News Liste For The King II

Patch 1.4.9
For The King II
13.03.25 16:26 Community Announcements
Greetings Adventures! New patch to keep everyone [b]up[/b] to date as we progress through 2025. This patch resolves a variety of softlocks, bug fixes and is helping us set [b]up[/b] the stage for a much bigger update in April that is centered around the UI, as well as improving the flow of combat. [i]We currently have a preview of the upcoming UI and combat changes on our Experimental Branch, head over to our Discord and we can share access if you want to check it out early![/i] [b]Noteworthy Changes[/b]
  • Improved the loot drop rarity for non-common items to have better variation for rare and uncommon drops.
  • Fixed the issue with the Party Heal hex overlay appearing white while using Party Heal on the overworld.
  • Firearms will no longer default to target empty tiles.
[b]Softlock fixes[/b]
  • Fixed a softlock that could occur in Chapter 4 when entering the Queen’s Labyrinth after completing a combat in the Midnight Woods.
  • Fixed a softlock that could occur if the player were to Save and Quit during combat while the combat timeline was being populated.
  • Fixed a softlock that could occur in an online session if the active player cancelled out of using a Safety Stone.
  • Fixed a softlock that could occur in Dark Carnival if the player were to quit the game while the party was travelling [b]down[/b] to a new floor.
  • Fixed a softlock that could occur if the player invoked the Player Summary on the overworld while the character was actively travelling to an encounter that would result in a dialogue menu.
  • Fixed a softlock that could occur while loading into Dark Carnival if the previous session the player quit immediately after selecting the pathway to travel [b]down[/b].
  • Fixed an online softlock that could occur on the Adventure Map if the player [b]left[/b] by selecting “Cancel” while the connecting window is present.
  • Fixed an online softlock that could occur if a client selects “Continue” with a controller in a dialogue prompt [b]right[/b] before the Adventure Failed screen displays.
  • Fixed an online softlock that could occur if the host continued a save game if the client [b]left[/b] the window and took the application out of focus.
  • Fixed an online desync that could occur during Party Creation if a client quits to Main Menu during the Player Summary screen after completing an adventure and then joins the same party lobby.
  • Fixed a softlock that could happen if the player sells an item in a dungeon market while having the Wheel Shield highlighted.
  • Fixed a softlock that could occur while returning to the Overworld from a dungeon if the player had their inventory open.
[b]Online[/b]
  • Fixed a desync that could occur if a player were to join [b]right[/b] in Loadout.
  • Fixed an issue that could result in a player not having control of their character if they joined the game in Loadout.
  • Fixed the visual-only issue where the off-turn player could interact with the End Turn [b]b[/b]utton.
  • Fixed the issue where the “[b]A[/b] player has left the game!” menu would stay up for the host if a client quit while the host was attempting to reconnect after losing connection.
  • Fixed the white flash on the encounter menu if the off-turn player was inspecting an encounter and the active player ended their turn.
  • Fixed an issue where the online Region wouldn’t retain the previous selected region, or switch the default-expected region.
[b]Gameplay[/b]
  • We improved the loot pool drop consistency to provide a better variation of non-common items being dropped.
  • Fixed an issue where players that failed an encounter that resulted in Skip Turn were still able to use teleport scrolls on the same turn.
[b]Dark Carnival[/b]
  • Bought Carnival Tickets will now go towards the global ticket inventory rather than being added to player inventory.
[b]Combat[/b]
  • Fixed an issue where selecting a Crude Bomb in combat would display a quick puff of smoke in the centre of combat.
  • Updated the name of the Dead Adventurer in combat.
  • Fixed an issue in the Kraken fight where its boss health bar would not always display correctly at the [b]start[/b] of the fight.
  • Fixed an issue in the Kraken fight that resulted in incorrect targeting if the Kraken grabbed a Sheep.
  • Fixed an issue where Justice could proc on certain defensive abilities.
[b]Dungeon[/b]
  • Fixed an issue where the Poison Trap was playing incorrect particles on roll failure.
  • Fixed an issue where the incorrect number of lockpicks were being displayed in trap phase.
  • Fixed the issue with the Dungeon Timeline displaying encounters as question marks rather than their correct icons.
[b]Party Creation[/b]
  • Fixed an issue where a character could get stuck facing backwards.
  • Fixed an issue where changing the class species wouldn’t always update in real-time.
  • Fixed an online issue where deleting a character while customizing them would retain the deleted character info for the other players.
  • Added in a display counter for current/max allowed presets.
[b]UX/UI[/b]
  • Fixed an issue in Loot Phase where an item card would flash a second time after using a consumable.
  • Fixed an issue where the camera would pan to an incorrect location if the player selected a HUD portrait and then a toolbelt item, rather than pan back to the active character.
  • Fixed an issue on PC where PlayStation controllers were showing non-PlayStation controller glyphs.
  • Fixed an issue in Loot Phase or Treasure Phase that was preventing players from passing to a player that had used an Identify Scroll in that phase.
  • Improved the padding on the Campaign loading screen controller continue button for non-English languages.
  • Fixed in issue in Chapter 1 where the Queensguard Cargo Ship encounter menu would not activate correctly if the Royal Tutorial simultaneously displayed a tutorial window.
  • Fixed an issue on PC with the Graphics settings applied confirmation menu wasn’t closing correctly after changing graphics quality to custom.
  • Improved the Mouse Edge Scrolling when playing on 4K resolution.
  • Fixed an issue that could result in showing a debug string if the player quit the Multiplayer Menu while using a controller.
  • Improved the controller glyph presentation after multiple loot phases.
  • Fixed an issue with the Merling Guppy showing incorrect slot roll icons in combat.
  • Fixed an issue where a boat’s HP could be displayed multiple times on the overworld after navigating to a water hex that contained a Ping marker.
[b]Controller[/b]
  • Removed the “X” to close specific menus when playing on console or with controller.
[b]Art[/b]
  • Fixed an issue with the Demon Loin Cloth not tinting correctly.
  • Fixed an issue with the Hag’s hat not tinting correctly.
  • Fixed an issue with the lightning in the Bandit King scourge fight.
[b]Localization[/b]
  • Fixed an issue with the Japanese text not displaying correctly in the Dark Carnival banner on the Adventure Map.
  • Improved Japanese localization.
[b]Xbox[/b]
  • Windows - Fixed a softlock that could happen if a player was pressing the south-facing button during a boss dialogue that was followed from an ability attack.
  • Fixed an Xbox-specific softlock that could occur with certain character name censoring.
[b]Playstation[/b]
  • Improved the performance on Playstation 5 during the night-to-day cycle.
As always, adventurers, we have [b]big[/b] plans for the future and can’t wait to forge a[b]head[/b]. IronOak Games [b]Join the IronOak Games and For The King community on: [/b] ➡️[url=https://twitter.com/IronOakGames]X [/url] ➡️[url=https://t.co/hhljrQW5pc]Discord [/url] ➡️[url=https://www.tiktok.com/@ironoakgames]TikTok [/url] ➡️[url=https://www.instagram.com/ironoakgames/]Instagram[/url] ➡️[url=https://www.facebook.com/ironoakgames]Facebook [/url]
Logo for For The King II
Release:02.11.2023 Genre: Strategie Entwickler: IronOak Games Vertrieb: Curve Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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