
Full Changelog:
- Now, if there is any problem with the local game, the player will immediately receive a message about the error that has occurred; there will be no need to wait until the interface closes the game due to a timeout.
- Matchmaking for "Classic" mode now uses the "Assault Zones" mode to better align with the traditional series experience.
- Initial camera stuttering in battles has been significantly reduced.
- The ability to send commands on behalf of another player in multiplayer has been disabled.
Mod Editor Enhancements
- New Tool - Foliage: A new Foliage tool has been added to the editor, allowing custom brush creation from objects to paint maps.
- Bullet Effects: Modders can now manage flying bullets and add various effects, such as Improved shrapnel shell functionality and Sound effects for flying mines (examples can be found in: main\scene\set\stuff\shell\bullet152.sr.rus.std.ammo and main\scene\set\stuff\reactive\mortar80.fg.ammo).
- Ammo Switching Logic: Modders can enable the classic logic of switching ammunition via reload in scene\at\initialize_scene.ssq (g_ammoTypeSwitchingCancelReload).
General and Combat Interface
- The icons of thrown grenades and dynamite no longer flicker and can be disabled along with the interface.
- Added the ability to show the player the reasons for the ban if some actions have become unavailable to him.
- Added additional achievements for players for completing campaigns, for causing damage to certain battalions or units and for destroying certain units by other specific units.
Graphic Updates and Improvements
- Various updates and improvements to the Port map
- Updated some road and stamp textures
- Added a new radio beacon model
- Added a new model of a coal container on the “Port” map
- Added new shell craters
- Explosion craters no longer overlap trenches
Miscellaneous Improvements
- A bug has been fixed due to which the multiple launch rocket system (MLRS) could fire simultaneously in different directions during a salvo.
- Fixed an issue that could prevent players from receiving certain achievements.
- Fixed replenishment of 152mm shrapnel shells.
- The aiming angles of the 81mm M1 mortar have been corrected.
- Fixed a bug due to which the camouflage status icon for the camouflage net was not displayed when installed on stationary machine guns.
- A bug due to which objects remained hanging in the air when digging a trench for equipment or a weapon has been fixed.
- The location of the visors on the German Sd.Kfz 7/1 half-track tractor has been corrected.
Overall Balance Changes
Armored Cars and APCs:
- Sd. Kfz. 251/16: Battalion slot units reduced from 5 to 4.
- Sd. Kfz. 221: Battle Rank reduced from 18 to 15.
- M2 Half-Tracks: Battle Rank increased from 45 to 50.
- Gaz-67B, Willys MB with Browning, and Kubelwagen with MG34: Dynamite added to inventory.
- Willys MB with Maxim: The remote mine was added to the inventory.
- Light Tanks:
- M3A1 Stuart: Battle Rank reduced from 24 to 22.
- Pz. Kpfw. 38 Ausf G: Battle Rank reduced from 30 to 24.
- LVT A(4): Battle Rank reduced from 40 to 30.
Medium Tanks:
- Pz. Kpfw. IV Ausf G: Battle Rank reduced from 61 to 60.
- Pz. Kpfw. IV Ausf H: Battle Rank reduced from 64 to 62.
- Panther A: Command points were reduced from 15 to 13, and Battle Rank was from 85 to 80.
- Panther G: Command points were reduced from 15 to 13, and the Battle Rank was 88 to 85.
- Sherman Jumbo 76W: Battle Rankreduced from 87 to 85.
- Sherman Calliope: Command points were reduced from 14 to 13, and Battle Rank was from 102 to 95.
Heavy Tanks:
- IS-1: Command points were reduced from 15 to 14, and Battle Rank were 105 to 100.
- IS-2 Mod. 1943: Command points were reduced from 17 to 16, and the Battle Rank was from 115 to 110.
- IS-2 Mod. 1944: Command points reduced from 18 to 17.
- IS-3: Command points reduced from 19 to 18.
- Konigstiger (Henschel Turret): Command points reduced from 19 to 18.
- Konigstiger (Porsche Turret): Command points reduced from 18 to 17.
- Super Pershing: Command points were reduced from 19 to 17, and the Battle Rank was 120 to 110.
Tank Destroyers:
- Marder 2 and Marder 3: Command points reduced from 7 to 6.
- Jagdpanzer IV: Command points were reduced from 8 to 7, and Battle Rank was 65 to 60.
- Stug IV Ausf F: Battle Rank reduced from 61 to 52.
- Stug III Ausf G: Command points reduced from 8 to 7, Battle Rank from 73 to 60.
- Stug IV Ausf G: Battle Rank reduced from 73 to 63.
- Nashorn: Command points reduced from 9 to 8.
- Jagdpanzer IV 70(V): Battle Rank reduced from 75 to 70.
- Jagdpanzer IV 70(V) “Wachter”: Battle Rank reduced from 77 to 72.
- Jagdpanther: Battle Rank reduced from 114 to 105.
- Jagdtiger: Command points were reduced from 16 to 15, and Battle Rank was 134 to 130.
- SU-85: Battle Rank reduced from 68 to 58.
- SU-100: Battle Rank reduced from 85 to 82.
- M1 (T48): Battle Rank reduced from 40 to 38.
- M10 "Wolverine": Battle Rank reduced from 60 to 55.
- M36 "Slugger": Battle Rank reduced from 78 to 75.
Self-Propelled Artillery:
- Bison: Battle Rank reduced from 58 to 54.
- Hummel: Command points were reduced from 9 to 8, and Battle Rank was from 70 to 67.
- Sturmtiger: Command points were reduced from 12 to 11, and the Battle Rank was 90 to 85.
- SU-152: Command points reduced from 12 to 11.
- M8: Command points reduced from 7 to 6.
- M7 "Priest": Command points reduced from 8 to 7.
- M12 "King Kong": Command points were reduced from 9 to 8, and the Battle Rank was 67.
- Towed Artillery:
- Field Howitzer Model 1909/30: Reload time reduced by 1 second.
- Heavy Howitzer MRS 18: Health increased from 250 to 350 due to its larger size compared to its counterparts.
Anti-Tank Guns:
- Pak 38: Battle Rank reduced from 26 to 25.
- Pak 40: Battle Rank reduced from 46 to 43.
- Pak 43: Battle Rank reduced from 58 to 55.
- Anti-Aircraft:
- Sd. Kfz. 251/17: Battle Rank reduced from 30 to 28.
- 61K: Battle Rank reduced from 34 to 30.
- ZSU-37: Battle Rank reduced from 34 to 32.
- Bofors: Battle Rank reduced from 37 to 32.
Basic Infantry:
- Regular Submachine Gunners: Battle Rank reduced from 6 to 5 per soldier.
- Veteran Submachine Gunners: Battle Rank reduced from 9 to 8 per soldier.
Realistic Settings
- The concussion time of a tank when penetrated by a cumulative projectile (including from grenades and RPGs) has been increased to 5 seconds
- Increased chance of turret components breaking
- Increased damage of autocannon anti-aircraft guns to aircraft
- For artillery, the maximum firing distance has been displayed in the form of a radius similar to the radius of grenade launchers
- Increased reload time for mortars by 1 second
- Increased spread on moving targets when firing from a mortar
- The time spent in light exposure for vehicles has been increased.
- Increased the rate of accumulation of general noise emitted from units, reduced the rate of noise reduction
- Increasing the required radius for noise reduction (from 15 to 50 meters)
