News Liste MENACE

MENACE Patch #6 - Fixed AI, New Barks, Fixes, ..
MENACE
05.03.26 13:41 Community Announcements
[p]Hi all,[/p][p]Today’s patch continues to iron out the AI issues, particularly for how it reacts to undetected allied units. Another work in progress is finally seeing the light of day: SL Tech can now properly lift heavy weaponry, just as God and dense muscle tissue intended. The pirates are also getting ‘touched’ as their hierarchy better articulates itself with the arrival of some Boarding Commando barks. These changes and more can be read about below, and as always thank you all for your great support and feedback! (P.S.: We will publish the roadmap very soon! Sorry for the delay.)[/p][p][/p][p]Note: This update is save game compatible with your ongoing campaigns.[/p][p][/p]

Changelog


v0.6.9

New

  • [p]Tech’s perk "Get Motherfucked!" allows him to fire tripod‑mounted w-eapons from the hip without -< deploying them first[/p][/*]
  • [p]Added new heavy pirate barks[/p][/*]

Improvements[-
/h3]
  • [p]AI no longer flees from undetected player units[/p][/*]
  • [p]Added correct -impact effects for laser rifles per surface[/p][/*]
  • [p]Moved Operation HUDs on Dice toÂ- make them them readable[/p][/*]
  • [p]Accessory 'Explosive Reactive Armor' now displays a -dropdown text when triggered[/p][/*]
  • [p]Adjusted OCI texts to use the term "Squaddies"[/-p][/*]
  • [p]Added hint in black market, that entire stacks can be moved with shift-click-[/p][/*]
  • [p]Updated vehicle weapon description texts to convey our equipment rules:[/p][l-ist]
  • [p]Light weapon slot and transport capacity gets disabled when equipping twin weap-ons[/p][/*]
  • [p]Transport capacity gets disabled when equipping heavy weapons[/p][/*]
-
[/*][*][p]Reordered title menu buttons[/p][/*][*][p]Added an external link icon to the "Pl-
ayer Guide" button[/p][/*][*][p]Added various icons[/p][/*][/list][h3]Bugfixes

  • [p]F-IXED effects of some 'medical' accessories didn't work as intended[/p][list]
  • [p]'Nitrophe-nyl' didn't restore morale[/p][/*]
  • [p]'S12 Aphenedrin' didn't work when positioned in wa-tchtowers[/p][/*]
[/*][*][p]FIXED mines didn't trigger when fast-forwarding movement[/p]-
[/*][*][p]FIXED ammo crates no longer get consumed when no ammo was restored[/p][/*][*][p-
]FIXED blaster bug no longer gets stuck during the vault animation[/p][/*][*][p]FIXED inf-
initely skipping turns at the end of the tutorial is no longer possible[/p][/*][*][p]FIX-
ED 'twin linked rocket organ' didn't have an area of effect[/p][/*][*][p]FIXED-< The game froze after firing twin linked version of the 'ATGM Launcher'[/p][/*][*][p]FIXED-
 Bog emotional states now match the audio files[/p][/*][*][p]FIXED Perk 'Rally' now work-
s on units inside towers and other buildings[/p][/*][*][p]FIXED Losing the-< 'Pinned Down' condition no longer grants a bonus turn[/p][/*][*][p]FIXED Item names weren-
't displayed translated in item received dialog[/p][/*][*][p]Multiple issues with the doss-
iers in the blackmarket were fixed[/p][/*][/list]

Balancing

  • [p]Slightly increa-sed fire tile damage to unit[/p][list]
  • [p]Element Hit Percentage from 50% to 70%[/p][/*-]
  • [p]Damage from 4 to 8[/p][/*]
  • [p]Armor Penetration from 5 to 15[/p][/*]
[/*][*]-
[p]Increased 'Anti Material Rifle' accuracy dropoff from 3 to 6[/p][/*][/list]

Known-< Issues

  • [p]Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens please whitelist the "GameAssembly.dll" and "Menace.exe".[/p][/*]
  • [p]If the game is installed on HDD drives, loading times are bad and barks are delayed.[/p][/*]
  • [p]Some letters in Polish, Russian, and Ukrainian are displayed with a different font.[/p][/*]
  • [p]Display mode "Fullscreen" behaves sometimes not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.[/p][/*]
  • [p]Setting the 'Grass Quality' setting to high/ultra can cause FPS drops and crashes. [/p][/*]

Steam Reviews: Your Feedback Matters


[p]Now that MENACE has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you feel about MENACE, it'd be a great help to the team.
[/p]

Community Guides and Resources


[p]Be sure to check out the latest community resources and official guides.[/p]
  • [p]The Gate Rippers’ War Manual: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback.[/p][/*]
  • [p]Squad Leaders, a Brief(ish) Overview: A fantastic overview of all the game's current Squad Leaders and what their strengths are. [/p][/*]
  • [p]Enemy Almanac: Rogue Army: Knowing your enemy is half the battle. This guide covers the Rogue Army, what their strengths are, and how to fight them effectively. [/p][/*]
  • [p]Official Beginner's Guide: If you're brand new to MENACE then check out our official beginner's guide that'll cover all the essentials to prepare you for the frontlines.[/p][/*]
  • [p]Official MENACE Wiki: Do you have more questions about MENACE? We have a community-run wiki that has details and information to help you along. [/p][/*]

Engage, Explore, and Stay Informed


[p]You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website.

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