Adventurers,
We hope everyone had a great weekend in Fahrul. This patch contains a few softlock fixes, online off turn player improvements, Pathfinder’s Scout skill fix, a Friar Fashion Fix, and general improvements across combat ranging from HUD updates, bomb usage, and camera transitions. Full patch details below. This includes 1.0.29 to 1.0.31: Combat and Overworld- Characters with Confuse status will no longer softlock the game when trying to equip a weapon.
- Fixed the softlock in Siege battles that was caused by the last enemy dying to damage over time (ie. Fire, Bleed).
- Fixed the softlock caused by selecting two different bombs then canceling before attacking.
- Fixed weapon abilities not always using the correct amount of skill rolls in combat.
- Fixed an issue where certain actions would cause the Ability Menu to remain open during the character’s attack.
- Fixed issue with enemy targeting inconsistencies.
- Graveborne will no longer resurrect Mercs or Bosses.
- Fixed an issue with the Healing Fountain encounter’s Full Heal ability restoring Focus.
- Fixed issue with Character HUDs not updating in real time during online sessions.
- Improved the online inventory flow. Players will now open their inventory regardless of being the active, or off turn, player.
- Off turn players can now view the Night Market.
- Pathfinder’s skill “Scout” will now reveal the next dungeon room when it procs.
- Friar now “fits” into cosmetics. Yes, that one.
- Character cards in the Lore Store now have a card back that details their skills.
- The Primordial Oak.Special town quests will no longer appear in multiple towns in one run.
- Fixed issue with Inventory Action Menu (ie. Give Gold, Equip) opening out of bounds.
- Accepting Town Quests will no longer lock out the rest of the controller UI.