Map Rotation
- Warfare - Daytime/Blizzard and running throughout the weekend! We'd love to hear your feedback, so please jump in and play Elsenborn Ridge before
- OffensiveUS - Morning
- OffensiveGER - Night
- Skirmish - Daytime/Blizzard
- Warfare
- Offensive U.S.
- Offensive German
- Control Skirmish
Capture Points
99th Command Centre

Gun Battery

U.S. Camp

Elsenborn Ridge

Farahilde Farm

Road to Elsenborn Ridge

Dugout Tanks

Jensit Pillboxes

Checkpoint

Erelsdell Farmhouse

AA Battery

Hinterberg
Keen to push our technology forward, we used the improved VFX systems in the Hinterberg Capture Point. Hinterberg is a forested area that was originally held by the U.S. Forces. The German Forces bombarded it with artillery and burnt it down, a key skirmish that forced the U.S. back to the Elsenborn Ridge. The Capture Point features a burnt forest, minimal supplies and defences, and utilises the landscape for a more natural cover experience.Supply Cache

Foxholes

Strategies
Elsenborn Ridge is a map that caters to a myriad of playstyles and strategies; attacking from South to North, Infantry squads fighting over the Fuel Depot Capture Point will get a chance to experience that close quarters combat feeling with danger lurking around every corner while vehicles will have to provide support at a safe distance. Moving further north, the map opens up to Hinterberg, a burnt down forest section that provides tricky terrain that requires both infantry and armoured vehicles to rely on using the natural landscape to their advantage. It’s here where the Sniper role also comes into its own, offering long distance opportunities down the rolling hills of Belgium. Next we have the Checkpoint, a roadblock which controls a key road in and out of the region. Here players get a varied mixture of gameplay, the open fields on the approach are a haven for armoured vehicle support, while the intricate web of hillside storage provides infantry with that close quarters gameplay. The changes in elevation of the rolling hills start to make their mark on the gameplay by providing Armour squads the ability to really open up their firepower capabilities Moving further north way out into the countryside we have Farahilde Farm, infantry squads will have to make tactical decisions when crossing the open fields to reach safety, the armour squads will have high visibility across the vicinity here to cause a lot of damage. And finally on the Northern part of the ridge we have Gun Battery, a heavily fortified dug-out section full of trenches that allow infantry squads to hunker down while the Armour squads emerge from the treeline ready to push through to victory.Weather System
The technical art team have been investigating the introduction of a dynamic weather system to Hell Let Loose, in particular a way to convey the weather that affected troops in Elsenborn Ridge. Historically they were subjected to freezing conditions and blizzards affecting visibility. We needed a system that could change throughout and be as unpredictable as the weather at that time to reflect these conditions. A set of VFX particles were created consisting of various intensities of snow. As we needed this configurable, we decided on a set of presets utilising data assets. These made it easy to drive the intensity of each level of snow. This meant we could tune each scenario easily in isolation. Each scenario includes parameters referenced from the vfx and lighting to allow us to tune the weather intensity and atmospherics. The VFX scenario was broken down into a set of presets;- Light snow
- Medium snow
- Heavy snow
- Blizzard snow
New Features
Freelook

Elsenborn Ridge Themed Front End Menu

Work In Progress
These PTE sessions are a way for you as a community to feedback on Hell Let Loose work in progress, which means we can look to implement your feedback before a patch or update is released. Although we can currently only hold public testing sessions on Steam, we encourage everyone to take part to be able to share feedback.Known Issues
For today’s session, there is a list of unfinished items/bugs that we’re aware of, including:- [EBR] Certain walls & snowbanks have misaligned collision.
- The Wool Greatcoat Winter Uniform has broken cloth physics.
- The Wool Greatcoat Winter Uniform fabric is changing shape when the user comes close to the player wearing it.
- The German commander body disappears in the Barracks when zoomed in and wearing the 6th Panzer uniform.
- The US Engineer when wearing the 16.0 Corps head displays with large black gaps over the face in the barracks.
- Machine gunners don’t sit central in the presentation window in the barracks when zoomed in.
- The US medic has 2 instances of the Refreshed Winter Uniform.
- Exiting Practice Range using Leave Server option will return the player to the deprecated War Room/Basic Training.
- [EBR] Pre-Placed German Luchs light tank fails to spawn at German HQ #01 on all US Offensive variants.
- [Freelook] Certain pieces of equipment can be used while aiming them with Freelook.
- [Freelook] Anti-tank weapons can be aimed with Freelook.
- [Freelook] Freelook remains active when entering ADS with weapons which apply a screen overlay.
- [Freelook] The user can “aim down sights” while actually looking away from their rifle with freelook.
- Minor collision issues.
- Texture issues.
- Minor asset misalignment issues.
- Performance issues.
- Visual effects throughout Elsenborn Ridge are still work in progress.