
Full Changelog:
General Fixes
- Fixed a crash in rendering.
- Increased speed of game loading.
- Fixed an issue with Inventory - the key modifiers CTRL (one pack of items) and SHIFT (one item) now work when dragging or RMB-clicking items.
- Fixed an issue with Inventory - Items no longer break the Inventory if there is no space for them.
Gameplay Mechanics
- Fixed a bug where smoke and signal grenades did not activate when hitting certain buildings and fortifications.
- Corrected damage recording in statistics for kills with an artillery strike called by signal grenades.
- Allied forces now consider occupied machine guns and observation towers when pathfinding.
- Redesigned the accounting of firing radius for soldiers with bazookas.
UI
- Fixed an error message delivery issue - previously, an error message in the match was issued only after the match was canceled.
- Adjusted the map size in Conquest on ultra-wide 32:9 monitors — now it should be possible to drag a battalion from one location to another, as previously, on such monitors, both locations did not fit on one screen vertically.
Editor
- Added a new section, Scene Explorer + Layers, for quick object search on the map and for quick enabling/disabling visibility and selection during editing - for example, you can disable all grass and prohibit selection of boxes.
- It is now possible to work with the entire scene or with individual selections of objects.
- Redesigned Foliage - Generate - now the brush will collect only within the selection, not across the entire scene.
- Added several standard brushes for the Foliage tool in the editor.
Missions
- Fixed pathfinding for the ship in the "Brest" mission.
- Fixed achievement acquisition when completing the "Ambush" mission on HARD difficulty.
