- Resolved the issue with online sessions being disconnected due to mismatched loot.
- Selecting “Buy” on a deed from a landport and then selecting “No” will no longer lead to a softlock.
- Fixed the combat softlock that was seen when attacking certain enemies (ie. Bandit King) that had Reflect applied.
- Corrected the bomb softlock caused by selecting the bomb twice and then attacking the enemy.
- Followers will now flee combat when their corresponding party member dies in a dungeon.
- 2x2 enemies (ie Golems, Trolls) will now have statuses applied when selecting any of their four tiles.
- When players enter a portal on a Landboat they will now disembark and teleport, rather than teleporting the entire party.
- Dungeon choice rooms will now better show which players voted in which direction.
- Fixed the issue where dungeon choices were moving to the unlocked room despite votes being for the locked room.
- Fixed a dialogue string in Simplified Chinese for a mini-boss fight in The Primordial Oak.
- Improved weapon ability descriptions to better show when a weapon is targeting more than “Single. This is shown in combat and on the back of the item card.
- Fixed the wrong UI being highlighted during the tutorial.
- Fixed non-unique artifact items not having related colour on the item card.
- Various improvements for certain menus when playing with Large scaling enabled.
- Fixed overflowing text on weapon description in affected languages.
- Fixed the issue where pressing B in combat may open the abilities menu during an attack animation.
- Adjusted the controller default nav speed in settings as it was too fast.
- The final combat in the last adventure now plays the correct music.
- Solved main menu music being interrupted when the overworld is loaded.
- Removed the footstep sound when traveling the ocean on a boat.