Far Cry
Spielesammlung
Notiz
Die Online-Multiplayer-Dienste für diesen Titel werden geschlossen, Einzelspieler-Funktionen bleiben jedoch verfügbar. Alle Nachrichten- und Spielerstatistikdienste im Spiel werden geschlossen.
Muss mit einem Uplay Konto verknüpft werden!
Über das Spiel
FEATURES:
- Wunderschöne tropische Inseln und beklemmende Bunkeranlagen bilden den Schauplatz für 20 gewaltige, nicht lineare Einzelspielermissionen - Entwickle komplexe Angriffstaktiken dank eines kompletten Arsenals an Nah- und Fernkampfwaffen sowie atemberaubenden steuerbaren Fahrzeugen - Kämpfe gegen ultra-intelligente Feinde, die sich deinem Verhalten anpassen und improvisieren
- Erlebe eine neue Spieldimension im Online-Multiplayer-Modus mit neuen bahnbrechenden Innovationen wie Scharfschützen-Reflektionen oder der neuen Support-Einheit.
BONUS:
Enthält einen Echtzeit-Level-Editor. Kreiere spielend deine eigenen Maps, Missionen und Szenarien.
Systemanforderungen
Steam Nutzer-Reviews
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3048 Std. insgesamt
Verfasst: 20.03.20 08:46
Definitely recommended.If you like older games,just buy it.It´s worth it.
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17787 Std. insgesamt
Verfasst: 12.02.20 22:00
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398 Std. insgesamt
Verfasst: 02.03.20 12:13
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15 Std. insgesamt
Verfasst: 02.03.20 02:32
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118 Std. insgesamt
Verfasst: 02.03.20 06:01
This first of the first unfortunately doesn't provide any of those things.
The story is forgettably dumb that you're convince that a 2nd grader wrote it, the gameplay is have functional but filled with bugs that even if you cover yourself behind a structure wall that bullets well go through it anyway. The game tricks you into thinking you can sneak through the level, but enemy detection can easily pick you out like your holding a neon sign. I couldn't bare myself to beat it, although there are some things about it to admire it for being one of the first FPS games to have more of an exploration to it.
4/10
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459 Std. insgesamt
Verfasst: 02.04.20 00:42
Story:
You play as Jack Carver. Jack has been hired by woman named Val to take her to a remote island and after she sails off to the island on a jet ski, Jack's ship is blown up and he himself alongside Val is trapped on an island filled with dangerous soldiers and mutant soldiers named the Trigent. Goal is simple, save Val and take down Krieger who runs the show.
The plot in Far Cry is not great whatsoever, but it's enough motivation to keep you going. The writing is very bland and honestly you'll have trouble taking it seriously with how bad the voice acting is (especially Jack himself) and how there's bizarre scenes like after a shootout Val gets into her bikini to take a shower to deliver some exposition.
The characters are all flat as boards and I honestly didn't care for anyone, Jack especially. On the surface he's just a complete asshole who just spits out the stupidest lines of dialogue and he alone completely kills the tone of the game.
Graphics:
Far Cry rose from the ashes of a tech demo Crytek were working on and honestly the game still looks pretty damn good today. The environments are lush and pretty lively with birds flying around, the deep blue sea surrounding the islands, it's all good stuff.
But not everything from the graphics department aged as well as they would have liked. The character models are atrocious, especially in the CG cutscenes. The characters have really shiny skin, like they're made of plastic or are covered in gallons of oil. And their facial expressions are often pretty hilarious, especially some of the Trigent enemies.
Audio:
The ambient sounds of Far Cry are probably the only thing that is notable from my experience, everything else is just bland. The score is ok at best, it constantly loops and most tracks are used over and over for most gunfights, so they get tiring pretty fast.
And of course the voice acting, which is absolutely horrendous. It's borderline hilarious how bad the voice acting is, even the characters that seem to try come of very dry and like they are about to fall asleep at the sound booth. But Jack's voice actor is just a whole new level of bad.
Gameplay:
Unlike the other Far Cry games, the first entry is rather linear in it's design. While each level is big, how you approach each objective is basically the same, you can choose a different path to your goal, but the road leading to it will be the same, filled with enemies out for your blood.
The first half of the game is honestly really fun. Going around the island killing enemies, driving around with cars, boats and hang gliders is all really fun, but then the fun is quickly over when you encounter the Trigent. The Trigent are the mutants kept on the island and they are an absolute nightmare to deal with and honestly make the game a pain in the ass to finish.
Now I haven't mentioned yet, but Far Cry is hard, really, really hard. Even on the easy mode the game is absolutely unforgiving and most enemies will wipe you out in one or two hits. The first half of the game is difficult, but the human enemies are disposable with a few placed shots, but once the Trigent enter the scene the games difficulty enters overdrive mode. Most of Trigent enemies eat up entire magazines from a gun before they go down and they move fast and take you out in one or two hits. Also not to mention one type has a rocket launcher attachment and he shoots that rocket launcher like a machine gun so have fun dealing with that.
The game really shits the bed in the second half of the game and you start realizing the games faults here. Enemies are crazy accurate and they can shoot through walls, also they can spot you from seven million miles away and then the entire world knows where you are and rush to your location. You also have a silenced SMG as one of your gun options for a stealth route, but honestly the stealth doesn't work whatsoever, it's too unpredictable if a headshot will take someone out in a single bullet or not.
Verdict:
Far Cry has not aged well at all, but honestly the game still has it's merits. It's fun to gun down the human enemies in the first half of the game, but as soon as the Trigent get involved the game ends up being incredibly tedious. I have to give this game respect for starting one of my favorite franchises, but honestly this game is not that good. so if you want to get involved with Far Cry just skip straight to the sequels.
Final Rating:
6/10
Pros:
+ Great looking environments
+ Gunplay is a lot of fun
Cons:
- Game is insanely difficult
- Trigent
- Story sucks
If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog and https://steamcommunity.com/groups/ImperialReviews
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1763 Std. insgesamt
Verfasst: 06.04.20 10:35
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826 Std. insgesamt
Verfasst: 28.03.20 19:39
Far Cry was revolutionary back when it came out. It laid the foundation for the modern FPS genre with gameplay consisting of open-worldish fast-paced combat and vehicular action, mixed with quite a compelling story. From a graphical point of view Far Cry is also outstanding. It looked beautiful then, it looks beautiful now. The CryEngine and its later versions to this day are my favorite graphics engines.
But boy is this game hard... There's only one weapon which allows a little bit of stealth, but even then chances are you'll get the whole enemy base up on their feet looking for you. Also, Far Cry originally only offers predefined checkpoint spots on each map to save your game, and often they are too far from one another, especially given how difficult the combat is. So to those who don't have all the time in the world to replay checkpoints over and over I suggest looking up how to save manually through the console at any point. Oh and Steam for some reason only offers v1.4 of the game, which introduced some very nasty bugs and discouraged new unaware players from playing Far Cry, so it's best if you downgrade from this version or apply an unofficial patch on top of it to fix the game up.
And once you do, dive right in - you'll see where the whole magnificent franchise originated. If you like FPS games in general, I'm pretty sure you'll love this. And yes, sometimes it can be a difficult b1tch to play, but I always find it worth pushing through.
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142 Std. insgesamt
Verfasst: 17.04.20 00:16
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311 Std. insgesamt
Verfasst: 08.04.20 21:41
Thank god you can fix this at least! best game I've ever played in early 2000's, along with doom 3, half life 2, quake 4, FEAR...
This game was the teaser of the legendary crysis, with the cutting edge graphics that made literally every pc at that time a toy! I wish far cry had been continued by crytek!
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2984 Std. insgesamt
Verfasst: 21.03.20 04:50
This game is great. One of the best; in some ways, even better than Crysis. But the Steam version has a bug that renders foliage worthless for concealment, and allows enemies to see you through tents. This was caused by a post-release patch that the Gog.com version, thankfully, doesn't have.
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1514 Std. insgesamt
Verfasst: 15.05.20 20:20
An excellent classic that is worth playing, but this game is not for everyone, it is not for nothing that it is considered the most difficult of far cry, regardless of the level of difficulty you choose, this game will remain complicated, and that, depending on Of course, the person will be an excellent positive or negative.
However, the problem is not just the difficulty of the game itself, but its gameplay problems; I can quote here your Stealth system, which is just horrible, it is divided into two distinct lines, there are times when enemies will find out where you are, even if you are stealthed behind a house 1km away; and other times when they will approach you without knowing that someone is really there.
However, the first point I mentioned is the most frequent to see, making you need to incorporate Rambo most of the time, for some this is excellent, but there is another problem: the enemies that practically do not miss the shots, the high damage that quickly consumes your HP, and the accumulation of enemies that exists in the scenarios (this is when they do not activate the alarms, but as you will need to enter Rambo mode, the alarms will be more frequent).
And also due to the difficulty and not having a save game option, except for checkpoints at distant points, this will cause you to have to repeat the same place over and over again.
However, the game is still quite good, especially for Old Schools, or those who like a game with difficulty.
His soundtrack is very good, always used at the right times, and for me it was not nauseating. The scenery and the setting were just fantastic and immersive, the sound of the animals, the water ... everything was very neat, I remember while I was playing, I was evaluating the audio and the setting of the game several times.
Its chart for the least demanding is also good; for me who usually play very old games, it was excellent (even for the year of release).
The story is very short, and not very neat, but it has its salt, and with that it is acceptable. So, regardless of the problems it has, it is still an excellent game even in the current times, I recommend it and I am happy to have started this incredible franchise.
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12 Std. insgesamt
Verfasst: 13.05.20 04:44
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497 Std. insgesamt
Verfasst: 21.05.20 03:12
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52 Std. insgesamt
Verfasst: 25.05.20 14:48
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109 Std. insgesamt
Verfasst: 17.05.20 20:33
If you are having issues with AI shooting through walls, check the guides section for AI fix.
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1535 Std. insgesamt
Verfasst: 19.05.20 03:16
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420 Std. insgesamt
Verfasst: 03.07.20 03:12
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774 Std. insgesamt
Verfasst: 12.07.20 23:14
I enjoyed it a lot.
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293 Std. insgesamt
Verfasst: 16.07.20 18:36
This is actually the first time I have played this and I am really enjoying it so far. The controls are kind of ok and passable but what do you expect from a game made in 2004. The GFX won't blow you away but not too bad either.
It had been sitting in my 'Can I be bothered' game pile for a long time so I'm glad I decided to give it a go. I do recommend the game but only if it's on sale guys.
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1203 Std. insgesamt
Verfasst: 10.07.20 15:31
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793 Std. insgesamt
Verfasst: 15.07.20 23:08
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133 Std. insgesamt
Verfasst: 02.09.20 18:48
Graphics are inconsistent, with some assets like post processing, character and weapon models, and overall geography being nice, but then draw distance, environmental textures, and dynamic shaders just sucking so hard. Also the FOV and widescreen looks very off, and instructions for specific controls aren't updated to whatever key binds you remap them to. So far, I think the plot is overly dramatic while the execution is a bit off but that's how most video games were until in recent years lol. Controls are also mixed with basic stuff like walking/running, crawling, and aiming being great, but then climbing, driving, and even shooting sometimes is so terrible.
Think you readers should just skip this game and get the later Far Cry games that expand greatly upon graphics, controls, story, and gameplay unless you want to be challenged. Even on easy difficulty, there's been incidents where I've died so many times I started to punch my laptop out of frustration. I'm still not done or close to being done but with my newfound knowledge, I'll make sure not to be frustrated to that extent again and just quit for awhile if I'm stuck. And being an old game, might have some issues with newer tech.
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286 Std. insgesamt
Verfasst: 27.08.20 07:32
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780 Std. insgesamt
Verfasst: 06.09.20 06:14
I've played a lot of shooters over the years - Goldeneye, Perfect Dark, early Doom and Quake titles, Far Cry 3, Just Cause 2 (not 1st person that one), Crysis 1 and 2, etc... so I feel I know what I'm talking about when I say this game is garbage.
At its core, it's a game about killing stuff. You start some place, get some gear, kill stuff.
Go to mountains. Kill stuff. After dying a lot.
Go in a building. Die a bit. Kill stuff.
Emerge from tunnels, kill stuff.
Go through a camp. Kill stuff. Maybe find a body armour that lasts more than a single foe. Die a bit.
I hope you notice the pattern.
Unlike other games, this is all there is. There's nothing comedic about it, like Goldeneye or Perfect Dark achieve. Enemies aren't funny, like in Quake, and there isn't anything to do on the side, like later titles in the series have. So that's all there is to the experience - killing. And you don't need a game for that - just go to America and do some shooting on the way home from grocery shopping, it's easy when you let everyone arm themselves with no laws or order to it.
The scenery is nothing worth looking at either. There's a brief cutscene where the CIA woman is having a bath in a pond under a waterfall but there's nothing much to see there either. I'd still prefer Tomb Raider 1 to be honest.
So with dorky macho B-grade voice-acting and rambo-ism and not much to look at except hard-fought and ultimately unrewarding piles of dead bodies with cliche weapons and huge and costly reload times with no silenced stealthy weapons AT ALL and lots of hard-to-see ambush cheap-death situations, you are going to hate yourself if you get this game, and wonder why you didn't spend your time on here playing something more fun.
So don't get it.
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18661 Std. insgesamt
Verfasst: 18.06.20 05:44
Step on leaf = 1,000 elite soldiers, 3 Humvee’s and a UH 60 helicopter fitted with rocket launchers all bearing down on you.
For some reason version 1.4 uploaded to steam broke the AI so that they are nearly impossible to beat even on the easiest of settings. With this version, the AI can practically one shot you even with armour on, they are always alerted to your presence even from miles away even if your quieter than a mouse wearing moccasins and they can see and shoot you through walls, such as tents etc. While this more challenging mechanic has vexed many gamer's requiring them to up their dose of Prozac, others have taken up the challenge to show that even the near perfect AI can still be beaten even on the hardest difficulty that being 'realistic'.
To be successful in that above challenge you’re going to need to rely on grenades, flash bangs, know how to mark all your hidden targets with binoculars and be a legendary expert in carmageddon. Hiding in foliage is your best bet, luring the enemy out and taking them out. Also knowing how to avoid unnecessary conflict by experimenting with various pathing is also a must. But even with all the above, be prepared to rage quit, trashing your house and jumping up and down on your neighbours’ daffodil patch when it comes to some levels of the game like 'Volcano' where there is not really any place to hide.
‘Farcry’ was originally a 2004 FPS game made from ‘Cryengine’ software from a German company called ‘Crytek’ who then moved onto the ‘Crysis’ franchise. Seriously ‘Crytek’ what is it with you and your obsession with the word cry? You ‘Cry babies’…
There was actually a ‘far cry’ at the time of this games release for an FPS that broke conventional form of being closed in, linear and dark. No engines at that time could handle both open worlds and at the same time be rich in colour, with large viewing distance and high definition. CryEngine was first demonstrated back at a 1999 expo with a demo called X-Isle Dinosaur Island https://youtu.be/wUqK5sgzTE0 this was really pushing the envelope at the time. Crytek then soon after struck a deal with NVidia to roll out X-isle with all Nvidia Cards. With CryEngine now being the most demanding game engine on the market, it soon led Ubisoft into agreeing to make X-Isle into a full AAA title game. After a bit of tweaking with idea’s (from dinosaur and aliens to mercenaries) this X-Isle then eventually transitioned into the Farcry Classic known today and released 2004.
After Farcry’s release, Crytek in the same year, signed a deal with EA to start producing the Crysis series with an even more improved CryEngine that they were working on. Due to EA being a direct competitor to Ubisoft, the Farcry series from then on, was largely assigned over to Ubisoft Montreal and were commissioned to port ‘Farcry’ over for consoles. Unfortunately consoles though at this point in time were simply not powerful enough to handle the wide-open levels. So, the whole game was practically rewritten to suit. This included Farcry Instincts 2005 (a reworked version of Farcry Classic with an alternate universe story), it’s sequel Farcry Evolution 2006 (a short continuation from the reworked version) Farcry Predator 2006 (A HD version of the previous two for Xbox 360) Farcry Vengeance 2007 for Wii (A reworked edition of Evolution with 3 levels added and which have no characters in it that actually died in Farcry Classic, meaning that it is most likely a cannon continuation for that one) and Paradise Lost 2007 a terrible money grabbing arcade version of Farcry Instincts. There was also a Farcry German novel Gotterdammerung 2007 which apparently puts you in the mind of a Trigen and Farcry the movie 2008 ( a low budget B-grade movie directed by Uwe Boll which does away with Doyle and Trigen and replaced them with an uncle and genetically engineered soldiers that have skin tougher than Kevlar vests, meaning they can only be shot in the eyes and mouth).
The reason I mention the above, is that the events pictured within, all above have to have taken place in the year 2025, regardless of being alternate universes or not. This time line of events was cemented on the original license disk of Farcry. This means that the events pictured within, actually take place AFTER the nuclear holocaust, and AFTER the events depicted in Farcry 2 making that more a prequel. Still the problem is, with now three completely different versions of the original (movie included), which are as different as chalk and cheese. Which of the three should be considered original cannon and which one of the three stories should be considered as alternate universe? The answer to that question might lie with the 2014 release of 'Farcry Wild Expedition' which was an anniversary compendium which included 'Farcry Classic' in HD and NOT 'Farcry Instincts'. This means that the original cannon would be 'Farcry Classic' followed by 'Farcry Vengeance', and as stated before 'Farcry 2' a prequel and 'Farcry Instincts', 'Evolved' and 'Predator' all being alternate universe.
Story here revolves around Jack Carver who has retired from US Special Forces and taken up running Boat Charter tours around the South Pacific. He is hired by reporter Valerie Constantine to take her to an unchartered island in the Micronesia to supposedly study World War II ruins. While Val leaves on a jet ski to investigate, Jack remains onboard awaiting her return. However, a group of mercenaries show up and blow up Jacks boat with a missile attack. Jack manages to escape in the water and swims down to a nearby underwater set of caves.
Instead of following him down there, the mercenaries simply cave in the entry by throwing down some grenades. Lucky for Jack Carver the cavern system connects to an Old Japanese Fort and in that fort, conveniently positioned is an audio/visual PDA (presumably originally left there for a Val rendezvous) where someone called Doyle repurposes the PDA and states that he is on Jacks and Val’s side and wants to get them both out of there.
With Doyle’s inside intel he agrees to try and locate Val who has got herself kidnapped. Jack traverses several islands owned by a mad scientist named Krieger, a former geneticist to the Department of Defence, whose experiments were culled for being inhumane. After being terminated, Krieger continues as a private business owner, accumulates wealth and eventually buys several remote tropical islands in Micronesia and hires thousands of mercenaries who are all under the umbrella of Richard Crowe, a military colonel, in the hopes of protecting his research facilities and continuing his somewhat more unethical experiments.
Venturing forward we learn that Doyle himself is a CIA operative sent in undercover as a lab assistant to uncover the truth about these wild claims of banned experiments continuing and that Val was really a CIA operative sent in to discover the welfare status of Doyle after cyphered communication between them had stopped for a period. Val now captured and being interrogated by the mercenaries to discover who the mole is among their ranks, needs to be rescued or the jeopardy of Doyle’s covert access could be compromised and in turn making it more difficult, too impossible, for anyone to eventually escape.
However, like a Rambo dressed in a bright Hawaiian shirt which he takes off for no enemy, coupled with the players help, we eventually become successful in saving Val while witnessing the atrocities of megalomaniac Krieger, whose ultimate plan is to replace the entire human race with a race of super being mutants that are genetically engineered to obey his every whim and command as their leader.
There's much more to the series, but i'm limited by what I can write in reviews. Below is a sample from someone else...
https://youtu.be/NFDrUMShf3c
http://store.steampowered.com/curator/6843548/
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604 Std. insgesamt
Verfasst: 21.09.20 17:59
Just finished it, I have now seen why I was getting so frustrated when I was younger and kept dying. Aimbot on the Ai.. but to be fair, at least feels like a challenge. I loved it then, I still love it now. It will be one of the best games in my collection. I definately recommend it!!
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1313 Std. insgesamt
Verfasst: 30.07.20 06:34
However, this game is VERY different from any other Far Cry game. It has the openess of the level design, but it is kinda wack in some ways.
Also the game is very, very, VERY hard. By far harder than any Dark Souls game. Trying to play this on Realism is like a nightmare.
But in the end, this game was very fun and satisfying to playthrough all the way, but keep in might ya gotta buckle yourself for one hell of a bumpy ride. Ya might rage a few times, but keep your cool and think about other ways to move around the area and use different weapons. Always use a silenced weapon and either crouch or lay down. Hope this review was kind helpful, and good luck in your endeavors!
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717 Std. insgesamt
Verfasst: 04.11.20 05:38
+Very long
+Half open world
+Great design of environment, places
+Gunplay is also good
-Spongy asf enemies, i always play games on hard mode, this one i played on expert (before the last one). There are some places and they are impossible to pass. Im not kidding (best example is you need to shoot with mounted gun when your mate is driving the car. Go and just play on expert if you dont believe me. No one can pass there and its not even the hardest mode)
-You are dying with 2-5 bullets but your enemies are not dying. From body they are simply tanks,more than 1 magazine to kill them. From head, with even ARs you need to hit 5-7 bullets. This is extremely annoying. The enemy AI is so powerful like they have auto-aim.
-Some issues are has to be fixed with unofficial patch because games latest version has unplayable issues like the enemies can see and shoot you through the tents. Also some water reflections and anisotropic is mess, but you can fix it by using guides and editing cfg file
-Story is meh
I wish i could say that game is really good, i played it like 12 years ago and now i grown up for games and can criticize their sides. Im a huge FC fan but this game has disappointed me so much with those spongy enemies. The game is still good and worth to play but its not amazing..
6/10
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582 Std. insgesamt
Verfasst: 26.10.20 22:26
[h1]Story[/h1]
The story is straightforward and with few surprises. The player slips into the role of the former elite soldier, Jack Carver, who organises boat trips for tourists in Micronesia. On a trip to an island with journalist Valerie Constantine, the boat is under fire from unknown soldiers and the player starts the game in a cave on the island. The first part of the game is mainly about the search for Valerie. Later on, the player uncovers the secrets of the island and stops some nasty activities.
But the quality of a shooter can certainly not be measured by his story. Let's quickly get to the...
[h1]Gameplay[/h1]
The gameplay is where the game shows its strength and where you don't notice its age. The levels feel realistic and are often a multi-course tube system that leads to the objective in different ways.Doors can be unlocked with key cards and from time to time healthpacks, armour and weapons are lying around.
The levels vary greatly depending on whether they are inside or outside. Inside levels are often characterised by narrow corridors or wide halls and the gameplay is more straightforward.
In the extensive jungle areas there is a stealth system in addition to the shooter gameplay. The player can stalk through bushes and an indicator for volume tells you if he is noticable. In this way, opponents can often be surprised from creative positions and effectively flanked.
The opponents behave in a very varied way. Sometimes good, sometimes bad. Somewhat weak is the fact that they come running through a door every now and then as if on a string of pearls, so that you can finish them off one after the other. Strong is that they sometimes look for cover or try to flank the player themselves.
The gun handling feels good and the hit indicators are clearly visible. The repertoire of weapons is varied. In large areas you use the zooming assault rifles or sniper rifles. In narrow bunkers the SMG or shotgun.
The game has a well noticeable but fair progress curve. It starts very easy and in the course of the game the intelligence, quality of the equipment and the quantity of the opponents increases significantly. I would describe the last three levels, even at normal difficulty level, as challenging to difficult.
[h1]Graphic[/h1]
In 2004 Far Cry was quite beautiful. It still looks the same today as it did then. :-)
[h1]Sound[/h1]
I liked the sound. The music pumps in the action sequences and provides additional adrenalin. The weapons sound full. As long as the enemies are not yet involved in the fight they often talk to each other about what is happening on the island and so a nice environmental storytelling is created.
[h1]Conclusion[/h1]
If you are a shooter fan and have not played Far Cry yet: Play it. It's a great representative of its guild if you can live with the fact that it looks a bit dated.
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802 Std. insgesamt
Verfasst: 28.10.20 14:45
Other than that it really feels like a Half-Life clone, it's weird but still its own game. The combat feels very responsive but levels can sometimes drag on later in the game.
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63 Std. insgesamt
Verfasst: 28.10.20 01:34
In short; The game is really bad.
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1980 Std. insgesamt
Verfasst: 08.12.20 15:42
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959 Std. insgesamt
Verfasst: 06.01.21 04:25
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685 Std. insgesamt
Verfasst: 10.01.21 21:49
Farcry is an action first person shooter with stealth elements. It’s more commonly known for the more modern installments that still keep part of the identity of this game within them.
You play as Jack Carver; an ex special forces US soldier who travelled with a lady called Valerie to an island just to end up stranded after some mercenaries decided to destroy their boat for trespassing. For surprise to Jack the surrounding areas are full of mercs doing god knows what in such a god forsaken place. Getting help from a guy called Doyle through some sort of PDA, it’s up to jack not only to survive and fight his way through this tropical areas but to find out what’s happening around this places and what happened to Valerie.
Although the game was released in 2004, when It comes down to visuals the game looks lovely up to this day and honestly breathtaking from time to time. The way that shadows of plants,and trees are cast upon the weapon that you’re holding is impressive up to this day and so is the scenery. Characters and the few animals that you’ll see look fine for the most part,maybe they’ll look a little bit weird during a cutscene but it’s something that can be forgiven. I'm sure that low end computers can run this high or max settings.
Audio and atmosphere are very well done ,combined that with the nice graphics this games can immerse you for the most part but I have to mentioned that the voice acting is kind of cheesy and it’ll probably make you laugh, so I guess that it can be a bonus to the experience depending on you.
Gameplay is very nice ,get your guns ,scout with binoculars, decide how you want to tackle the current situation,it grants you freedom of gameplay.
There’s also a decent amount of weapons and vehicles that you can use, you can carry up to 4 weapons and there’s 3 types of grenades and you also can throw rocks to bait and set up your opponents. The binoculars are important for scouting and tagging enemies , the tagging works by showing them in your sonar radar and also you’ll get heat vision goggles later on.
However, as many nice things that I have said about the game I have to mention one of the biggest problems if not the biggest is the difficulty. It can instantly change from level to level and from my understanding it can end up pissing you off even in normal difficulty. I played this game in “challenging” difficulty for the first time. The AI can shoot you through walls (and even see you), as well as they can spot you from far away; almost if not across some sections of the game(maybe it has something to do with jack’s red shirt). Apart of that some of the mercs can eat up to 3-4 head shots later in the game plus some have shields and very good armor. Headshots, tapping and bursting are a most. Plus this dudes can and will kill you very easily, some even carry rocket launchers (that they’ll shoot across the map),sniper rifles and good aim. The other problem is that although the game encourages stealth,enemies will just spot you no matter what in some ocassions, those detection bars (the ones near mini map/radar) will go up instantly and once someone spots you then that means everybody now see you. Don’t get me wrong, you can stealth but it can really feel broken and it renders the machete as useless. Another problem with this game are the Trigens , these guys can kill you even more easily than the humans. They can kill with lacerations; two hits and you’re done ,hell the big guys with the rocket arm can kill you with one punch. The little ones take half a mag to kill and the big guys a decent amount of ammo , the shotgun is very important against them and just go full auto with your rifles against these guys. Enemy positioning and type is honestly kind of cheap. Level design can be claustrophobic at times and it gets worse when you realize that you have to dodge rockets coming at you. The last levels or the last rooms are some of the most insane difficulty wise. Maybe the reason behind this was to make the game to take more time to beat. I honestly doubt that I will revisit this title because of the difficulty and how broken it can feel at times; it’s the biggest flaw and it can drive some people away and frustrate others. It was a challenge that at times it felt unbalanced. Lastly this game has checkpoints , if you die you’re going back to the last checkpoint, no quick saves here.
Can I recommend this? To be honest I wish steam had a neutral recommendation option. It’s kind of hard for me to recommend something that I know will make people pull their hair in some sort of anger or frustration. The thing is if you’re looking for some fun you will find it here I admit that, but if you expect to get it done without dying and restarting from the last checkpoint a lot then you’re in for a world of hurt. The difficulty you choose is up to you but keep in mind that it will still have some range of difficulty. I would say play this at least once if you’re into farcry games or if you’re into hardcore older games. It will challenge you in unfair ways sometimes but it is not impossible to beat.
Neutral recommendation.
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-clicking on heads is fun i guess
-pretty scenery and wide open levels
cons:
-stealth is unintuitive and often feels broken, either in your favor or against
-sensitivity gets lowered when you aim, and there's no way to modify how much it's lowered by
-enemies can suddenly become aimbots from a quarter mile away or shoot you through walls
-there really do be a huge difficulty spike in the late game. even on Medium difficulty it feels way too unfair, and having to cheese even the most basic of encounters is not fun.
-shallow plot with cheesy cutscenes and voice acting
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post-completion edit: holy hell was this game a chore to complete. what I thought was the late game was actually just past the halfway point of it.
i still stand by my point about the difficulty spike, there are just so many points in the game where I was stuck for half an hour or more because the odds were stacked so unfairly -- honorable mentions go to the rail shooter section (impossible to aim at enemy vehicles before their machine guns chew up your health) and the final area in Volcano that forced me to hide in a corner to survive because there's zero cover and enemies with perfect aim everywhere.
the ending was also the biggest anti climax i've ever had the dissatisfaction of enduring
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Meinungen

31.07.09 22:52
Mysticdragon74
Zuletzt online:
05.11.10
21:47
Hat Spass gemacht. War das erste spiel was ich fast nicht zu ende geschaft hab.
Steam
Release:25.03.2004
Genre:Ego-Shooter
Entwickler:Crytek
Publisher:Ubisoft
Engine:CryEngine
Franchise:FarCry
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