
Full Change Log:
Critical Fix
- Fixed a bug causing the local server to not launch when it could not register with Steam. This prevented some players, especially in China, from starting games (both single-player and multiplayer).
Balancing Changes
- Pz.Kpfw. II Flamm Ausf. A "Flamingo": A 10-second cooldown has been added for reusing smoke grenade launchers.
- FOG Flamethrowers (including those mounted on the T-34): [list]
- Flamethrower range was reduced from 70 to 60 meters.
- Reduced damage against medium and heavy armored vehicles.
UI
- Fixed a rare bug that caused game loading to stop.
- Improved the responsiveness of the selected unit panel.
- The hotkey for direct control by holding a button (default: CTRL) is now rebindable.
Mod Support
- The game will insist on adjusting mod order if mods are enabled but set in the wrong order.
- The default_disabled flag is now ignored in the .info file—all packages are disabled by default (except those with the activate_always flag).
- Some resources related to humans and their animations have been moved to a different .pak file.
Editor
- Disabled recalculation of SceneExplorer lists after loading a map and when changing screen resolution.
- Clearing the road list now works correctly.
General Fixes
- Fixed a rare crash that could happen when dropping items.
- Fixed damage calculations for units removed from the map.
- Fixed loading of infantry units without suppression parameters.
- Fixed a vulnerability that allowed direct control of airstrike planes.
- Fixed a bug which allowed the M4A4 Crocodile to continue using the flamethrower with a broken fuel trailer.
- Anti-tank hedgehog debris no longer bounces when dismantled.
- Fixed an issue where all grass could suddenly rotate in the same direction upon location loading.
- Optimized the fuel tank explosion effect.
- Fixed the exhaust effect position for the KV-85 tank.
- Fixed the model of a destroyed KV-1S tank.
- Minor fixes in the "Death from Above" mission.
