Patch Schedule
PT: 6 PM, December 16, 2024 ET: 9 PM, December 16, 2024 CET: 3 AM, December 17, 2024 KST: 11 AM, December 17, 2024 Here are the changes within version 0.07.011 that we’ve made to the game:New Content / Features
- Implemented the new God Mode (beta) difficulty setting, reducing incoming damage from enemies for a more accessible gameplay experience
[list]
- Added a tutorial to explain this mode
- Can change this setting within non-battle paths

- Decrease physical and magical defenses by 10
- Stop the enemy from counterattacking

Changes / Improvements
- Adjusted the balancing of Bernhardt by lowering the amount of his shield
- Adjusted the balancing of certain mythic skills[list]
- Increased the damage of the Tree of Life and Dead Reckoning skills
- Increased the number of enemies attacked to 6 and increased the number of turns marked by 1 when using the Shooting Spree skill
- Adjusted the Radiant Refuge skill so that the caster also receives damage reduction and healing
- Judgement of the Sages: Adjusted so that it reduces the cooldown of all magic spells by one
- Guardian Spirit: Adjusted so that allies within a 2-tile radius of the unit will gain a shield with 20 temp HP
- Axe of Woe: Adjusted so that enemies within a 1-tile radius of the target will take 20 damage
- Hunter’s Dread: Adjusted so that enemies within a 1-tile radius of the unit will also take 20 damage

- Rerolling 1 relic will cost 500 gold
- Rerolling 3 relics will cost 1,000 gold


- Added a tutorial to explain Easy Attacks

- Regular battles will reward 2 Sacred Embers
- Sacred Ember Forked Road battles will reward 4-5 Sacred Embers
- All boss battles will reward different amounts[list]
- Act 1: 3, Act 2: 5, Act 3: 10



- Stardust Shard will now cost 10 Sacred Embers
- Essence of Fire will now give 3 Stardust Shards
- Upgrading the store through Porter’s Wares
- Receiving a reward after completing a challenge
Bug Fixes
- Fixed the initial positioning of the promotion menu when not playing in FHD
- Fixed the skill text and cooldown counter to not overlap when playing in 1280x800
- Fixed the issue where some Curses were applying different status effects than described
- Fixed the Skill Primer shop item to interact correctly with the Silver Spectacles and Loaded Dice relics
- Fixed any overlapping text due to using italics in Chinese
- Fixed the options when coming across the temporary ally Aaron for a second time
- Fixed the issue where Marco’s health did not decrease when failing a dice event
- Fixed the issue where Elena’s Shooting Spree skill would consider the Ballista an enemy and cause the game to lock
- Fixed the issue where the dice would continue rolling when pressing Esc during the event
- Fixed the issue where all enemy threat range would disappear after skipping enemy’s turn
- Fixed the positioning of the conversation options during a non-battle event
- Fixed an issue with story progression when a defeated temporary ally reappears during an expedition for the second time
- Fixed the rewards not being applied when the dice roll was successful during an ally non-battle event
- Fixed the issue where Soraya would obtain partnership points with allies not within the party
- Fixed the issue where Emile and Evie would converse within an expedition when Evie is not in the party
- Fixed an issue where certain passives that apply the Shrouded Terrain effect under specific conditions would not activate when damage was received from a combat event
- Fixed the issue where the “New” icon would not disappear within the Codex
- Fixed the issue where the current gold display showed an incorrect value if the player purchased a Chest of Curses while holding the Box of Greed relic in possession
- Fixed the issue where some mythic equipment skills could not be used by shadow clones
- Fixed the issue where characters could not be promoted when the player character promotion was interacted with prior
- Fixed the issue where Fellheart’s Shadow Brand would target objects
- Fixed the issue where Fellheart would overlap with one his Shadow minions when the turn animation was skipped
- Removed the “Horns Out” Challenge as the Behemoth map is currently not in the game
- Removed tooltips that were not relevant to this version of the game
- Fixed the issue where Elena’s Poisoned Trap+ would not disappear after the trap is triggered by an enemy
- Fixed the dual-wielded weapons so that when attacking the last weak point of an enemy, the first attack will also be a critical hit
- Fixed an issue where certain monsters did not play a sound upon death
- Fixed the Vermilith’s skill and status text so that skills are active verbs and status effects are adjectives
- Fixed an issue where the game hangs within the battle where monsters are being tamed
- Fixed an issue where Bernhardt, equipped with the Tenacious Warrior passive, could still be stunned or put to sleep by traps
- Fixed an issue where the game would not allow players to choose another key when the four directional keys were changed to a duplicated key within the Controls setting