In a previous game I worked on, attacks could completely miss due to random chance (similar to how misses happen in Fire Emblem). However, as a player, I noticed that the frustration of missing an attack often outweighed the satisfaction of seeing an enemy miss. To address this, I introduced the concept of [b]Guard[/b]. Instead of an attack missing entirely, Guard allows you to mitigate the damage, ensuring that your efforts aren’t entirely wasted.
The mechanics of Evasion (Miss) and Accuracy are replaced by [b]Guard[/b] and [b]Hit[/b]. Here's how it works:
- [b]Guard[/b] is your character's ability to reduce damage from an enemy's attack. For example, if your Guard stat is 50, you have a 50% chance to block or reduce the damage.
- [b]Hit[/b] is the enemy's ability to bypass your Guard.
- If your Guard is 51 and the enemy's Hit is 40, your effective Guard chance is [b]11%[/b].
- Your chance of landing a Critical Hit is your [b]Critical[/b] stat minus the enemy’s [b]Critical Defense[/b] stat.
- For example, if your Critical stat is 63 and the enemy’s Critical Defense is 51, your chance of landing a Critical Hit is [b]12%[/b].
