



- To access Objective-related devices (in Terminus, these are devices that power the station) to further your progress.[/*]
- To unlock doors, with some allowing you to pay for half the unlocking cost, sharing the Essence amount with a teammate for the first time in Black Ops.[/*]
- To summon a Tactical Raft for aquatic expeditions.[/*]
- To purchase Perk-a-Colas from Perk Machines (to add specific advantages to your Operator, via a single machine, or a Der Wunderfizz that vends all Perk Cans on a particular map).[/*]
- To purchase upgrades for currently utilized weapons from the Pack-a-Punch Machine (Tier I, II, or III) that increase weapon potency and ammunition reserves, as well as occasionally offering unexpected effects….[/*]
- To purchase ammo from the Ammo Caches.[/*]
- To purchase an additional weapon with a rarity rating from a Weapon Wall Buy.[/*]
- To upgrade additional armor from an Armor Wall Buy (Tier II, Tier III).[/*]
- To purchase a random weapon with a rarity rating from a Mystery Box, and more.[/*]
- To start a special Trial challenge.[/*]
- To access an Ammo Mod and apply a special elemental power to your current weapon, via an Arsenal Machine.[/*]
- To upgrade the Rarity Tier of your weapon so it inflicts more damage, via an Arsenal Machine.[/*]
- To build specific Tactical Equipment via a Crafting Table.[/*]
- To build specific Lethal Equipment via a Crafting Table.[/*]
- To build specific Support Equipment via a Crafting Table.[/*]



- The ability to choose from a variety of HUD layouts. Yes, that includes a “Legacy” setting that removes the mini-map and positions elements in the same place as the HUD in Black Ops 3.[/*]
- The ability to turn off the health bar and zombie hit point damage numbers that appear with each successful impact. Full Readability options, part of a large-scale undertaking related to accessibility settings for both vision and cognition.[/*]
- The ability to select a custom color palette for your interface, icons, and maps, as well as robust mini-map settings.[/*]
- The ability to turn off Pack-a-Punch weapon camos to preserve the look of your weapon customization.[/*]


- Your name.[/*]
- Armor and condition.[/*]
- Health Bar and Hit Points.[/*]
- Armor Plates in reserve.[/*]
- Self-Revive.[/*]
- Current Salvage total.[/*]
- Current Essence total.[/*]
- Your current weapon, along with the ammo and reserve ammo.[/*]
- The rarity of the weapon (denoted by a color behind the ammo and a diamond icon).[/*]
- The alt-fire capabilities of the weapon (if applicable).[/*]
- The current Ammo Mod the weapon is employing.[/*]
- The current Pack-a-Punch level. (None, I, II, or III)[/*]
- Your current Tactical and count.[/*]
- Your current Lethal and count.[/*]
- Your current Field Upgrade, with a circular regeneration bar around it.[/*]
- Up to three GobbleGums you’ve acquired from a machine, but not yet used.[/*]
- Enemies you are currently damaging have a health bar.[/*]
- Damage in three different colors; White (regular damage), Gold (Critical damage) and Blue (Armor damage)[/*]
- Confirmed enemy kills, along with how they were dispatched.[/*]
- Private Matchmaking: New in Black Ops 6 Zombies, players can join another Friend’s game no matter how far they are through the game, providing the Host has room in the game and their Party in a joinable state.[/*]
- Pausing, Saving, and Recovery: At any point during a game, the following can occur: [list]
- Pausing: You can elect to pause your Solo match to take a quick break. After a finite amount of time without continuing to play, the game will automatically save the match at the point it was paused. Load the save file to continue.[/*]
- Solo Players: Load up your save close to the point in time you disconnected and continue from that point.[/*]
- Squad Players: If you disconnected from a Squad Match but the Host is still active, you can rejoin and continue the match after a small period of time spectating.[/*]