Generals!
It’s time for another Developer CORNER.
On Tuesday we kicked things off with our first Dev Corner of 2026 where we asked you about Siam, and we were pleased to see so many good suggestions and overall thoughts and feedback. There were quite a few topics that came up, and many were in line with thoughts we had as well. While we don’t intend to answer Dev Corner questions every time (just setting expectations), we did feel like reciprocating and giving you some more information on what seemed to be the most common topics.
Limited Wars
Not surprisingly, limited wars are a key concern, something we also saw before. Siam is smack dab in the middle of two majors, so this was an issue that we knew would rear its head again.
To set expectations, TaoG will not have limited wars as a generic feature for all countries, but what we’re looking at is limited wars for Indochina, Burma and certain parts of Malaya, like how limited wars works for Paraguay or how you are able to peace out with Japan after pushing them out of mainland China.
It is not desirable to need to walk all the way to Vichy to end the Franco-Thai war for example.

Currently there is a planned Pan Thaiism subtree that allows you to recover lost territories via limited wars.
Regional Power Fantasy
This can also be grouped into a "more grounded alt-hist/hist" bucket. Agreed, Siam should be more of a regional player, looking more at Hungary, Romania, Sweden, and less of a "let’s take over the world and form X dead state".
Internal Faction Mechanics
Siam was ruled by the Khana Ratsadon party, which mainly consisted of the Civilian Wing and the Military Wing (and some others). Some people were interested in how this inter-rivalry was going to be represented. Let’s show you a bit how the design looks before it's added into the game.
The idea is that you are balancing the interests of the military wing and the civilian wing towards the current leader. It is not a balance of power but represented as two spirits, so you can have the military love you, and the civilians love you (or more likely the military likes you and the civilian government dislikes you).

For example, a Green + means the military wing likes you more, a green - means they like you less.

In this example, holding a military parade means the military likes you more, and the civilian wing less. Conversely, selling privy purse lands makes both factions like you less. Putting Phibun in charge makes the military like you even more. (This is how a tree looks very early in design, so a lot can change)
The idea is that the early game has some focus on this inter-rivalry, but as the game proceeds into mid-game the player manages to cement control, with one wing becoming dominant, so that they can focus on the war itself.

Gathering all the feedback can also be quite interesting, here it is grouped by topics (Steam/Forum/Reddit).
Thoughts? Please chime in!
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Next: Dev Corner 2601003 - Thunder at our Gates
