News Liste Lost Eidolons: Veil of the Witch

Trials Patch is Available Now!
Lost Eidolons: Veil of the Witch
13.03.25 17:00 Community Announcements
Dear Tacticians,

The Trials Patch is live! Are you ready to face the challenge? To celebrate, we're joining Steam’s Spring Sale! If you've been waiting to dive into Veil of the Witch, now’s the perfect time to grab it at 20% off.

Now, let’s dive into the new updates in this patch!

Among all the feedback we’ve gotten during Early Access, there are two key points we wanted to address immediately: replayability and repetitiveness.

Since this game incorporates roguelite elements, a certain amount of repetition is inevitable. However, some of that I felt was the perception of the experience of many battles being a little too similar. I was especially interested in feedback from players who have played the game for a fair amount of time—and wish to continue playing—but find that the game stops being as engaging after a certain amount of progress.

So let’s take a look at a few of the changes in this update (of which there are many) that should help to address the situation! There are three major features I want to highlight today.

Raven’s Tower, where you can craft Accessories and set your Trial level

[olist]
[*]Trials (18 Optional Effects and 7 Levels)
  • Various Trial effects can be combined together to increase the game’s overall difficulty.
  • As the difficulty increases, enemies become stronger, but you also gain access to unique reward currencies.
  • Originally, there were only three stages of trials. We felt that wasn’t enough, so now it goes up to seven.
  • Activating all 18 trial effects will make the game extremely, extremely difficult. I attempted it myself and didn’t last very long.

[*]Accessories (19 Total)
  • As a reward for progressing while under the effects of a Trial, players can now craft Accessories that include new skills with new effects.
  • After it’s crafted, each accessory can also be upgraded one time.
  • Your party members can equip one accessory each.
  • Some accessories grant unique skills with a set number of uses.[list]
  • Initially, these skills had really specific restrictions, like “only usable once every such-and-such number of battles”. But we decided that wasn’t very fun, so now they all just have a fixed number of uses in general, allowing for more strategic and flexible gameplay.
[*]If used tactically, these Accessories can be game-changingly powerful.
[/list]
[*]Altar of Fire Upgrades (Further strengthening the effects of persistent upgrades)
  • To keep up with the added difficulty from Trials, we’ve added a new system to let players further enhance the upgrades available at the Altar of Fire.
  • All upgrades in the Altar of Fire can be enhanced with Sacred Embers.
  • After enhancing 30 upgrades, you’ll unlock the ability to slot one additional Greater Blessing.
[/olist]Trials are a feature that allows players to adjust the game’s difficulty to their preference. We encourage you to experiment with various Trial effects to find the difficulty level that suits you best. And if you enable them all, be prepared for the ultimate challenge.

There’s a lot of ways to alleviate repetitiveness in a game like this, and some of them take a bit longer than others. In this update, we focused on adding more challenges and new abilities, woven into another track of persistent unlockables.

For the official release, we’ll be adding additional maps, more variations to battles, new enemies, another entire Act, and more. We've listened to our community’s feedback and adjusted our development plans accordingly. This new content will be designed to enhance replayability and keep the experience fresh for our players. We will share more in detail as we continue to develop new content! Stay tuned for more!

Best regards,
Jinsang Kim

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