[b]High Command has reviewed the field reports from our citizens.[/b]
Thanks to your diligence, numerous improvements to combat, base operations, and capture protocols have now been deployed. The State thanks you for your service.
Please review the content below:
\[Key Updates]
\[Control]
[olist][*]Added full controller support (except haptics).
[/*][*]Added controller aim assist.
[/*][/olist]\[Capture]
[olist][*]Added new capturable enemy types: Scourgeborn Gladiator, Scourgeborn Gunfighter, Scourgeborn Musketeer, and Scourgeborn Blaster.
[/*][*]Added the ability to view prisoner attributes directly from the inventory interface.
[/*][/olist]\[Base]
[olist][*]Added a variety of social interactions between soldiers, including greeting, complaining, eating together, mocking each other, apologizing, and breaking up.
[/*][*]Added the ability to adjust building height in construction mode.
[/*][*]Added drag-to-build functionality for placing multiple structures continuously. Foundations, barracks, slopes, and similar structures now default to continuous construction mode. Building placement snapping has also been improved.
[/*][*]Added a 5×5 foundation size.
[/*][*]Added overview information for all soldiers to the base main interface.
[/*][*]Player labor no longer requires holding the action button.
[/*][/olist]\[Combat]
[olist][*]Adjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, and capturing enemies.
[/*][*]Added a brief invulnerability window while dashing.
[/*][*]Added greater randomness to enemy types during battle encounters.
[/*][*]Added friendly unit assistance in combat, allowing allied units to more actively support the Leader during battles.
[/*][*]Added a combat withdrawal function. Withdrawing terminates the current campaign but does not count as a death and does not cause the loss of collected drops.
[/*][*]In the Scourgeborn Flashpoint Warzone, the final battle against the Massive Fortress has been redesigned into three phases, with new abilities added to the fortress's mechanical legs.
[/*][/olist]\[Mission]
[olist][*]Reworked the main storyline progression.
[/*][*]The missions Order Behind Bars and Initiate Capture Operation have been converted into side quests. (In a future update, multiple missions will be displayed on screen instead of only one.)
[/*][/olist]\[New Content]
\[Combat]
[olist][*]Added a minimum damage guarantee for both damage dealt and damage received.
[/*][*]Added enemy unit markers during combat.
[/*][*]Medics can now treat the Leader during combat.
[/*][/olist]\[Base]
[olist][*]Added multiple new ships.
[/*][*]Added key data displays in the soldier management interface.
[/*][*]Added unbuilt-state models for the Victory Square and Command Center.
[/*][*]Default buildings are now perfectly vertically aligned for easier base setup.
[/*][/olist]\[Universe]
[olist][*]Added gift events during campaigns.
[/*][*]Added a Core Fragments List access option in the Core Fragments selection interface.
[/*][*]Added gang pursuit events that may randomly trigger during space resource gathering.
[/*][*]Added a new Floating Data Capsule event.
[/*][/olist]\[Improvements & Adjustments]
\[Combat]
[olist][*]Improved the visual and gameplay feedback for running, sprinting, and sliding.
[/*][*]Improved the presentation of Core Fragments selection.
[/*][*]Improved the battle results screen. Base time now pauses while results are displayed.
[/*][*]Adjusted soldier shield values, critical damage calculations, and certain elite enemy modifiers.
[/*][*]Improved reward drops after defeating elite and boss enemies, as well as resource drops in cleared star sectors.
[/*][*]Improved the handling and feel of certain weapons.
[/*][*]Overall improvements to combat flow, responsiveness, and impact feedback.
[/*][/olist]\[Universe]
[olist][*]Improved the UI and presentation of various interaction events in space.
[/*][*]Adjusted the available choices when reaching milestones in Unification progress.
[/*][/olist]\[Base]
[olist][*]Improved soldier command behavior and auto-assignment logic.
[/*][*]Adjusted the display layout of inventory and soldier panels in the building details interface.
[/*][*]Adjusted detailed work attributes for different soldier roles.
[/*][*]Improved electroshock effects in prisons and related soldier dialogue.
[/*][*]Adjusted allowance requirements for soldiers. Elite and boss-class soldiers now require higher allowances.
[/*][*]Adjusted base flying controls: hold the Space key to fly.
[/*][/olist]\[Other Improvements]
[olist][*]Improved performance, sound effects, and overall volume balance.
[/*][*]Improved the Save Menu UI presentation.
[/*][/olist]All corrections have been verified and authorized.
[img src="https://clan.akamai.steamstatic.com/images/34947942/cad4a7ad5a7e7bda092b5ae59183e6efbe3f7474.jpg"][/img]
