News Liste Kaiserpunk

Patch 1.01.020 - Holiday Performance Update
Kaiserpunk
1 Tag 17:20 Community Announcements
[p]Season’s greetings, Governors! [/p][p]As mentioned in our latest dev log, we had one more update planned before the holidays - and here it is. While we continue work on the larger warfare updates, we’ve also managed to implement some significant optimizations. These should result in performance improvements across the board, with especially noticeable gains in larger cities and on higher-spec hardware. For players with lower spec hardware, the impact of lowering Texture Quality settings will now make a bigger difference and might also help prevent stability issues in some cases. 
[/p][p]There are also a number of additional fixes and changes included in this patch. Notable highlights include a new infoview filter that highlights buildings' condition showing if it’s damaged - something that’s been widely requested by the community. We’ve also reduced deployment times for all military units, as well as decreased the cooldown for naval units by 50%.
[/p][p]Finally, we’ve added new layout options for all basic utility buildings. These allow you to change where the entrance is located within the 2×2 footprint, making it easier to fit them snugly into your sprawling cities. 
[/p][p]We wish you all a happy Holiday! [/p][p]- The Overseer Team[/p][p][/p]

Changelog

  • [p]Multiple performance improvements[/p][list]
  • [p]Should be especially notable on higher spec machines[/p][/*]
  • [p]Day/Night emissive lights on building windows reworked[/p][/*]
  • [p]Lowering settings on Texture Quality now has a greater impact on GPU memory usage and should greatly improve experience for players with lower spec hardware[/p][/*]
  • [p]Building retexturing and remodeling for improved performance and greater level of quality[/p][/*]
  • [p]Reduced draw calls on buildings for reduced GPU workload[/p][/*]
  • [p]Overhauled the number of individual (sub)objects each building is made of to reduce CPU workload[/p][/*]
  • [p]Greatly optimized shadows rendering[/p][/*]
  • [p]Multiple changes to terrain to improve performance[/p][/*]
  • [p]Optimized water shader[/p][/*]
  • [p]Rebalanced LOD levels for both better visuals and performance[/p][/*]
  • [p]Assets in blueprint mode heavily optimized[/p][/*]
  • [p]Improved the responsiveness when placing or copying buildings[/p][/*]
[/*][*][p]Added a new infoview filter under Services named “Condition” that highlights inoperable buildings[/p][/*][*][p]Navy unit cooldown reduced by 50%[/p][/*][*][p]Base deployment time for all military units reduced by 50%[/p][/*][*][p]Fixed multiple minor tooltip issues[/p][/*][*][p]Fixed an issue where the Production Overview button wouldn’t register the first click and you’d need to click it again[/p][/*][*][p]Fixed a few cases of missing strings[/p][/*][*][p]Multiple translation fixes for all languages including a few cases where strings would show up in English instead of the language chosen.[/p][/*][*][p]Icons over buildings indicating building issues have been enlarged. [/p][/*][*][p]Road tooltips now show all cost and upkeep uniformly[/p][/*][*][p]Both Asphalt and Concrete roads now have a Cash cost in addition to their upkeep.[/p][/*][*][p]Camera move speed option can now be increased higher than +200%[/p][/*][*][p]Tooltip added to the Withdraw option in the Combat HUD[/p][/*][*][p]Additional layout options for basic utility buildings (alternating which side the entrance is on. This applies to the following buildings: [/p]
  • [p]Windmill[/p][/*]
  • [p]Water Tower[/p][/*]
  • [p]Large Water Tower[/p][/*]
  • [p]Power Substation[/p][/*]
  • [p]Large Power Station. [/p][/*]
[/*][*][p]The Prison now requires 15m3 water to operate[/p][/*][*][p]The last button in the New Game flow now says “Start New Game” instead of “Continue” so players know that the game will load past this stage. [/p][/*][*][p]The full screen Stock Overview Panel is renamed to “Inventory” to help distinguish it from the small Resource Overview Panel accessed through the City Builder HUD. [/p][/*][*][p]UI can now be toggled on/off using the ‘F1’ key for the ability to capture scenic screenshots or videos[/p]
  • [p]While this has been tested, please use caution as it might still cause unexpected issues under potential edge cases[/p][/*]
[/*][/list]
Logo for Kaiserpunk
Release:21.03.2025 Genre: Strategie Entwickler: Overseer Games Vertrieb: Overseer Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Patch 1.01.020 - Holiday Performance Update
Kaiserpunk
1 Tag 17:20 Community Announcements
Dev Diary 16 - Warfare & The Future
Kaiserpunk
04.12.25 13:57 Community Announcements
Hotfix - 1.01.017
Kaiserpunk
29.10.25 10:38 Community Announcements
Patch 1.01.016 - New Infoview Update
Kaiserpunk
27.10.25 14:07 Community Announcements
City Builder Info View: We Want Player Input!
Kaiserpunk
09.10.25 14:28 Community Announcements
Hotfix - 1.01.010
Kaiserpunk
11.09.25 11:53 Community Announcements
Patch 1.01.009 - New UI/UX Update
Kaiserpunk
10.09.25 13:07 Community Announcements
Kaiserpunk in TactiCon 2025
Kaiserpunk
17.07.25 17:03 Community Announcements
Patch 1.01.007 - More Performance & Turkish Translations Update
Kaiserpunk
26.06.25 14:13 Community Announcements
Patch 1.01.001 - Major Performance & World Map Visuals Update
Kaiserpunk
14.05.25 16:13 Community Announcements
Patch 1.00.201 - Performance and Visuals
Kaiserpunk
28.04.25 16:28 Community Announcements
Big Performance Update
Kaiserpunk
10.04.25 16:05 Community Announcements
Patch Notes 1.00.005
Kaiserpunk
28.03.25 16:19 Community Announcements
10 Things I Wish I Knew Before Starting Kaiserpunk
Kaiserpunk
27.03.25 12:47 Community Announcements
Patch 1.00.003
Kaiserpunk
24.03.25 16:30 Community Announcements
Kaiserpunk Going Forward
Kaiserpunk
23.03.25 21:56 Community Announcements
Release Stream Weekend
Kaiserpunk
22.03.25 12:34 Community Announcements
Kaiserpunk is OUT NOW!
Kaiserpunk
21.03.25 13:05 Community Announcements
Dev Diary 15 - Diplomacy & Trade
Kaiserpunk
20.03.25 18:19 Community Announcements
Dev Diary 14 - Armies & Supplies
Kaiserpunk
19.03.25 19:16 Community Announcements
Dev Diary 13 - Citizens & Development Panel
Kaiserpunk
18.03.25 18:00 Community Announcements
Dev Diary 12 - Essential City Building
Kaiserpunk
13.03.25 15:42 Community Announcements
Dev Diary #11 - Industries
Kaiserpunk
11.03.25 17:45 Community Announcements
Kaiserpunk Launches This Month + Warfare
Kaiserpunk
05.03.25 14:09 Community Announcements
Developer Stream - Gameplay Early Look
Kaiserpunk
04.03.25 15:51 Community Announcements
Dev Diary #9 - Grand City Building
Kaiserpunk
28.02.25 18:51 Community Announcements
The Origins of Kaiserpunk
Kaiserpunk
20.02.25 18:01 Community Announcements
Kaiserpunk participates in TGAGWCAGA 2024
Kaiserpunk
13.12.24 14:00 Community Announcements
Playtest 2 comes to an end
Kaiserpunk
03.12.24 18:08 Community Announcements
Kaiserpunk Playtest 2 kicked off!
Kaiserpunk
29.11.24 14:38 Community Announcements
Second Playtest of Kaiserpunk coming this week, Nov 29th – Dec 3rd
Kaiserpunk
26.11.24 09:57 Community Announcements
Games from Croatia steam event started - choose your discounts
Kaiserpunk
02.09.24 17:06 Community Announcements
Kaiserpunk is part of the 2024 Tiny Teams Steam Event!
Kaiserpunk
08.08.24 17:12 Community Announcements
Public Playtest concluded
Kaiserpunk
22.07.24 20:27 Community Announcements
First post-demo Playtest is now live, closing on July 22nd
Kaiserpunk
20.07.24 08:18 Community Announcements
First post-demo Playtest is now live, closing on July 22nd
Kaiserpunk
20.07.24 08:08 Community Announcements
First post-Next Fest Playtest applications opened
Kaiserpunk
16.07.24 13:31 Community Announcements
Words aren't enough, but THANK YOU!
Kaiserpunk
17.06.24 16:46 Community Announcements
Demo update No.5 is live!
Kaiserpunk
13.06.24 15:24 Community Announcements
Fourth demo update, let’s get ready for Next Fest!
Kaiserpunk
10.06.24 14:12 Community Announcements
Quick third demo update, Sunday edition
Kaiserpunk
09.06.24 10:14 Community Announcements
We're back - and we have second demo update in the bag!
Kaiserpunk
07.06.24 17:24 Community Announcements
First demo update is served!
Kaiserpunk
05.06.24 14:23 Community Announcements
Kaiserpunk free demo is here!
Kaiserpunk
03.06.24 14:55 Community Announcements
Stories in Kaiserpunk
Kaiserpunk
31.05.24 16:52 Community Announcements
Kaiserpunk demo arrives on June 3rd !
Kaiserpunk
23.05.24 14:10 Community Announcements
First gameplay / feature overview video is now live!
Kaiserpunk
23.04.24 17:36 Community Announcements
20th Century Snapshots: Attention captain, Dreadnought ahead!
Kaiserpunk
03.03.24 14:46 Community Announcements
20th Century Snapshots, part 2
Kaiserpunk
25.02.24 15:58 Community Announcements
20th Century Snapshots
Kaiserpunk
18.02.24 14:44 Community Announcements
Kaiserpunk city builder - grand strategy hybrid announced
Kaiserpunk
15.11.23 15:08 Community Announcements