
Full Change Log:
Critical Fixes:
- AFK is no longer used in single-player mode (players will no longer be kicked out of single-player games for inactivity).
- Game pause and save functions now work in all game types if only one player is present.
- Fixed an issue causing the game to crash to the desktop when manipulating towers.
- Fixed an issue causing incorrect detection of unresponsive dedicated servers, leading to server crashes.
“Classic” Mode Changes:
- "Test" mode: All unit limits have been removed.
- "Front Line" mode: For the AI defensive units, accuracy and overall health was reduced by 50%.
“Realistic” Game Setting Changes:
- Increased fragmentation damage to infantry.
- Increased suppression time for infantry in trenches under autocannon fire.
- Improved accuracy of anti-tank rifles at a range of 80-100 meters.
- Increased component damage for armor-piercing shells.
Missions Fixes:
- "Operation Lüttich": Fixed a bug where some units were invincible. Additionally, the retreat zone has been refined.
- Historical campaign "Operation Overlord": Added the LVT1 amphibious vehicle to the tech tree.
- Fixed minor bugs in the missions “Vanguard”, “Funeral Alarm”, and “With Fire and Steel”.
- Fixed an issue where players might not receive rewards for completing one of the dynamic campaigns.
Interface Improvements:
- Fixed an issue causing the maximum territory control numbers to be cut off in the main combat interface.
- Fixed an issue causing the interface to not display upon loading a game after a mission failure/victory.
- Disabled the "Restart" and "Load" buttons in the mod editor's game menu.
- Fixed an issue where long chat messages would extend off the screen.
- Added images/artworks for some battalions.
- Added a special window with useful tips.
- Added the ability to scroll through the list of invited players in multiplayer mode.
- Refined and improved the "Vacate Slot" button functionality in custom lobby.
- Added an animation to the bell icon to highlight incoming team invitations.
Other Fixes and Improvements:
- Fixed an issue causing artillery spotters' flare not working when it hit a trench.
- Fixed the hatch on the KV-1 tank being always open.
- Added increased accuracy of each subsequent shot for sub-caliber ammunition.
- Disabled ammo resupply for unmanned vehicles.
- Fixed the sound for the GAZ-AA truck (supply).
- Fixed the battalion composition for a Soviet AI-controlled battalion, which could field German units instead.
- Fixed the armor value of the T-95 tank's command turret.
- The crew size for the T-34 minesweeper, Piper L-4 Grasshopper plane, and The Fieseler Fi 156 plane has been corrected.
- Fixed camera position after exiting first-person view.
- Rebuilt the shader cache for Linux/Steam Deck, fixing several crashes.
