[img src="https://clan.akamai.steamstatic.com/images/39820260/efdee1df2ff28db77e8d938187e3f81fde7bf087.png"][/img]
[b]Fellow Officers,[/b]
We're excited to announce the launch of our [b]first Open Beta[/b], now available on [b]Steam[/b]!
This Open Beta is your opportunity to get early access to the upcoming patch, help us identify possible new bugs, and test potential new features before the final release.[img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAANSURBVBhXY2BgYGAAAAAFAAGKM+MAAAAAAElFTkSuQmCC"][/img]
[img src="https://clan.akamai.steamstatic.com/images/39820260/8f79b6974e415b4236bd28bd338aa9f6bc4e5e39.png"][/img]
[b]How can I access the Open Beta?[/b]
Joining the Open Beta is quick and easy:
[olist][*]Open [b]Steam[/b] and go to your Library
[/*][/olist][olist][*]Right-click on [i]Police Simulator: Patrol Officers[/i]
[/*][/olist][olist][*]Click [b]Properties[/b]
[/*][/olist][olist][*]Select the [b]Betas[/b] tab
[/*][/olist][olist][*]Choose [b]"Open_Beta"[/b] from the dropdown list
[/*][/olist]Steam will now download a small update. Once complete, you’re in! [b]But wait, how do i get back?[/b]
[olist][*]Simply follow the same steps and Choose “None” and you should patch back!
[/*][/olist][b]How do I know it worked?[/b]
When you launch the game, you’ll see:
A [b]ribbon in the top-right corner[/b] labeled [i]Open Beta[/i]
A [b]notice in the main menu[/b] informing you that [b]crossplay is disabled[/b]
[img src="https://clan.akamai.steamstatic.com/images/39820260/2c72399ea37a8c18b9802dadcf69c7b1a1ebe842.png"][/img]
Please note: Multiplayer is still available, but only with [b]other Steam users[/b] who are also in the Open Beta branch. [img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAANSURBVBhXY2BgYGAAAAAFAAGKM+MAAAAAAElFTkSuQmCC"][/img]
[b]How do I report bugs and give feedback?[/b]
If you encounter any issues, please share them in the [b]#police-beta-chat [/b]channel on Discord.
The more detailed your report, the better:
[b]What happened[/b]?
[b]What[/b] [b]did you expect[/b]?
[b]How[/b] did it happen?
Was it in [b]singleplayer[/b] or [b]multiplayer[/b]?
Screenshots or short videos are a huge help!
If the [b]games crashes[/b] for example, we would also be happy to get your [b]crashlog and/or savegame[/b] but we can help to figure this out!
[b]And now Officers[/b],
Now, let’s take a look at the full changelog for this first Open Beta version:
[img src="https://clan.akamai.steamstatic.com/images/39820260/f0579a57e3fae14f77d0c39d9685668b43b35a27.png"][/img]
[u][b]Changelog – Update 18.0 Open Beta 1[/b][/u]
Added new freely [b]floating camera mode[/b]
This feature is available via [i]Settings > Game > Camera > Looking Direction[/i]
Added new [b]illegal items and drug states[/b]
New Drugs, New Items and much more!
Added [b]NPCs entering the tow truck[/b] when their car gets towed
As the Tow Truck is about to leave, the NPC should enter it and drive off!
Added [b]option to skip conversations[/b]
By pressing [i]\[Space][/i] you can skip the VO!
Adjusted [b]light setup for police cars[/b]
Lights are now brighter and more visible, especially at day but also at night!
Bug Fixed most common [b]incorrectly assigned CPs[/b]
Bug Fixed issue [b]where district highlight loses focus[/b] when hovering
Bug Fixed [b]glass refraction artifacts[/b] in the precinct
Bug Fixed [b]blinkers activating[/b] while holding the key to change gadgets
Removed [b]floating lamps[/b] in the city
Bug Fixed [b]city billboards overlapping[/b] incorrectly
Bug Fixed [b]cancel tow truck/arrest transport[/b] animations playing twice
Minor styling adjustment to [b]avoid clipping in ID widget[/b]
Bug Fixed [b]visual artifacts on damaged cars[/b]
Bug Fixed issue where [b]unmarked gadgets were unavailable[/b] in the garage
Bug Fixed [b]NPCs attempting to enter non-existent vehicles[/b]
Reduced slowdown effect caused by [b]lane-specific speed limits[/b]
Bug Fixed issue where [b]callout acceptance/decline[/b] didn’t work as the button assignment to switching gadgets was overlapping
Bug Fixed issue where players could [b]change each other’s cosmetics and gadgets in the garage[/b]
Bug Fixed [b]crash when client changes gadgets [/b]of the host’s vehicle
Bug Fixed [b]visual artifacts around characters standing parallel to glass[/b]
Bug Fixed [b]trunk animations not playing fully[/b] on some vehicles
Bug Fixed [b]several crashes, especially involving ambulances[/b] on scene
[b]Further minor Bug fixes [/b]and [b]performance improvements[/b] that are not mentioned in here!
[img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAANSURBVBhXY2BgYGAAAAAFAAGKM+MAAAAAAElFTkSuQmCC"][/img]
Thanks for testing – and keep the reports coming! ???? [i]Your Police Simulator Team[/i]
