Speaking of navigating your city more easily, something we know has been highly requested, we've also added the ability to navigate to any building in your city by simply double clicking them in the Building Overview Panel.
[/p][p]You can read the full changelog further down below. [/p][p][/p]
Official Wiki
[p]On a separate note, have you seen the official Kaiserpunk wiki? Check it out here for useful information to assist you in the game. It’s constantly being expanded, so let us know if there’s something in particular you’d like to learn more about - or feel free to add it yourself, since it’s open to everyone. [/p][p][/p][p]If you unfortunately happen to encounter any bugs, please help us by reporting them to kaiserpunk_support@overseer-publishing.com"" target="_blank">kaiserpunk_support@overseer-publishing.com so we can act on them as fast and efficiently as possible. We hope you’ll enjoy this update and stay tuned for more news and updates in the future.- The Overseer Team
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Full changelog - 1.01.009
- [p]Added a new Resource panel to the HUD that allows you to keep track of resources while you’re in the City Building view.[/p][/*]
- [p]Added the Production overview toggle on the bottom of the HUD (or shortcut). Activating this displays the icon of the production output resource of all production buildings in the main view[/p][/*]
- [p]Double clicking on a building in the Building Overview Panel now take you to the building in the City building view and selects the building automatically[/p][/*]
- [p]Added Steam Cloud Saves support[/p][/*]
- [p]Saved games can now be deleted in the main menu Load game panel (which also deletes them from the Cloud)[/p][/*]
- [p]The descriptive info for regular depot transporters (Trucks) and Production Chain specific transporters (Cargo Trikes) is now properly separated to distinguish them more easily[/p][/*]
- [p]The Warehouse info tab now shows the max limits per resource category[/p][/*]
- [p]The Upgrade / Repair tool is now called simply Repair tool[/p][/*]
- [p]Added a number of tooltips to the Difficulty panel when starting a new game[/p][/*]
- [p]Fixed an issue with the tooltip for the Development breakthrough highlight box in the Development Overview Panel[/p][/*]
- [p]Fixed a number of text formatting errors in the Financial Overview Panel[/p][/*]
- [p]Fixed a number of selection/highlight errors in the Population panel so you can no longer highlight invisible UI elements[/p][/*]
- [p]Cleaned up the Development panel, removing double entries[/p][/*]
- [p]Greatly increased resource gain from regions making region acquisitions much more rewarding[/p][p][/p][/*]