Greetings, Commanders!
There is still a lot to talk about in Men of War II, as the developers are hard at work improving it based on all your feedback. So here we are with a weekly portion of news for you!
Update Incoming
Most importantly, we are finalizing a game update for next week. We will have full patch notes for you in a few days, but here are the most noteworthy highlights:- [b]Server infrastructure is being reinforced[/b] - you might have seen the effects of this as it is an ongoing process. It should already be much rarer to see units moving in "slow motion" than before.
- [b]Steam Achievements[/b] will be added.
- The issue preventing users from [b]rebinding the Pause key[/b] will be fixed.
- [b]Combat UI scaling[/b] will be added as an option in Settings.
- Infantry will be [b]undetectable after throwing a grenade[/b] in single-player missions.
- Infantry will [b]no longer automatically select a pistol[/b] if they have more powerful weapons in the inventory.
News from the Modding Scene
Modding is absolutely integral to the Men of War franchise, and we love the creative community forming around the game. Have you checked out the [url=https://steamcommunity.com/app/1128860/workshop/]Workshop[/url] yet? In only a few short weeks since release, there are talented creators already posting mods like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3253717215]Toy Soldiers[/url], working on converting missions from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3258937683]Men of War: Assault Squad[/url] or tweaking the game in various other ways, such as creating [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3256565631&searchtext=]new options for visualizing waypoints[/url], and more. [table equalcells=1 noborder=1] [tr] [td]
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