News Liste Hell Let Loose

Dev Brief #204 | PTE for Objective Mode | Live June 6th-9th
Hell Let Loose
04.06.25 11:01 Community Announcements
Hello all,

Welcome to our maiden PTE of Objective Mode in Hell Let Loose!



Before we dive into the modes, let’s take a moment to provide some context around this content.

Members of the community may recall the original 2023 roadmap which featured Objective Mode. These maps were a series of prototypes that differed from the standard Hell Let Loose Warfare and Offensive modes. However, following the release of the 2023 trailer, development priorities shifted, and Objective Mode was temporarily deferred to align with the new direction.

As promised in a previous Q&A, we’re now excited to share the progress made before that shift by bringing you two completely new, work-in-progress maps. Each are at a different stage of development, as well as one map being a solo project that utilises the promising gameplay opportunities presented by Objective Mode.

Note: These are test maps, so you’ll encounter known issues such as placeholder UI, incomplete tactical maps, and unfinished game logic.

With that said, let’s take a look at the new mechanic, and dive into three different scenarios.

New Mechanic - TNT



We are testing a new mechanic in these modes - TNT. This mechanic will be used by the attacking factions on each map to achieve the objectives. When the player is using the supported role listed below, they will have a TNT weapon in the weapon slot.

Note: The TNT can currently only be used for planting on the objective, it will not work on vehicles like satchels.

TNT - Planting


  • The attackers can access the TNT via the weapon wheel when they are playing as the appropriate role
  • When the TNT is selected, pre-set points will flash up on the object
  • When a pre-set point is unreachable, it will be greyed out
  • When a pre-set point is reachable, it will turn green



TNT - Defusal


  • The Defenders must defuse the TNT to keep the Plane intact
  • They can do this by locating the TNT device, then holding interact [F] to defuse it
  • This can only be achieved when in range

Note that any role can do this.


The following attributes are consistent across all 3 maps:

Details



Plant Time: 5 seconds

Detonation Time: 60 seconds

Disarm Explosive Time: 3 seconds

Supported Roles:
  • Commander
  • Officer
  • Engineer
  • Support
  • Anti-Tank

Map #1 - El Alamein


The theme of El Alamein is destruction, the British Forces control the Airfield and the German Forces' operation is to destroy the Lancaster Bomber planes to effectively halt the British advance in N. Africa.

Therefore the British Forces have the advantage, the planes are in their territory, and are closer to their HQ. The challenge is for the DAK to break British lines, and destroy their planes.

Notes:
  • All forces can build OPs/Forward Positions in “neutral territory”
  • The British Forces have 3 pre-placed Garrisons
  • Each Plane has 100 pre-placed supplies at each Plane to aid defence during the warm-up period
  • Territory will never change hands
  • Turn-back volumes are added so players cannot enter enemy territory - all gameplay should take place within neutral territory


Map Setup



Map Size: Custom



Player Count: 100 players - 50 v 50

Game Mode: Destruction

Match Time: 33 Minutes - 30 Minutes Gameplay

Warm Up Time: 3 Minutes



Forces:
  • British 8th Army (Defenders)
  • German DAK (Attackers)

Win Conditions:

British 8th Army (Defenders)
  • Allow the 33 minute timer to elapse with at least 1 plane intact

German DAK (Attackers)
  • Destroy all 4 planes within the allotted match time

Gameplay



The British 8th Army have 4 pre-placed planes that they must protect:



Note: As all 4 planes are active from the start, they can be destroyed in any order.

Map #2 - Brécourt Battery



The theme of Brécourt Battery takes heavy inspiration from Band of Brothers, and is the content that we were working on at the time of the 2023 trailer. This is a small map where the U.S. Forces must destroy the 4 Gun Batteries placed near Brécourt Manor. The goal for the German Forces is to protect those guns at all costs. With that in mind the German Forces have the advantage of territory, which is representative of the real life battle.

Notes:
  • The map size/territory is fixed, and won’t change hands
  • The grid setup is a test of how we can free up our reliance on it as a system
  • The U.S. Forces do not have access to any vehicles
  • The German Forces have access to vehicles but they cannot be respawned
  • Neither forces have any tanks
  • Commander abilities are limited

Map Setup



Map Size: Custom



Player Count: 50 players - 25 v 25

Game Mode: Destruction

Match Time: 33 Minutes - 30 Minutes Gameplay

Warm Up Time: 3 Minutes



Forces:
  • German Forces (Defenders)
  • U.S. Forces (Attackers)

Win Conditions:

German Forces (Defenders)
  • Allow the 33 minute timer to elapse with at least 1 gun intact

U.S. Forces (Attackers)
  • Destroy all 4 guns within the allotted match time

Gameplay



The German Forces have 4 pre-placed guns that they must protect:



Note: As all 4 guns are active from the start, they can be destroyed in any order.

Map #3 - Danzig Post Office



The Danzig Post Office is a historically sympathetic Hell Let Loose map based on a true story. The Objectives are two fold on this map, and as such, are split into two different phases.

Notes:
  • As we don’t currently have Polish forces in the game, we have used the British (Allies) for players to use their Polish Airborne DLC Uniform
  • Neither Force has access to any vehicles
  • Commander abilities are restricted

Map Setup



Map Size: Custom - 400m x 400m



Player Count: 50 players - 25 v 25

Game Mode: Phased

Match Time: 33 Minutes - 30 Minutes Gameplay

Warm Up Time: 3 Minutes



Forces:
  • British Forces (Defenders)
  • German Forces (Attackers)

Win Conditions:

British Forces (Defenders)
  • Allow the 33 minute timer to elapse with the generators intact (Phase 1)
  • Prevent the Danzig Post Office Capture Point from being captured within the allotted time (Phase 2)

German Forces (Attackers)
  • Destroy the generators within the allotted time (Phase 1)
  • Capture the Danzig Post Office within the allotted time (Phase 2)

Gameplay



Phase #1 - Generators


There are 2 generators placed in the Post Office and adjacent Police Station. In the first phase, the attackers must destroy both of these. It is left up to the players to decide how to achieve this, as both generators can be destroyed in any order.

Phase #2 - Danzig Post Office Capture Point


For phase #2 the objective for the German Forces is simply to capture and secure the Danzig Post Office, whilst the British must defend it. The Capture Point behaves like Offensive, once it is captured, the match is over.

What Objective Mode is


  • A series of tests to play Hell Let Loose matches with mechanics that don’t revolve around Capture Points and territory control
  • An opportunity to delve into the code base of Hell Let Loose and experiment with different map sizes and dimensions and even player counts
  • An opportunity for the community to see what game development is really like, to see maps at various stages of development and completion
  • A “what if?” scenario which is not necessarily based on historical events but is historically sympathetic within the Hell Let Loose space
  • A mode that can be explored further if there is enough community appetite for it

What Objective Mode is Not


  • Final content that will be released in Hell Let Loose in the near future
  • A mode that could be released after addressing 25 v 25 player count issue
  • Finished mechanic logic such as: tanks and bombing runs being unable to destroy the planes in El Alamein being unrealistic
  • Completed maps/modes in terms of visual fidelity - Danzig in particular is still in early blockout
  • A mode that prioritizes territory control in order to win - The 2nd phase of Danzig is the only time that a Capture Point is the objective
  • Work that has come at the expense of the 2025 roadmap - Since the direction was pivoted back in 2023 these maps have had only one person working on the prototypes
  • The Purposes of Objective Mode and this PTE

    [list] To dive further into the scope of what Hell Let Loose could be, by utilizing mechanics that aren’t centred around Capture Points and territory control To gauge community interest in the mechanics and setups of the maps presented in these modes. We are particularly keen to hear your thoughts on:

  • A 25 v 25 environment
  • The map sizes
  • The TNT mechanic
  • The destruction gameplay loop
  • [/list]

    Known Issues


    For today’s session, there is a list of unfinished items/bugs that we’re aware of, including:
    • Placeholder icons
    • Unfinished game logic - i.e. bombing runs, satchels, tanks cannot destroy the objectives


    Streaming & Recording PTE Sessions



    You are welcome to both stream and record PTE footage, but as these sessions are showing unfinished work, it’s always good to let your individual communities know that the footage is from a PTE session, where you might encounter unfinished items, bugs and other issues.

    Feedback Questions


    Once you have completed a game and are ready to provide feedback, please use the forms below!

    How to Take Part



    Check your Steam Library for the Hell Let Loose (Public Testing) application, or re-download it from the Steam store, you’ll want to boot this version up to take part in the PTE!

    Once you’re in and have selected a server, you’ll be able to test out the new game mode!

    Submit Feedback


    Share Bug Reports



    Please note:


    Because PTEs are run on development servers that have logging activated, you will experience a slight decrease in performance. You will also not earn any XP and your progress will not be carried over to the live game.


    Community Events:


    A number of our War Correspondents will be running community events over the course of the weekend. This includes RazBora, TheFreshBakedGoods and SoulSniper who are doing a joint event for the PTE.

    The event is open to everyone so be sure to check out the details below so that you don't miss the action.

    Draft Haus / SoulSniper Objective Mode PTE Event


    Date/Time: Saturday, June 7 2025 1:00 PM EST
    Where: Hell Let Loose PTE Application
    Maps: Danzig Post Office & Brecourt Battery
    Teams: 25v25 (50 Players)
    Format: Play 2 rounds of each 50 player map so each team gets a chance to defend and attack

    Notes: There will be no password for the server or assigned teams. Just join at the posted time and play!


    Logo for Hell Let Loose
    Release:06.06.2019 Genre: Multiplayer-Shooter Entwickler: Black Matter Pty Ltd Vertrieb: Team 17 Engine: Unreal Engine 4 Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

    Aktuelle Steam News
    Neue Steam News in der ePrison Datenbank

    Dev Brief #205 | Patch 17.1 Changelog | QOL Changes
    Hell Let Loose
    25.06.25 10:01 Community Announcements
    Dev Brief #204 | PTE for Objective Mode | Live June 6th-9th
    Hell Let Loose
    04.06.25 11:01 Community Announcements
    Dev Brief #203 | PTE for Patch 17.1 | Live all weekend for testing!
    Hell Let Loose
    30.05.25 13:35 Community Announcements
    Dev Brief #202 | May 2025
    Hell Let Loose
    16.05.25 16:33 Community Announcements
    Update 17 | Hotfix | Changelog
    Hell Let Loose
    08.04.25 10:02 Community Announcements
    Update 17 is OUT NOW | Dev Brief #203 | Full Changelog
    Hell Let Loose
    02.04.25 10:00 Community Announcements
    Upcoming Roadmap
    Hell Let Loose
    18.03.25 17:13 Community Announcements
    PTE U17 | Tobruk | Live all Weekend for testing!
    Hell Let Loose
    14.02.25 12:11 Community Announcements
    Update 16 Patch | Changelog
    Hell Let Loose
    29.01.25 14:03 Community Announcements
    Community Update: Looking Ahead to 2025
    Hell Let Loose
    18.12.24 17:23 Community Announcements
    Nominate Hell Let Loose for the Steam Awards
    Hell Let Loose
    28.11.24 11:31 Community Announcements
    Update 16 is OUT NOW | Dev Brief #202 | Full Changelog
    Hell Let Loose
    27.11.24 10:59 Community Announcements
    Hell Let Loose | 2025 Map Teaser
    Hell Let Loose
    05.11.24 16:58 Community Announcements
    PTE U16 | Elsenborn Ridge | Live all Weekend for testing!
    Hell Let Loose
    18.10.24 13:02 Community Announcements
    Hell Let Loose | Elsenborn Ridge
    Hell Let Loose
    17.10.24 16:47 Community Announcements
    Update 15.3 | Live on All Platforms
    Hell Let Loose
    17.10.24 10:00 Community Announcements
    Public Testing for Update 15.3 | Now Live!
    Hell Let Loose
    13.09.24 12:58 Community Announcements
    Public Testing | Update 15.3
    Hell Let Loose
    12.09.24 15:03 Community Announcements
    Update 15.2 Hotfix
    Hell Let Loose
    11.09.24 13:41 Community Announcements
    Update 15.2 Changelog | Live on PC
    Hell Let Loose
    28.08.24 10:01 Community Announcements
    Update 15.1 Hotfix | Changelog
    Hell Let Loose
    16.07.24 09:59 Community Announcements
    Addressing Update 15.1 Feedback
    Hell Let Loose
    10.07.24 16:26 Community Announcements
    Update 15.1 Changelog | Now Live
    Hell Let Loose
    04.07.24 09:59 Community Announcements
    Public Testing Environment | Patch 15.1
    Hell Let Loose
    14.06.24 13:30 Community Announcements
    Dev Brief #201 | Elsenborn Ridge
    Hell Let Loose
    06.06.24 13:00 Community Announcements
    Update 15 | Hotfix 3
    Hell Let Loose
    23.05.24 10:01 Community Announcements
    Dear players, we have a QQ group!
    Hell Let Loose
    07.05.24 09:14 Community Announcements
    U15 Hotfix 2 | Changelog
    Hell Let Loose
    01.05.24 10:51 Community Announcements
    Update 15 | Hotfix 1
    Hell Let Loose
    29.04.24 10:03 Community Announcements
    Update 15 is OUT NOW | Dev Brief #200
    Hell Let Loose
    25.04.24 10:01 Community Announcements
    Mortain Map | Deepdive Video
    Hell Let Loose
    24.04.24 13:56 Community Announcements
    Community Event: Mission Minefield
    Hell Let Loose
    23.04.24 16:20 Community Announcements
    PTE Update 15 | Live For Testing!
    Hell Let Loose
    28.03.24 14:00 Community Announcements
    Patch 14.8 Hotfix | Now Live!
    Hell Let Loose
    21.03.24 11:02 Community Announcements
    British Forces Rework Part 2 - Now Live! | Dev Brief #199
    Hell Let Loose
    29.02.24 10:59 Community Announcements
    Hell Let Loose 2024 Roadmap
    Hell Let Loose
    20.02.24 13:58 Community Announcements
    Dev Brief #198 | Mortain Updates
    Hell Let Loose
    14.02.24 17:50 Community Announcements
    PTE 14.8 | British Rework Part 2 | Now Live!
    Hell Let Loose
    09.02.24 14:00 Community Announcements
    Patch 14.7 is Now Live!
    Hell Let Loose
    01.02.24 10:59 Community Announcements
    Dev Brief Mortain | Weekend PTE Now Live!
    Hell Let Loose
    19.01.24 14:02 Community Announcements
    Developer Briefing #197 | Looking Ahead to 2024
    Hell Let Loose
    21.12.23 13:59 Community Announcements
    Patch 14.6 is Live! Full Changelog Inside
    Hell Let Loose
    14.12.23 14:00 Community Announcements
    PTE Skirmish Mode | El Alamein & Driel Bridge - live for 24hrs!
    Hell Let Loose
    07.12.23 13:58 Community Announcements
    Public Testing for Skirmish Mode is live for 24hrs!
    Hell Let Loose
    30.11.23 13:59 Community Announcements
    Patch 14.5 Releases Today at 2pm GMT!
    Hell Let Loose
    23.11.23 11:38 Community Announcements
    Public Testing for Patch 14.5 - Live Now for 24 Hours!
    Hell Let Loose
    02.11.23 14:01 Community Announcements
    Patch 14.4 Re-releases at 3pm BST
    Hell Let Loose
    23.10.23 12:35 Community Announcements
    An Update on Patch 14.4 for PC Players
    Hell Let Loose
    20.10.23 16:17 Community Announcements
    Patch 14.4 News
    Hell Let Loose
    19.10.23 15:37 Community Announcements
    Patch 14.4 Releases Today at 2pm BST!
    Hell Let Loose
    19.10.23 10:31 Community Announcements
    Public Testing Live From 3pm BST!
    Hell Let Loose
    06.10.23 13:34 Community Announcements
    Public Testing From The 6th - 9th of October
    Hell Let Loose
    29.09.23 14:25 Community Announcements
    Developer Briefing #196 - Summer Draws to an End and The Nights Close In
    Hell Let Loose
    27.09.23 10:25 Community Announcements
    Patch 14.3 Hotfix Now Live!
    Hell Let Loose
    18.09.23 13:24 Community Announcements
    Planned Hotfix - Monday 18th of September
    Hell Let Loose
    15.09.23 15:43 Community Announcements
    Patch 14.3 Goes Live Today, 2pm BST!
    Hell Let Loose
    14.09.23 12:52 Community Announcements
    Developer Briefing #195 - Heads, Heads, Heads
    Hell Let Loose
    06.09.23 10:17 Community Announcements
    Developer Briefing #194 - British Rework Progress & Developer Interview Wrap-Up
    Hell Let Loose
    23.08.23 10:45 Community Announcements