Patch 14.3 Changelog
Additional Logging
In this patch, we’ll also be turning on additional logging, which we hope will help prove our theory on what is causing the loadout bug. We have identified a number of potential failure points in the stats code, and the logging we have added will verify if any of these are happening. That additional info will help us determine a fix in the near future!New Environments
- Basic Training
- Additional Content Hub
- Practice Range
Practice Range
Thank you so much for sharing your feedback on the Practice Range during the Patch 14.3 PTE, it was exceptionally useful and we are pleased that a lot of the feedback aligned with what we want to explore implementing in the future - including moving targets, the re-spawning of vehicles and helmets, renaming of garrisons, improved direction and hints, and, of course, having the ability to test each faction. The first iteration of the Practice Range has been built within the game’s existing functionality which has meant that some of the above suggestions are not something we can introduce just yet, without risking adaptive changes inadvertently affecting live play. The Practice Range was designed to be a way for players to test out the things they wouldn’t normally be able to do in a live game, rather than act as a tutorial environment. There is much work to be done to help onboard new players, and a tutorial is certainly something we would like to explore in the future. For Patch 14.3, we have been able to begin actioning some of your feedback, including:- Extending the shooting range to 500m - although you won’t be able to traverse this additional distance, the extension of the shooting range means players wanting to test out the Sniper role will have the ability to practice landing shots on targets up to 500m away.
- Additional obstacles and irregular terrain in the driving range - while there were some great ideas in the feedback from the PTE, we’ve been able to action a few of them by ensuring players have the opportunity to navigate driving past buildings, trenches, and slight inclines/declines in the terrain.
- Player-placed garrison spawning - players will now be able to build a garrison within the Building Yard, and spawn in on it.
- Added the US Half-track - which can also be used as a way to test redeploying on.
- Scarecrow target head shots - headshot SFX will now play when hitting the head, not just the helmet
Optimisation
- Performance improvements to a range of maps
- Some LOD fixes to address transition issues
General Improvements
- Improved micro-stutters
- [Increased] Commander Level Requirement from 10 to 30
- [Added] [PC] Additional ultrawide screen support
- Some UI and menus leave blank spaces on either side of the screen when playing on an ultrawide display
- Character previews in the Select Your Role menu may appear too large when playing in ultrawide
- The tank commander’s periscope overlay is scaled up in ultrawide resolutions, resulting in a significantly larger field of view
- Seams can be seen at the top and bottom of the screen when in the gunner's seat of the Stuart light tank on an ultrawide display
- Seams can be seen at the top and bottom of the screen when in the gunner's seat of the BA-10 recon vehicle on an ultrawide display
- Black bars are visible on the left and right sides of the screen in ultrawide when gunning the Panzer IV medium tank
British Forces Improvements
- [Fixed] British weapons have increased sway when ADSing While most weapons have now been tackled, the P14 and No.4 Mk1 are still in need of improvements. For more information on what new weapons will be introduced as part of the British forces rework, please click here.
- [Fixed] British recon tank will pull to the last turned direction when driving straight
- [Fixed] British Lewis Gun MG shots appear to be slightly off-centre from sights
- [Fixed] Zeroed British Weapon Sights
- [Fixed] All Lee-Enfield variants have a stuttering animation and are misaligned while reloading from a TPP
- [Fixed] Ping is off-centre when using the British binoculars
- [Fixed] Sten gun dropping off at 100m
Removed
- Legacy game analytics potentially causing performance issues
Player Locomotion
- [Fixed] Players can dive to prone by going in the prone position while jumping