



Full Changelog:
Main
- Additional achievements have been added, for completing various challenges or exploring the map in missions (Complete a bonus task, find something in a mission, destroy a non-essential enemy, etc.).
- Added an option to remove/set FPS limit.
Stability
- Fixed a rare crash when moving a medic with a wounded soldier to the rear.
- Fixed a crash when attacking with a lost weapon.
- Additional error message output in case of DirectX device loss.
- Fixed a crash when playing broken audio files in mod [ACE] Voice lines.
UI
- Certain options from the GAME section have been moved to a new INTERFACE section for easier navigation in the multitude of settings.
- Settings for work packages have been moved from the GAME section to PACKAGE.
Competitive Setting
- The number of armored Willies in slots has been reduced from 5 to 4.
- Pz 4 F2: Health increased and sandbags for reinforcement added.
- Crab minesweeper flail tank: Slightly increased health, added an incendiary projectile.
- OT-34: Added armor-piercing projectile.
- Rebalanced the penalty for grenade launcher proficiency: Now non-specialists do not suffer a range penalty against AI, but accuracy, including AI, is significantly increased.
- Added damage to light vehicles when ramming massive guns.
Realistic Setting
- Increased anti-tank rifle damage against light vehicles.
- Wooden bunker construction time doubled (120s with 5 engineers) and tower construction time increased (80 seconds with 5 engineers).
- Increased seismic damage to trenches. Now a trench should be filled in with the first hit of 85mm+ HE round, and with the second hit of 75mm HE round.
- Fixed inventory disappearance for destroyed tanks without an explosion or ammo rack fire.
- Decreased armor penetration at medium and long distances
- Added a hint about a damaged hull when hovering over a vehicle with a damaged hull.
- Visor rework to increase unit detection range.
- Increased damage from 75mm+ HE rounds to static guns.
- Reduced engine durability of car vehicles.
- Reduced machine gun damage at close range and medium distance.
- Reduced maximum zeroing value for howitzers. Spotter bonus reduced.
Classic Mode
- Slightly reduced the cost of top-tier heavy tanks.
- Increased the price of top-tier AT guns.
- Increased the price and timer of mortars, AT guns.
- In the Sturmpioniere Infantry squad, the commander with a signal pistol is replaced by a sapper.
- Increased victory point gain for capturing territory along the initial front line.
Models
- Fixed display of leading rollers on pz38t.
- Adjusted visors on sturmboot42 boat.
Miscellaneous
- In the editor, obstacles now scale with objects.
- AI will no longer move players' infantry in trenches while they are using direct control.
Maps, Missions
- Updated the Dead River map: Added 2 bridges and more large rocks for armored vehicle cover.
- Improved certain map models of Port (columns, crates, fences, water tower, loading crane).
- Improved textures and materials of rail and railroad props models.
- Updated "Overcoming Difficulties" map of the Soviet campaign.
- Removed extra crates from missions "Through the Snow" and "Scorched Earth".
- Minor improvements in the mission "Towards Freedom".
- Changed placement of defenders in the map "Death Valley".
- Minor fixes on the maps "Hunt", "Chapel".
- Road improvements in maps "Airfield", "Champagne".
Conquest
- Outskirts, Coast, Sawmill, Port, and Checkpoints can now be defended in Frontline Defense mode.
