Newtonian Negation” (Zombies killed fall straight up for three minutes).[/*]

- GobbleGums cannot be dropped or shared, but you can swap to a different GobbleGum Pack at any time during a match by using the in-game menu. Changing the pack will reset the randomized order of the new pack.[/*]
- New GobbleGums are earnable in game, simply for playing. Expect to earn one (or more!) random GobbleGums every few rounds. You’ll know when you’ve been awarded a new GobbleGum due to a reward sequence at the start of a subsequent Round.[/*]
- Any unused GobbleGums are kept between matches, and you won’t lose them if you happen to disconnect from a match.[/*]