- Warships of the Pacific coming this quarter
- Peace for our Time is coming in Q2
- Thunder at our Gates is coming in Q2
- We’ll be starting new Dev Corners for that next week
- War Effort patches
- And more
Naval AI
We’ve been working on improving this continuously and with the release we’ve gotten much more detailed reports of the AI being wonky in certain cases. One of the major aspects we are aware of, albeit not the only one, is the unwillingness of the AI to have large fleet battles, but we are looking at other reports in the community as well. [url=https://forum.paradoxplaza.com/forum/forums/hearts-of-iron-iv-bug-reports.951/]Keep reporting all your bugs here[/url].Historical AI performance
When playing on historical, Germany should pose a good challenge against the Soviet Union, however at the moment they don’t, due to various reasons. One of them being that with the new airbase access feature, the Soviet Union invites the UK to operate in their airzone once Barbarossa starts. This often causes Germany to have little to no CAS support on the frontlines and making their attacks less effective. Besides that we’re taking a look at mastery gain and other parts of general AI behaviour.Multiplayer Performance & Stability
We continue to work on this, as we get reports that the stability & performance aren’t great for larger play sessions. These three areas aren't the only areas we are working on, in the next patch, and we are aiming for an early February release. And here is a sneak peek of something that we’ve cooked up and hoping to ship in the February patch.
PS: We do recommend to play with [url=https://www.reddit.com/r/hoi4/comments/1qau9ef/just_got_subscription/]an actual keyboard[/url].