Patch 15.2 Changelog
Maps:
-
[b]
- Mortain (Dusk) - Available for all game modes [/b]
[i]Hotel De La Poste Capture Point - Mortain Dusk[/i]
[i]La Petite Chapelle Saint-Michel Capture Point - Mortain Dusk[/i]
Features:
- [b]RCON - Custom Capture Point[/b]
- To tweak the capture points, your server must be running the map you wish to make changes on. This will trigger a map restart.
- Custom map configurations will be deleted once the match has completed, or when the map is changed.
- You're unable to adjust the number of capture points. The quantity of capture points in Warfare/Offensive modes remains constant. You can't reduce it below the required number of capture point
Bug Fixes:
[b]General[/b]- Ping is cut off on the server preview when a server is running El Alamein British 8th Army Offensive
- [Options] Players will have their settings reset if they join a friend through the PS5 friends system
- Sometimes, the player cannot deploy as Commander, despite meeting the career-level requirements
- Focus change when switching from heads to helmets
- The locked unit officer loses focus of the 'kick player' pop-up if another player asks to join the unit
- Text and formatting updates in the Field Manual
- Nodes can not be dismantled after being placed
- The player's game ID is not displayed anywhere in-game
- Unit background image goes outside the box on ultrawide 2560x1080 and 1366x768 resolutions
- When the player pauses the game on the scoreboard, they can appear to lose focus with a controller when pressing up
- [E6] Invisible wall blocking bullets at the top of the building
- [G4] The Tank can get stuck on a rubble pile near an electrical pole
- Bushes have LoD issues at various distances
- H2 Smoke presents flickering issues
- [C9] LOD issues when observing trees at around 50 meters
- Players can't pass through the doors of some barns.
- [B7] There is a group of rocks that are floating above ground
- The match flow indicator at the top of the screen is misaligned
- Mortain presents performance loss in multiple places on the map
- [D4] Brick tiles LOD issues on the stone wall
- [E4] Vehicle locomotion is hindered by multiple assets in this sector
- Hay Stash metal frame is missing player collision.
- Tree trunks are misaligned with the stone wall
- [I7] Massive performance drop in sector I7
- Pre-placed destroyed bunker presents no player and bullet collision
