Dungeons of Hinterberg Crossover Items
To celebrate the launch of Dungeons of Hinterberg tomorrow, we’ve teamed up with Curve Games and Microbird to include some exclusive in-game items within this patch. Now you can travel through the perilous dungeons of Fahrul in pure Hinterberg-style. Check out Luisa’s backpack, outfit, and legendary sword in game when they launch alongside Dungeons of Hinterberg on July 18th!Notable Fixes
- Adventure Fail Bug - We fixed the issue where players would complete an adventure and the game would show the Adventure Fail summary and players wouldn’t get credit for completing the chapter.
- Custom Settings - Fixed the issue where custom settings were not being applied correctly.
- Chapter 3 - The Royal Mines - We’ve increased the tick duration of the powder kegs on the overworld. They will now explode after 8 turns (2 rounds).
Lore Store
- Lore Store stats will now check on game start. This will retroactively unlock any Lore Store items that may not have been unlocked for certain players.
- Fixed an issue where Ghoul Skin wasn’t unlocking correctly after defeating the Ringmaster.
Performance
- Fixed a black screen that some players were experiencing on load that was being caused by duplicate files.
- Improved performance in the Corrupted Plains biome on lower spec machines.
Dark Carnival
- Fixed the issue where the Wheel would spin one spot backwards if any player was clicking the wheel repeatedly.
- Fixed the softlock that could occur if a party member tried to summon four mercenaries consecutively.
- Fixed the issue where Wheel Wedges would consume the whole stack if players attempted to replace with one wedge when they have many of a particular type.
- Fixed Pipe effects not triggering during an encounter/trap phase.
- Fixed the white flash that could occur when leaving the Haunted House to a new room type.
- Evil Buskers will now give Entertain gold to the owner.
- Fixed an issue where the DIE-NO-MITE ability of Shorty and Gabbo was causing incorrect damage. This ability will now hit a bit harder.
- Improved the Dungeon Timeline readability when the Disciple is active.
Global Updates
- Players can now choose to Ambush a mimic after identifying it with an Identify Scroll. This will give them initiative in combat, choosing to pass is still an option.
- Fixed an issue where casting summon could incorrectly summon Mercs.
- Fixed the issue where refund focus wasn’t being correctly applied during combat encounters.
- Fixed the issue where the Hanged Soul remained active after defeating the Hangman via the Overworld.
- Fixed the softlock that could occur if the Devious Enchanter tried to reward a non-reward item.
- Fixed an issue where the Foul Priestess lacked popcorn text on one of her Drain Focus abilities.
Art
- Fixed an animation issue where fallback animations wouldn’t play in the event they were needed.
- Polished the Chaos bottle weapon trail in the juggle attack.
- Fixed clipping with the Vest armor on Heroic body types.
Combat
- Fixed Godsbeard not triggering with an equipped pipe when used during Party Heal at a rest phase.
- Fixed the HUDs disappearing early before a player/enemy kill is confirmed visually.
Controller
- Fixed an issue where controller players couldn’t complete the Wheel of Death if the Settings Menu was accessed during the reward screen.
- Fixed an issue with the controller not being able to navigate Player Summary when opened for a single player.
- Fixed the title not immediately highlighting an encounter’s options when the turn is passed to the next player when using a controller.