- Improved the loot drop rarity for non-common items to have better variation for rare and uncommon drops.
- Fixed the issue with the Party Heal hex overlay appearing white while using Party Heal on the overworld.
- Firearms will no longer default to target empty tiles.
- Fixed a softlock that could occur in Chapter 4 when entering the Queen’s Labyrinth after completing a combat in the Midnight Woods.
- Fixed a softlock that could occur if the player were to Save and Quit during combat while the combat timeline was being populated.
- Fixed a softlock that could occur in an online session if the active player cancelled out of using a Safety Stone.
- Fixed a softlock that could occur in Dark Carnival if the player were to quit the game while the party was travelling down to a new floor.
- Fixed a softlock that could occur if the player invoked the Player Summary on the overworld while the character was actively travelling to an encounter that would result in a dialogue menu.
- Fixed a softlock that could occur while loading into Dark Carnival if the previous session the player quit immediately after selecting the pathway to travel down.
- Fixed an online softlock that could occur on the Adventure Map if the player left by selecting “Cancel” while the connecting window is present.
- Fixed an online softlock that could occur if a client selects “Continue” with a controller in a dialogue prompt right before the Adventure Failed screen displays.
- Fixed an online softlock that could occur if the host continued a save game if the client left the window and took the application out of focus.
- Fixed an online desync that could occur during Party Creation if a client quits to Main Menu during the Player Summary screen after completing an adventure and then joins the same party lobby.
- Fixed a softlock that could happen if the player sells an item in a dungeon market while having the Wheel Shield highlighted.
- Fixed a softlock that could occur while returning to the Overworld from a dungeon if the player had their inventory open.
- Fixed a desync that could occur if a player were to join right in Loadout.
- Fixed an issue that could result in a player not having control of their character if they joined the game in Loadout.
- Fixed the visual-only issue where the off-turn player could interact with the End Turn button.
- Fixed the issue where the “A player has left the game!” menu would stay up for the host if a client quit while the host was attempting to reconnect after losing connection.
- Fixed the white flash on the encounter menu if the off-turn player was inspecting an encounter and the active player ended their turn.
- Fixed an issue where the online Region wouldn’t retain the previous selected region, or switch the default-expected region.
- We improved the loot pool drop consistency to provide a better variation of non-common items being dropped.
- Fixed an issue where players that failed an encounter that resulted in Skip Turn were still able to use teleport scrolls on the same turn.
- Bought Carnival Tickets will now go towards the global ticket inventory rather than being added to player inventory.
- Fixed an issue where selecting a Crude Bomb in combat would display a quick puff of smoke in the centre of combat.
- Updated the name of the Dead Adventurer in combat.
- Fixed an issue in the Kraken fight where its boss health bar would not always display correctly at the start of the fight.
- Fixed an issue in the Kraken fight that resulted in incorrect targeting if the Kraken grabbed a Sheep.
- Fixed an issue where Justice could proc on certain defensive abilities.
- Fixed an issue where the Poison Trap was playing incorrect particles on roll failure.
- Fixed an issue where the incorrect number of lockpicks were being displayed in trap phase.
- Fixed the issue with the Dungeon Timeline displaying encounters as question marks rather than their correct icons.
- Fixed an issue where a character could get stuck facing backwards.
- Fixed an issue where changing the class species wouldn’t always update in real-time.
- Fixed an online issue where deleting a character while customizing them would retain the deleted character info for the other players.
- Added in a display counter for current/max allowed presets.
- Fixed an issue in Loot Phase where an item card would flash a second time after using a consumable.
- Fixed an issue where the camera would pan to an incorrect location if the player selected a HUD portrait and then a toolbelt item, rather than pan back to the active character.
- Fixed an issue on PC where PlayStation controllers were showing non-PlayStation controller glyphs.
- Fixed an issue in Loot Phase or Treasure Phase that was preventing players from passing to a player that had used an Identify Scroll in that phase.
- Improved the padding on the Campaign loading screen controller continue button for non-English languages.
- Fixed in issue in Chapter 1 where the Queensguard Cargo Ship encounter menu would not activate correctly if the Royal Tutorial simultaneously displayed a tutorial window.
- Fixed an issue on PC with the Graphics settings applied confirmation menu wasn’t closing correctly after changing graphics quality to custom.
- Improved the Mouse Edge Scrolling when playing on 4K resolution.
- Fixed an issue that could result in showing a debug string if the player quit the Multiplayer Menu while using a controller.
- Improved the controller glyph presentation after multiple loot phases.
- Fixed an issue with the Merling Guppy showing incorrect slot roll icons in combat.
- Fixed an issue where a boat’s HP could be displayed multiple times on the overworld after navigating to a water hex that contained a Ping marker.
- Removed the “X” to close specific menus when playing on console or with controller.
- Fixed an issue with the Demon Loin Cloth not tinting correctly.
- Fixed an issue with the Hag’s hat not tinting correctly.
- Fixed an issue with the lightning in the Bandit King scourge fight.
- Fixed an issue with the Japanese text not displaying correctly in the Dark Carnival banner on the Adventure Map.
- Improved Japanese localization.
- Windows - Fixed a softlock that could happen if a player was pressing the south-facing button during a boss dialogue that was followed from an ability attack.
- Fixed an Xbox-specific softlock that could occur with certain character name censoring.
- Improved the performance on Playstation 5 during the night-to-day cycle.
