Greetings, Commanders!
The first major update for Men of War II that [url=https://store.steampowered.com/news/app/1128860/view/4188988499354698099]we have promised[/url] is coming tomorrow, [b]May 21st at 8:00 AM CEST (23:00 PT)[/b]. We ask for your patience while it's being deployed, as it will require [b]turning off multiplayer servers for about an hour[/b]. However, this will only affect multiplayer and [b]you will be able to play all the single-player campaigns during this time[/b].
Highlights of the update:
- Reduced server wait times
- Fixes to several crashes reported by users
- Increased AFK timeout limit
- Fixes to the flow of several missions
- Additional button slot in the central hotbar
- Improved visuals for various maps in the game
- Design and animation improvements for various unit and weapon models
- Localization fixes
Major Modding Update Coming This Week
[b]We also have big news for our modding community[/b] – the Team at Best Way is preparing [b]a major update of the modding tools in Men of War II[/b], which we plan to release [b]in the coming days[/b]. We can’t wait to share all the details with you! Even more updates and patches are already in the works, introducing various bug fixes and technical improvements we will announce soon; as well as the offline mode for single-player and other highly requested features. All this is only possible thanks to you, our awesome community, and the excellent feedback you provide to us - please continue doing so either here in [url=https://steamcommunity.com/app/1128860/discussions/]Steam Discussions[/url], or better yet, join the conversation on the [url=https://discord.com/invite/menofwarii]Official Men of War II Discord Server[/url]. And if you are enjoying the game, please, support it by [url=https://store.steampowered.com/app/1128860/Men_of_War_II/#app_reviews_hash]leaving a review here on Steam[/url].Full Change Log:
Servers
- Reduced player connection time on login.
- Increased AFK timeout duration by one minute before kicking the player from the match.
General fixes
- Fixed a crash during mission loading.
- Fixed a rare crash that could occur after playing for an extended period (1 hour or more).
- Fixed the issue where the main.pak package wouldn't load due to modifications.
- Engineers would not dig if there was a shell crater in a destroyed trench.
- Sometimes tractors could move with deployed guns.
- Correctly set the position of objects immediately after they appear in multiplayer.
- Restored inventory viewing for destroyed vehicles.
Balance
- Reduced the probability of ammo explosion in the realism package.
- Increased shooting range in the mod example if the realism package is enabled.
- Fixed point scoring in "Tanks Only" mode on the Marle map.
- Fixed shooting range of the M1 Carbine.
- Adjusted bot behavior in flag capture mode.
Missions/Maps
- Fixed the flag issue in the "Rur Bastion" mission.
- Improved soldier behavior in the "Safe Route" mission.
- Fixed mission failure when destroying a Sherman in the "Safe Route" mission.
- Corrected sapper hint texts.
- Fixed triggering of the KV-1 story in the mission.
- Fixed incorrect setting of the enemy tankers' and artillerymen's nation in Conquest mode.
- Mortars in the training mission "Counter-Battery Fire" fired too frequently.
- Fixed errors found on the Falaise Pocket map.
- Corrected training maps.
- Fixed issues on the Crossroad map.
Improved visuals in the following campaign maps:
- Bobruisk
- Minsk
- Vitebsk
- Vanguard
- Bunker
- Bridgehead
- Before the Storm
- Storm Fel
- Dagger Strike
- Outpost
Improved visuals in the following multiplayer maps:
- Suburb
- Chepel
- Town
- Airfield
- Winter Crossroad
Editor
- The 'map' debug in the editor now shows terrain height.
- Added 'include_inactive_linked' option for the 'all' selector.
- Fixed mission logic in "mod_example."
- Updated maps in the "mod_example" package.
UI
- Menu UI: Fixed overlapping elements in the battle list.
- Combat UI: Disabled boarding icons above vehicles that cannot be boarded according to the scenario.
- Combat UI: Added one more slot to the central button block.
Models
- Redesigned the flare gun ammo model.
- Fixed seating positions and animations on some vehicles.
- Corrected path obstacles on the mounts of some guns.
- Improved textures of some slopes.
- Added desert camouflages for the T34 flamethrower tank, M1 anti-aircraft gun, and Soviet captured Pz3f.
- Fixed the deployment animation of the Browning M2 and MG34.
- Corrected the destruction of the Windmill.
Music / Sound
- Improved the main theme track of the game.
- Removed placeholder Russian voiceover in the "Counter-Battery Fire" training mission.
Localization
- The Self-Destruct button has been renamed to prevent soldiers from being disembarked by mistake.
- Minor fixes in Polish localization.
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