TEST THE NEW INFINITE DUNGEON MODE
As a thank you, and to further continue testing stability, we want to give you a sneak preview of the brand-new Infinite Dungeon Mode coming soon. From today, you can now access the new mode through the Experimental Branch! In addition to the new mode, we’ve also included a ton of new improvements that you can read about below. The new Infinite Dungeon Mode includes a huge array of new features and gameplay mechanics that we’re so excited for you to get your hands on. Discover new characters, enemies, weapons, gear, environments, lore store unlocks and markets!

EXPERIMENTAL BRANCH INFORMATION
This is an Experimental Branch and you will encounter some bugs you have not seen before. You may even see some areas that are work-in-progress. For example, the Bards may not have all of their audio cues hooked up. If you do come across any issues you can report them by pressing F1 within the game. Please note that these bugs are not a representation of final gameplay, and the purpose of this branch is to test the new network features we have added to the game. To ensure we can gather this information, please head into your game and navigate to Settings > Gameplay > Ensure ‘Allow Data Sharing’ is turned on.HOW DO I ACCESS THE EXPERIMENTAL BRANCH?
- Open Steam
- Right click on ‘For the King II’ in your Library and select the ‘Properties’ option
- Choose the ‘experimental’ branch from the ‘Beta Participation’ dropdown menu
- Your Steam client will then start downloading the new branch
- Once finished downloading, launch the game

OTHER CHANGES TO THE EXPERIMENTAL BRANCH
Online Softlock and Desync Fixes- Fixed an issue where navigating settings as a client could lead to the UI freezing when the Host moved to new prompts or scenes.
- Fixed an online softlock that could happen when taking side quests in the overworld.
- Fixed a desync that could happen when joining an adventure mid-dungeon.
- Fixed a desync that could happen when using focus in traps.
- Fixed a desync that could happen when non-active players were attempting actions in traps.
- Fixed an online softlock that could happen when entering a boss fight.
- Fixed an online softlock that could occur when hovering over specific buttons.
- Fixed a desync for Join-In-Progress when players had different encounter menu states.
- Fixed a desync for Join-In-Progress when the party had a delivery quest in progress.
- Fixed a desync for Join-In-Progress when the dungeon continue state is inconsistent for all party members.
- Fixed a desync that could happen with the combat Move action.
- Fixed a desync for Join-In-Progress when joining mid-dungeon when the party is in the middle of an overworld quest.
- Fixed a desync for Join-In-Progress when two players joined the host simultaneously.
- Added the lobby name to the chat window.
- Chat window can now be collapsed and moved around.
- Chat window ! icon has been updated and moved to the global header. Notifications will now present as a red icon on the header.
- Druid
- Mystic
- Witch
- Skelly Brute
- Skelly Cannon
- Boss/Scourge Minions
- Characters with Attack Down would heal the opponent if their max damage value was negative.
- Fixed the issue that 2x2 enemies (ie Trolls) would only have statuses applied if their primary tile was targeted.
- Improved how Bleed status is being communicated on the combat timeline.
- Fixed the issue where the Kraken could still be found after killing his head the first time.
- Continue and Load Game Browser
- We have redesigned how the ‘continue’ and ‘load game’ browser show information from the current, or past, runs.
- Removed the “Market” button when visiting a market in Dungeons.
- Fixed an issue where the Overworld would go blurry if the application window was resized during combat, or in a dungeon.
- Updated the difficulty icons on the Global Header.
- The Adventure Map now shows a trail between the overworld adventures as they are completed.
- Added a notification for when the Necromancer resurrects an enemy in combat.
- Improved the spawn area of scourges in the second adventure, The Primordial Oak.
- Certain Scourges have had their abilities re-worked to better fit the Dark Carnival experience.
- We’ll share more on Scourges when the Dark Carnival is officially released.
- Fixed clipping on Queen’s Apprentice & Queen’s Novice Robes.
- Fixed the Hanged Soul’s portrait not being centered.
- Fixed the level 3 Pirate Marauder's eye patch.
- Fixed the cosmetic Lucky Suit clipping on the Friar and Hobo.
- Fixed the Pickpocket mask clipping on the cosmetic Merling Skin.
- Fixed a debug string on the Gallows in the fourth adventure, The Hangman’s Noose, if certain conditions were met.
- Fixed the Reload action using the incorrect animation.
- Fixed the Bogdrinker armor clipping.
- Merc Deed costs are not scaling correctly and become too expensive on higher floors.
- Protect Status applied from Wheel of Death does not have the visuals cleaned up correctly.
- Game soft locks after user selects the 'Straight' pathing option in the Queen's Labyrinth in adventure 4, The Hangman's Noose.
- Game soft locks after user selects the 'Straight' pathing option in the Powerstone Castle Dungeon in adventure 5, Castle Gates.
- Non-english language players will experience missing loc strings within the Dark Carnival, and the Minstrel and Busker tooltips.
