Quick Overview of the Key Changes on the Remagen Refresh
[p]This refresh focuses on improving the overall gameplay flow of the map while maintaining the core identity of Remagen as a tense and contested river crossing. Key improvements include:[/p]- [p]Updates to the Ludendorff Bridge, including widening and improved access to the gangways beneath.[/p][/*]
- [p]Additional river crossings to reduce the bridge bottleneck.[/p][/*]
- [p]Terrain adjustments to create more opportunities for airhead placements.[/p][/*]
- [p]Capture point improvements, including testing the bridge as the default middle capture point.[/p][/*]
Historical Update to Remagen
[p]One of the key discussion points we have seen following the refresh is the addition of pontoon bridges and their historical relevance.As part of the Remagen refresh, the historical date shown on the map has also been updated. The date displayed on both the loading screen and tactical map now reads 12 March 1945, replacing the previous date of 7 March 1945.[/p][p][/p][p][img src="https://26630753.fs1.hubspotusercontent-eu1.net/hubfs/26630753/Hell%20Let%20Loose/Dev%20Brief%20215/Dev%20Brief%20215%20-%20Loading%20Screen.jpg"][/img]Updated Loading Screen[/p][p][/p][p]This adjustment reflects the wider timeline of the battle and the operational use of pontoon bridges used by Allied forces to cross the Rhine. Historical references indicate these crossings were constructed by 11 March 1945, following the initial capture of the Ludendorff Bridge, and prior to the bridge’s collapse on 17 March 1945. Updating the in-game date allows the map to better represent this later stage of the Operation.[/p][p][/p][p][img src="https://26630753.fs1.hubspotusercontent-eu1.net/hubfs/26630753/Hell%20Let%20Loose/Dev%20Brief%20215/image-20260310-161628.png"][/img]A U.S. antiaircraft battery guards a pontoon bridge built by the 291st Engineer Combat Battalion. \[Source: The Bridge at Remagen by Victor Kamenir of Warfare History Network][/p][p][/p]
New Changes in the Experimental Branch
[p]Alongside continued testing of the Remagen refresh, tomorrow (Friday 13th March 2026) will see a brand new Experimental Branch build introduced, featuring a range of artillery and SPA changes that will be coming to the game in the next patch.These adjustments focus on improving balance, squad roles, and overall gameplay interactions around artillery systems.[/p][p][/p]
Feedback forms
- [p]Feedback Form: Hell Let Loose - Patch 19.1 – Fill in form[/p][/*]
- [p]Bug Form: Hell Let Loose - Patch 19.1 - Bug Form – Fill in form[/p][/*]
Artillery Gameplay Changes
[p]Several changes have been made to how artillery interacts with the wider resource and support systems in Hell Let Loose.[/p][p][/p][p]Artillery gameplay changes include:[/p]- [p]Artillery guns will now slowly generate ammunition when positioned near munitions nodes.[/p][list]
- [p]The current rate is one shell every 30 seconds affecting both HE and Smokes at the same time.[/p][/*]
- [p]The total can’t go above the normal cap of 50 HE and 35 Smoke.[/p][/*]
- [p]The Operator role can build an artillery gun anywhere in the first two sectors of their team’s side of the map.[/p][/*]
- [p]It can not shoot through walls.[/p][/*]
- [p]The cooldown between this placed artillery gun, and the versions found in HQs are shared.[/p][/*]
Artillery Squad Adjustments
[p]The artillery squad has received several updates to better define its role and responsibilities on the battlefield.[/p][p][/p][p]Artillery squad changes include:[/p]- [p]The Artillery Squad has seen a few name changes:[/p][list]
- [p]‘Artillery Engineer' role has been renamed to 'Operator'[/p][/*]
- [p]'Artillery Support’ has been renamed to 'Gunner’[/p][/*]
- [p]This kill sharing applies to all members of the artillery squad.[/p][/*]
- [p]This only works with the Static Artillery gun and the primary gun of the SPA, infantry weapons and the MGs of SPAs don’t count for this.[/p][/*]
- [p]The Observer has had it’s sidearm removed from the first loadout.[/p][/*]
- [p]Their AP mine has been moved from the first loadout to the second loadout.[/p][/*]
- [p]The default bolt-action rifle of the Soviet artillery squad (for arty support and arty engineer) has been changed to the Mosin Nagant M38[/p][/*]
- [p]They can no longer build barbed wire and bunkers. These felt too powerful to be included in the kit and instead should be a strength of the regular Engineer role[/p][/*]
Self-Propelled Artillery (SPA) Changes
[p]Self-Propelled Artillery vehicles have also received several improvements designed to make them feel more distinct and effective.[/p][p][/p][p]SPA changes include:[/p]- [p]SPA vehicles can now move and fire while travelling at first gear speeds or slower. They will not be able to fire while moving faster than this.[/p][/*]
- [p]Adjustments to SPA firing behaviour so that rounds now travel more directly toward their target.[/p][/*]
- [p]The range calculation has also been corrected, meaning raising the barrel now increases range as expected. This should also reduce instances where shells followed unnatural trajectories.[/p][list]
- [p]Players can still elevate the barrel beyond the calculated range to compensate for terrain elevation differences.[/p][/*]
- [p]The full stats tables will be added to the Patch 19.1 Changelog.[/p][/*]
Join Our Organised Experimental Branch Playtest
[p]To help gather more gameplay feedback, we will be hosting an organised Experimental Branch playtest session on Friday after the Experimental Branch update goes live.[/p][p][/p][p][img src="https://26630753.fs1.hubspotusercontent-eu1.net/hubfs/26630753/Hell%20Let%20Loose/Dev%20Brief%20215/Landscape%20PTE.png"][/img][/p][p]This session will be hosted by Community Manager Ben B live on the Hell Let Loose Official Twitch channel, where we will be playing matches on the Experimental Branch alongside members of the development team and the community.[/p][p][/p][p]Playtest Start Time: Friday 13 March 2026[/p]- [p]10:00 PST[/p][/*]
- [p]13:00 EST[/p][/*]
- [p]17:00 GMT[/p][/*]
- [p]18:00 CET[/p][/*]
- [p]04:00 AEST (next day)[/p][/*]
Feedback forms
- [p]Feedback Form: Hell Let Loose - Patch 19.1 – Fill in form[/p][/*]
- [p]Bug Form: Hell Let Loose - Patch 19.1 - Bug Form – Fill in form[/p][/*]
