Evie’s Party Role

Acquiring Class Skills

Class Skills
Here’s a look at the skills a character like Evie will be using over the course of the game, and upgrades that can be unlocked for those skills. Healing Magic:- Healing Touch: Uses the power of Light to heal an ally.
- Hymn of Healing: Encompasses one ally in an aura of Light, greatly healing them.
- Binding Healing: Heals an ally with the power of light, while also restoring the caster for 70% of the total. ○ Can be upgraded to 100%.
- Healing Surge: At the start of the turn, if there is at least one ally adjacent, this unit regains up to 20% of max Health (caps at +20). ○ Can be upgraded to 30% with a healing cap of +30 HP.

- Radiant Arrow: Fires a holy arrow, inflicting Light damage on a single target.
- Holy Ward: Calls down the heavens, inflicting Light damage on a single foe. If the target is defeated by this ability, target tile and adjacent tiles become Sanctified ground for 2 turns. All allies standing within a Sanctuary regain +20 Health at the start of the turn. ○ Can be upgraded to a 3x3 area.
- Wrath Divine: Unleashes a burst of radiant power, inflicting Light damage on an enemy. If the target is a Fallen unit, it has a 50% chance of being destroyed instantly (excluding bosses and monsters). ○ Can be upgraded to a 75% chance.

- Purification: Channels the power of Light to cleanse all status effects on an ally, granting +15 Health for each effect removed. ○ Can be upgraded to +20.
- Tree of Life: Summons the Tree of Life for 2 turns. At the end of the Allied Turn, the Tree inflicts 10 damage on enemies in a 3x3 area. If an ally interacts with the tree, they recover 40 Health, and are cleansed of all harmful status effects. ○ Can be upgraded to a version with a 3-turn duration, 15 damage, a 5x5 area, and a +60 heal.
- Sacred Prayer: Channels the power of light to cleanse all status effects on the target and allies in a 1 tile radius, granting +15 Health for each effect removed. ○ Can be upgraded to a 2-tile radius and a +20 heal.
- Heaven's Call: Teleports a distant ally to an adjacent tile, and gives them +1 Movement for 1 turn. ○ Can be upgraded to +2 Movement.
- Divine Protection: Surrounds an ally with light, granting Divine Protection for 2 turns. When an incoming attack would reduce a unit with Divine Protection to 0 Health, the damage is negated, and they instead regain 30% of max Health. Effect only triggers once. ○ Can be upgraded to a 3-turn duration and a 50% heal.

- Healing Aura: At the start of the turn, if there is at least one ally adjacent, this unit regains up to 20% of max Health (caps at +20). ○ Can be upgraded to +30% Health with a cap of +30 HP.
- Tranquility: When receiving a critical hit, reduces the final damage taken by 20% and doubles the healing amount of 'Healing Touch,' 'Hymn of Healing,' 'Bonded Healing,' and 'Wind of Healing' on the next use. ○ Can be upgraded to a 30% damage reduction.
- Radiance: When the amount recovered from a healing spell exceeds this unit's max Health, 50% of the surplus is converted to a Shield as temp HP. ○ Can be upgraded to 75%.
- Lightfooted: Decreases likelihood of being targeted by the enemy.
- Radiant Rage: Holy spells restore 50% of damage inflicted as Health. ○ Can be upgraded to 75%. ○ As a fun side note, this ability also triggers in response to Tree of Life’s damage-over-time effect, producing a very strong synergy.
- Divine Weapon: Imbues an equipped weapon with holy light, increasing physical attack Power by +5. If the target is a Fallen unit, Critical Hit is increased by +20. ○ Can be upgraded to a +8 boost and +30 Critical Hit.
- Second Wind: Dealing Physical Damage restores 50% of the total to all allies as Health. ○ Can be upgraded to 75%.
- Decisive Strike: Whenever this unit lands a Critical Hit on an enemy, their next Combat Skill or Spell does not trigger a cooldown.


Enhancement of Equipment and Acquisition of Powerful Equipment Skills
In Veil of the Witch, characters equip main weapons, secondary weapons, and armor. As mentioned, Evie uses a tome as her main weapon, a sword and shield as secondary weapons, and wears cloth armor. These items can be upgraded to better versions in the course of gameplay. During battle, defeating enemies yields special items, including Enhancing Stones of various grades. After the battle, players can attach up to three Enhancing Stones to a specific piece of equipment for party characters, boosting their stats and sometimes unlocking unique skills. Combining these enhancements with class skills allows players to gain a significant advantage over enemies in battles.