News Liste Lost Eidolons: Veil of the Witch

Winter Update Patch Notes (12/16/2024)
Lost Eidolons: Veil of the Witch
17.12.24 01:28 Community Announcements
Dear Tacticians,

It’s been over a month since we released Lost Eidolons: Veil of the Witch on Early Access! As you’ve seen, we’ve had a minor patch as well as some hotfixes to patch some game breaking issues.

Today, we bring you a bigger patch with focus on adjustments and changes based on player feedback and suggestions we’ve gotten during Early Access so far! We are even introducing a new feature, the beta version of God Mode, which you can learn more about below.

Patch Schedule


PT: 6 PM, December 16, 2024
ET: 9 PM, December 16, 2024
CET: 3 AM, December 17, 2024
KST: 11 AM, December 17, 2024

Here are the changes within version 0.07.011 that we’ve made to the game:

New Content / Features


  • Implemented the new God Mode (beta) difficulty setting, reducing incoming damage from enemies for a more accessible gameplay experience [list]
  • Added a tutorial to explain this mode
  • Can change this setting within non-battle paths
[*]Introduced a new status effect, Confusion, which is applied for one turn when all of a monster's weak points have been attacked. The status effect will:
  • Decrease physical and magical defenses by 10
  • Stop the enemy from counterattacking
[*]Added a new tab in the Records, allowing players to view expedition logs for each class of the player character separately [/list]

Changes / Improvements


  • Adjusted the balancing of Bernhardt by lowering the amount of his shield
  • Adjusted the balancing of certain mythic skills[list]
  • Increased the damage of the Tree of Life and Dead Reckoning skills
  • Increased the number of enemies attacked to 6 and increased the number of turns marked by 1 when using the Shooting Spree skill
  • Adjusted the Radiant Refuge skill so that the caster also receives damage reduction and healing
[*]Improved all the Greater Blessing effects except for the Blade of Doom
  • Judgement of the Sages: Adjusted so that it reduces the cooldown of all magic spells by one
  • Guardian Spirit: Adjusted so that allies within a 2-tile radius of the unit will gain a shield with 20 temp HP
  • Axe of Woe: Adjusted so that enemies within a 1-tile radius of the target will take 20 damage
  • Hunter’s Dread: Adjusted so that enemies within a 1-tile radius of the unit will also take 20 damage
[*]Improved camera movement options
  • Added the ability to choose camera preference at the start of the game
  • Added the option for free movement when using WASD
  • Added the ability to rotate the camera with Q and E, in addition to the arrow keys
  • Added the ability to zoom in and out on the battlefield
[*]Added buttons to quickly navigate to the top or bottom of the Undo page
[*]Increased the stats of temporary allies when they join during Act 2 and Act 3 to better match the progression
[*]Adjusted the cost of rerolling relics depending on the number of relics offered
  • Rerolling 1 relic will cost 500 gold
  • Rerolling 3 relics will cost 1,000 gold
[*]Added an option to play battle animations at 4x speed, while keeping the 2x speed option available as well
[*]Created universal fixed hotkeys for battle actions, ensuring consistency across all characters
[*]Removed the Forked Road rewards page that appeared after battles
[*]Adjusted the "Threat Range" setting to persist across battles
  • Adjusted the "Threat Range" shortcut to appear at the bottom of the screen when a character is selected
  • Added the "Threat Range" option with the Combat section in the Gameplay settings
[*]Added a setting to toggle Easy Attack on or off, allowing attacks when clicking on an enemy
  • Added a tutorial to explain Easy Attacks
[*]Added a new tutorial describing the different rarity of skills when acquired (Common, Rare, Legendary, and Mythic)
[*]Included the duration of Blessings and Curses in their respective descriptions
[*]Adjusted the ending credits to only appear the first time you complete an expedition with a victory
[*]Added new illustrations that appear when returning to the Base Camp after successful expeditions
[*]Added an icon to indicate when no skills are available for use due to the cooldown period
[*]Changed the location of the cooldown icon within the in-game battle menu
[*]Increased the number of Sacred Embers received at the end of battles
  • Regular battles will reward 2 Sacred Embers
  • Sacred Ember Forked Road battles will reward 4-5 Sacred Embers
  • All boss battles will reward different amounts[list]
  • Act 1: 3, Act 2: 5, Act 3: 10
[/list][*]Decreased the price of Sacred Ember items within the Shop
[*]Added a reward of 10 Sacred Embers when unlocking the Altar of Fire
[*]Added a text description to indicate the option to toggle helmet visuals on or off
[*]Updated the description of stat cards to include how the stats were improved numerically
[*]Increased the visibility of objects within non-battle paths [*]Increased the requirement to unlock character promotion from 3 rune fragments to 4
[*]Adjusted the “Beyond the Veil” Steam achievement to also be obtained when re-encountering Sable after successfully completing an expedition on the first run
[*]Adjusted the effect of the Orb of Chaos relic so that on odd-numbered turns, only 3 (no longer 4) random stats of all allies are reduced by -5
[*]Adjusted some events to occur upon a shadow clone taking an action such as triggering a trap
[*]Improved the UI to show what the player needs to promote a character
[*]Improved the UI of skill cards to show that they can be flipped for more details
[*]Adjusted Blessings that trigger “when attacking” or “when hit” to also activate during counterattacks
[*]Adjusted the conversion ratios within the Alchemy Lab
  • Stardust Shard will now cost 10 Sacred Embers
  • Essence of Fire will now give 3 Stardust Shards
[*]Adjusted the skill description for Evie’s Radiance skill to better describe its limitations
[*]Added the ability to view Character Info and the Skill Codex within the skill upgrade screen when the player has the Jeweled Bookmark relic
[*]Replaced the player character illustration within the first flashback scene
[*]Added new sound effects to when:
  • Upgrading the store through Porter’s Wares
  • Receiving a reward after completing a challenge
[/list]

Bug Fixes


  • Fixed the initial positioning of the promotion menu when not playing in FHD
  • Fixed the skill text and cooldown counter to not overlap when playing in 1280x800
  • Fixed the issue where some Curses were applying different status effects than described
  • Fixed the Skill Primer shop item to interact correctly with the Silver Spectacles and Loaded Dice relics
  • Fixed any overlapping text due to using italics in Chinese
  • Fixed the options when coming across the temporary ally Aaron for a second time
  • Fixed the issue where Marco’s health did not decrease when failing a dice event
  • Fixed the issue where Elena’s Shooting Spree skill would consider the Ballista an enemy and cause the game to lock
  • Fixed the issue where the dice would continue rolling when pressing Esc during the event
  • Fixed the issue where all enemy threat range would disappear after skipping enemy’s turn
  • Fixed the positioning of the conversation options during a non-battle event
  • Fixed an issue with story progression when a defeated temporary ally reappears during an expedition for the second time
  • Fixed the rewards not being applied when the dice roll was successful during an ally non-battle event
  • Fixed the issue where Soraya would obtain partnership points with allies not within the party
  • Fixed the issue where Emile and Evie would converse within an expedition when Evie is not in the party
  • Fixed an issue where certain passives that apply the Shrouded Terrain effect under specific conditions would not activate when damage was received from a combat event
  • Fixed the issue where the “New” icon would not disappear within the Codex
  • Fixed the issue where the current gold display showed an incorrect value if the player purchased a Chest of Curses while holding the Box of Greed relic in possession
  • Fixed the issue where some mythic equipment skills could not be used by shadow clones
  • Fixed the issue where characters could not be promoted when the player character promotion was interacted with prior
  • Fixed the issue where Fellheart’s Shadow Brand would target objects
  • Fixed the issue where Fellheart would overlap with one his Shadow minions when the turn animation was skipped
  • Removed the “Horns Out” Challenge as the Behemoth map is currently not in the game
  • Removed tooltips that were not relevant to this version of the game
  • Fixed the issue where Elena’s Poisoned Trap+ would not disappear after the trap is triggered by an enemy
  • Fixed the dual-wielded weapons so that when attacking the last weak point of an enemy, the first attack will also be a critical hit
  • Fixed an issue where certain monsters did not play a sound upon death
  • Fixed the Vermilith’s skill and status text so that skills are active verbs and status effects are adjectives
  • Fixed an issue where the game hangs within the battle where monsters are being tamed
  • Fixed an issue where Bernhardt, equipped with the Tenacious Warrior passive, could still be stunned or put to sleep by traps
  • Fixed an issue where the game would not allow players to choose another key when the four directional keys were changed to a duplicated key within the Controls setting

Again, we would like to thank everyone for sharing all of your feedback and suggestions on how to make the game better! We’re so happy to continue developing games with our community and hope that you also feel like you’re making an impact!

We hope that you’ll continue to follow Lost Eidolons: Veil of the Witch as we work on adding new features and making improvements. Please continue to share your thoughts and feedback with us through our Steam discussion boards or our Discord server.

-ODS Team

DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/
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Release: Genre: Strategie-Rollenspiel Entwickler: Ocean Drive Studio, Inc. Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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