[/p][p]There are also a number of additional fixes and changes included in this patch. Notable highlights include a new infoview filter that highlights buildings' condition showing if it’s damaged - something that’s been widely requested by the community. We’ve also reduced deployment times for all military units, as well as decreased the cooldown for naval units by 50%.
[/p][p]Finally, we’ve added new layout options for all basic utility buildings. These allow you to change where the entrance is located within the 2×2 footprint, making it easier to fit them snugly into your sprawling cities.
[/p][p]We wish you all a happy Holiday! [/p][p]- The Overseer Team[/p][p][/p]
Changelog
- [p]Multiple performance improvements[/p][list]
- [p]Should be especially notable on higher spec machines[/p][/*]
- [p]Day/Night emissive lights on building windows reworked[/p][/*]
- [p]Lowering settings on Texture Quality now has a greater impact on GPU memory usage and should greatly improve experience for players with lower spec hardware[/p][/*]
- [p]Building retexturing and remodeling for improved performance and greater level of quality[/p][/*]
- [p]Reduced draw calls on buildings for reduced GPU workload[/p][/*]
- [p]Overhauled the number of individual (sub)objects each building is made of to reduce CPU workload[/p][/*]
- [p]Greatly optimized shadows rendering[/p][/*]
- [p]Multiple changes to terrain to improve performance[/p][/*]
- [p]Optimized water shader[/p][/*]
- [p]Rebalanced LOD levels for both better visuals and performance[/p][/*]
- [p]Assets in blueprint mode heavily optimized[/p][/*]
- [p]Improved the responsiveness when placing or copying buildings[/p][/*]
- [p]Windmill[/p][/*]
- [p]Water Tower[/p][/*]
- [p]Large Water Tower[/p][/*]
- [p]Power Substation[/p][/*]
- [p]Large Power Station. [/p][/*]
- [p]While this has been tested, please use caution as it might still cause unexpected issues under potential edge cases[/p][/*]
