El Alamein Changes
We’ve redesigned El Alamein to deliver an improved gameplay experience that accommodates Skirmish. Map visuals and layout have been enhanced and improved – bringing graphical consistency to the level with an overall colour and tone pass. We’ve transformed the roads to increase visual quality; populated many open, empty areas; and new military posts have been set up across the map. Please see the full list of adjustments and improvements in the changelog below.

New Skirmish Mode variations
This PTE includes two new variations of Skirmish Mode that we have been developing named Phased and Majority. Both these variations play out quite differently compared to Foy and Kharkov Skirmish which involved both teams fighting for control over a single Capture Point.What is Phased Skirmish?
Phased Skirmish is based on two or more phases during a match with one team attacking and the other defending. Each phase can include several Capture Points that must be captured by the attacking team to progress to the next phase. The Defending team always has initial control over the sectors with pre-placed garrisons to support their defensive tactics.Win Conditions:
- The attacking team must capture all Capture Points in each phase
- Defending team must prevent the attacking team from capturing all the Capture Points
El-Alamein - Phased Skirmish
- German Africa Corps are the defenders, British Eighth Army are the attackers
- Map orientation is east to west
- The match is structured around two phases, with Capture Points located in the middle sectors of the map
- Only the territory in the middle sectors can change hands by gaining control of the relevant Capture Point(s)
- Only the hard capture radius is active
Driel Bridge - Phased Skirmish
- Germany are the defending team, Great Britain are the attacking team
- Map orientation is north to south
- The match is structured around three phases, with Capture Points located in key sectors around the bridge
- Similar to offensive mode, the attacking team can gain control over the majority of the map sectors except for the HQ sectors
- Only the hard capture radius is active
What is Majority Skirmish?
Majority Skirmish is based on both teams fighting for majority control over several Capture Points. All Capture Points are unlocked and can be captured and retaken at any time throughout the match. When the match ends, the team with the majority control over the Capture Points wins!Win Condition:
- Capture and hold the majority of Capture Points when the match ends
Driel - Majority Skirmish
- Germany and Great Britain teams are fighting for majority control over all of the Capture Points
- Map orientation is north to south
- Only the territory in the middle sectors can change hands by gaining control of the relevant Capture Point(s)
- Soft capture and hard capture radius are active
Why are there two Driel Skirmish maps in the PTE?
We wanted to try out two different versions, one that focuses on the bridge and one that doesn't. We also wanted to see what different variations of Skirmish mode the Driel map could support and test both versions in the PTE to see what our community thought about each one and whether or not players prefer one more over the other. Many of the rules and details from the Foy and Kharkov Skirmish still apply, such as…- 40 minutes match duration
- Limited armour and recon squads
- New Forward Position
- Smaller map size
Further info:
- Match duration is 40 minutes with 3 min warmup
- Skirmish mode takes place on a smaller map. Playable space is 1.4km x 1.12km (10x8 Skirmish grid)
- Sectors and grid sizes are also smaller to reflect the new map size
- Grid square is 140 compared to 200 in Warfare
- Skirmish mode features a new type of garrison called the Forward Position. Forward Positions have a distance rule of 140 meters from each other. The radius is visually shown on the tactical map
- For Driel Majority Skirmish, We show on the tactical map the soft capture i.e. 2x2 grid square where the Capture Points reside
Updates & Changes in El Alamein
- Currently, the tactical map has not been updated
- Some performance issues on the El Alamein level have been highlighted. We are currently doing a full level pass where we are tackling assets that are not performant and reducing the draw calls of smaller assets to increase the frame rate of the level for release
- New HQ locations for Skirmish mode
- New Capture Point locations for Skirmish mode
- Populated open and empty areas with trenches, buildings, and military outposts to provide more cover and improve the overall flow of the map
- The map visuals and layout have been enhanced and improved, with an overall colour and tone pass to bring visual consistency to the level
- The roads in El Alamein have had a major overhaul to increase the visual quality
- The Oasis location has been extended and now includes two towns connected by a bridge that overlooks the Oasis
- A large number of exposed empty areas have been populated with winding canyons that provide more cover for infantry and visual interest
- Various capture points now have new themes and storytelling added
- New mine tunnels have been fully implemented into the map, creating alternative paths and refuge areas for infantry spawns
- New military posts have been set up across the map
- Trench visuals have been improved and redressed in multiple locations around the map.
- Added a variety of trees and vegetation
- Heavy optimisation of the level has been implemented and is currently an ongoing task.
Updates & Changes in Driel
- Currently, the tactical map has not been updated
- New HQ locations for Skirmish mode
- New Capture Point locations for Skirmish mode