
Physically Based Rendering, materials, and textures
Thanks to this technology and fast internal mathematical calculations, we can now render objects in the game more realistically by simulating the real-time flow of light.



Updated Water and Aquatic Spaces
As we mentioned in the previous article, we managed to implement various graphical improvements related to all water spaces and for modders, a complete set of tools to edit them with. Now, any mod creator can change almost everything related to water using a convenient internal "brush," which is capable of drawing any water spaces without struggling with the original, quite cumbersome and difficult to use tools all long-time GEM engine modders are familiar with. Also, we have added more water-related settings: for example, you can change the wave size, clarity level, flow speed, direction, color, and much more exactly to your liking. You can even give the river a unique flow route, taking into account all the irregularities and bends of the landscape.