News Liste Earth From Another Sun

High Command Demands Results — Demo Update
Earth From Another Sun
06.03.26 09:16 Community Announcements

High Command has reviewed the field reports from our citizens.

[p]Thanks to your diligence, numerous improvements to combat, base operations, and capture protocols have now been deployed. The State thanks you for your service.[/p][p]Please review the content below:[/p][p][/p]

\[Key Updates]

[p]\[Control][/p][olist][*][p]Added full controller support (except haptics).[/p][/*][*][p]Added controller aim assist.[/p][/*][/olist][p]\[Capture][/p][olist][*][p]Added new capturable enemy types: Scourgeborn Gladiator, Scourgeborn Gunfighter, Scourgeborn Musketeer, and Scourgeborn Blaster.[/p][/*][*][p]Added the ability to view prisoner attributes directly from the inventory interface.[/p][/*][/olist][p]\[Base][/p][olist][*][p]Added a variety of social interactions between soldiers, including greeting, complaining, eating together, mocking each other, apologizing, and breaking up.[/p][/*][*][p]Added the ability to adjust building height in construction mode.[/p][/*][*][p]Added drag-to-build functionality for placing multiple structures continuously. Foundations, barracks, slopes, and similar structures now default to continuous construction mode. Building placement snapping has also been improved.[/p][/*][*][p]Added a 5×5 foundation size.[/p][/*][*][p]Added overview information for all soldiers to the base main interface.[/p][/*][*][p]Player labor no longer requires holding the action button.[/p][/*][/olist][p]\[Combat][/p][olist][*][p]Adjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, and capturing enemies.[/p][/*][*][p]Added a brief invulnerability window while dashing.[/p][/*][*][p]Added greater randomness to enemy types during battle encounters.[/p][/*][*][p]Added friendly unit assistance in combat, allowing allied units to more actively support the Leader during battles.[/p][/*][*][p]Added a combat withdrawal function. Withdrawing terminates the current campaign but does not count as a death and does not cause the loss of collected drops.[/p][/*][*][p]In the Scourgeborn Flashpoint Warzone, the final battle against the Massive Fortress has been redesigned into three phases, with new abilities added to the fortress's mechanical legs.[/p][/*][/olist][p]\[Mission][/p][olist][*][p]Reworked the main storyline progression.[/p][/*][*][p]The missions Order Behind Bars and Initiate Capture Operation have been converted into side quests.
(In a future update, multiple missions will be displayed on screen instead of only one.)[/p][/*][/olist][p][/p]

\[New Content]

[p]\[Combat][/p][olist][*][p]Added a minimum damage guarantee for both damage dealt and damage received.[/p][/*][*][p]Added enemy unit markers during combat.[/p][/*][*][p]Medics can now treat the Leader during combat.[/p][/*][/olist][p]\[Base][/p][olist][*][p]Added multiple new ships.[/p][/*][*][p]Added key data displays in the soldier management interface.[/p][/*][*][p]Added unbuilt-state models for the Victory Square and Command Center.[/p][/*][*][p]Default buildings are now perfectly vertically aligned for easier base setup.[/p][/*][/olist][p]\[Universe][/p][olist][*][p]Added gift events during campaigns.[/p][/*][*][p]Added a Core Fragments List access option in the Core Fragments selection interface.[/p][/*][*][p]Added gang pursuit events that may randomly trigger during space resource gathering.[/p][/*][*][p]Added a new Floating Data Capsule event.[/p][/*][/olist][p][/p]

\[Improvements & Adjustments]

[p]\[Combat][/p][olist][*][p]Improved the visual and gameplay feedback for running, sprinting, and sliding.[/p][/*][*][p]Improved the presentation of Core Fragments selection.[/p][/*][*][p]Improved the battle results screen. Base time now pauses while results are displayed.[/p][/*][*][p]Adjusted soldier shield values, critical damage calculations, and certain elite enemy modifiers.[/p][/*][*][p]Improved reward drops after defeating elite and boss enemies, as well as resource drops in cleared star sectors.[/p][/*][*][p]Improved the handling and feel of certain weapons.[/p][/*][*][p]Overall improvements to combat flow, responsiveness, and impact feedback.[/p][/*][/olist][p]\[Universe][/p][olist][*][p]Improved the UI and presentation of various interaction events in space.[/p][/*][*][p]Adjusted the available choices when reaching milestones in Unification progress.[/p][/*][/olist][p]\[Base][/p][olist][*][p]Improved soldier command behavior and auto-assignment logic.[/p][/*][*][p]Adjusted the display layout of inventory and soldier panels in the building details interface.[/p][/*][*][p]Adjusted detailed work attributes for different soldier roles.[/p][/*][*][p]Improved electroshock effects in prisons and related soldier dialogue.[/p][/*][*][p]Adjusted allowance requirements for soldiers. Elite and boss-class soldiers now require higher allowances.[/p][/*][*][p]Adjusted base flying controls: hold the Space key to fly.[/p][/*][/olist][p]\[Other Improvements][/p][olist][*][p]Improved performance, sound effects, and overall volume balance.[/p][/*][*][p]Improved the Save Menu UI presentation.[/p][/*][/olist][p][/p][p]All corrections have been verified and authorized.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34947942/cad4a7ad5a7e7bda092b5ae59183e6efbe3f7474.jpg"][/img][/p]
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Release:03.10.2022 Genre: Strategie-Rollenspiel Entwickler: Multiverse Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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