How Gun Usage will look like in PS:PO
[p][img src="https://clan.akamai.steamstatic.com/images/39820260/397e10d8862da3da07423b9e260d0d2e827e4ba8.gif"][/img][/p][p]From the very beginning, we envisioned the use of a service weapon as a method of last resort. After all, the officers working in the Brighton Police Department have sworn to serve all citizens – fairly, in alignment with the law, and with justice.[/p][p]Currently, the service weapon can only be used in a very narrow scope. For example, you are allowed to draw and aim it at car thieves to force them to surrender. Other scenarios usually require different means, such as the stun gun or a swift tackle. Even just aiming at a citizen with your weapon will cause the loss of Conduct Points. In any case, you’ve never been allowed to shoot your weapon.[/p][p]With Update 19.0, a new level of danger arrives that actually requires the use of your gun, turning it into an useful tool inside your arsenal. You’re even allowed to shoot it! The use of your hand gun comes into play once all other forms of de-escalation have been exhausted. Let's explain![/p][p][img src="https://clan.akamai.steamstatic.com/images/39820260/0df08c9e2019e072ee635440ea891a5817a2b8dc.gif"][/img][/p][p]When you approach a criminal, their level of danger is constantly influenced by a randomizer. This may cause some citizens to flee, carry an illegal weapon in their inventory, or trigger other variables. Now, every criminal has a chance to be spawned with an extraordinarily high level of criminal activity – leading to a handgun in their inventory and them turning into an armed criminal. The City of Brighton is becoming way more dangerous![/p][p]This can happen at any point where a criminal NPC would usually decide to flee: if the randomizer determines that they are at a high criminal level, they may draw their weapon – otherwise, they simply start fleeing. This means: A car thief, a drug dealer, even a wanted NPC can turn into someone drawing a handgun, which will require you to draw your own weapon in return! But they may also just flee, which only requires lighter measures instead.[/p][p][img src="https://clan.akamai.steamstatic.com/images/39820260/09a1913b81b8926aec85c495680f9632913e386c.gif"][/img][/p][p]When an armed criminal draws a weapon, you will be notified by the game – and immediate action must be taken. The NPC will be marked with an outline, indicating the current level of threat:[/p]- [p]Yellow Outline: You're aiming at the armed criminal who has drawn their gun. You will now demand them to surrender. If they comply, they will drop their weapon, lie down, and you can handcuff them. If not, you are not yet allowed to shoot – doing so will not end the shift but will cause the loss of CP. It can take some time for the NPC to surrender as they might verbally resist.[/p][/*]
- [p]Red Outline: The armed criminal refuses to surrender and is now an active threat. You are now allowed to shoot! The criminal has a chance to shoot at the player – but doesn't have to. After every shot you take, they may either turn into an injured NPC or drop their weapon and surrender. If the armed criminal is injured, first aid must be administered and an ambulance must be called for further proceedings.[/p][/*]