High Command has reviewed the field reports from our citizens.
[p]Thanks to your diligence, numerous improvements to combat, base operations, and capture protocols have now been deployed. The State thanks you for your service.[/p][p]Please review the content below:[/p][p][/p]\[Key Updates]
[p]\[Control][/p][olist][*][p]Added full controller support (except haptics).[/p][/*][*][p]Added controller aim assist.[/p][/*][/olist][p]\[Capture][/p][olist][*][p]Added new capturable enemy types: Scourgeborn Gladiator, Scourgeborn Gunfighter, Scourgeborn Musketeer, and Scourgeborn Blaster.[/p][/*][*][p]Added the ability to view prisoner attributes directly from the inventory interface.[/p][/*][/olist][p]\[Base][/p][olist][*][p]Added a variety of social interactions between soldiers, including greeting, complaining, eating together, mocking each other, apologizing, and breaking up.[/p][/*][*][p]Added the ability to adjust building height in construction mode.[/p][/*][*][p]Added drag-to-build functionality for placing multiple structures continuously. Foundations, barracks, slopes, and similar structures now default to continuous construction mode. Building placement snapping has also been improved.[/p][/*][*][p]Added a 5×5 foundation size.[/p][/*][*][p]Added overview information for all soldiers to the base main interface.[/p][/*][*][p]Player labor no longer requires holding the action button.[/p][/*][/olist][p]\[Combat][/p][olist][*][p]Adjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, and capturing enemies.[/p][/*][*][p]Added a brief invulnerability window while dashing.[/p][/*][*][p]Added greater randomness to enemy types during battle encounters.[/p][/*][*][p]Added friendly unit assistance in combat, allowing allied units to more actively support the Leader during battles.[/p][/*][*][p]Added a combat withdrawal function. Withdrawing terminates the current campaign but does not count as a death and does not cause the loss of collected drops.[/p][/*][*][p]In the Scourgeborn Flashpoint Warzone, the final battle against the Massive Fortress has been redesigned into three phases, with new abilities added to the fortress's mechanical legs.[/p][/*][/olist][p]\[Mission][/p][olist][*][p]Reworked the main storyline progression.[/p][/*][*][p]The missions Order Behind Bars and Initiate Capture Operation have been converted into side quests.(In a future update, multiple missions will be displayed on screen instead of only one.)[/p][/*][/olist][p][/p]
