Adventurers,
We are continuing to improve the game post-launch with fixes and updates. This patch contains a number of fixes aimed at improving the overall experience. We’ve improved online connectivity in all regions, improved loading times going in and out of combat, and addressed a crucial memory leak. Check out the below for the full update list. These include fixes from 1.0.26. Performance- Improved online connectivity in all regions.
- Improved the performance and load speed going into and out of combat.
- Fixed an issue that was causing a memory leak.
- Improved frame rate on the end-of-game Player Summary screen.
- The Primordial Oak.Siege towns will now start at level 3 and will level up as the adventure continues. This will allow players to receive appropriate gear and XP to the world state.
- Fixed the softlock that was caused by certain combats that had a large amount of participants and the Interrupt ability was used.
- Fixed the issue where certain merchants were appearing and disappearing when discovered as an ambush/surprise encounter.
- Improved cloud wrapping on the screen border.
- Fixed the issue in combat where Heroes could walk to the enemy side when Move/Equip Weapon were used in a certain pattern.
- Improved Slippery Pirate and Silver Snake spawn patterns in specific adventures.
- Improved the Blood Column ability.
- Precious Pearl will no longer remove positive buffs.
- The Friar’s Cheers ability will no longer apply to dead Heroes in combat.
- Fixed an issue with certain audio events that were looping under specific situations.
- In dungeon rest phase players will no longer here a continuous running/rustling sound.
- Fixed the issue where some players were having the inventory or give gold menus opening up at the top of the screen.
- Players can now switch inventories more fluidly when shopping the Goblin Merchant.
- Improved the loading screen helpful tip text wrapping in languages that were overflowing.
- When players lose an encounter that results in loss of equipped item, belt item, or backpack item, the character HUD will update dynamically.
- Fixed an issue with certain weapon item cards showing blank when one of its abilities contained a zero-damage ability (ie. Makeshift Mace).
- Fixed an issue where a redundant “Continue” box was present on the Adventure screen that was created under certain steps.
- Improved the Steam Deck/controller flow when using teleport or vision scrolls.