[The Vision for Lost Eidolons: Veil of the Witch]
Veil of the Witch is a spin-off, not a sequel, to the original Lost Eidolons. While we haven’t yet decided on developing a full sequel, we hope to showcase the future potential of the Lost Eidolons franchise with this spin-off. The vision for Lost Eidolons: Veil of the Witch is as follows:- Primary Goal: Offer strategic depth and enjoyment in grid-based turn-based combat.
- Second Goal: Provide faster character growth and quicker battles compared to other turn-based RPGs.
- Third Goal: Continuously deliver fresh experiences with each playthrough (expedition).
- Fourth Goal: Present a captivating story within the Lost Eidolons world.
[Our Development Journey up to Early Access]
Since introducing the project in September 2023, we’ve dedicated our efforts to development, testing, and refining the game based on player feedback. We held two internal tests in March and April 2024, followed by a Friends and Family test in May, and our first official closed beta in July. Each of these tests provided valuable feedback that guided improvements. We also hosted demo sessions at Gamescom in August and PAX West in September, and received additional insights from participants in Steam Next Fest this October. Throughout this journey, we gathered valuable feedback that we incorporated into the game, leading to steadily improving survey results. Notably, our scores for combat enjoyment and turn-based RPG satisfaction rose from the 7s to an impressive 8.57 and 8.91, respectively.#1 The Altar of Fire
One consistently received feedback was that the Altar of Fire’s upgrade options felt too simple and lacked impact. In response, we’ve modified the Altar of Fire as shown below and will continue updating it based on feedback.
#2 UI/UX Improvements
We’ve made extensive UI/UX improvements. Negative feedback significantly decreased since the closed beta, and we’ll continue to enhance quality-of-life improvements based on user feedback. For example, we are implementing quality-of-life improvements, such as enhancing the visibility of interactive objects below.
- Addition of an End Turn hotkey.
- Addition of a button to move back to the furthest point when using Undo
- Controller improvements at crossroads.
- Better explanations for stat points awarded upon leveling up.
- Improved display and visibility for character status effects.
- And more to come…