???? Launch Trailer
If you're jumping in for the first time, check out our Launch Trailer below! https://www.youtube.com/watch?v=IwtZSh2Kj08

????➡️ Postlaunch Plans
Songs of Silence doesn't stop here! We're already working on NEW CONTENT & FEATURES. ????️ We'll communicate more on it as we head into December.

???? Available DLCs
We already have 2 additional pieces of content available. Check them out!- The Original Soundtrack (OST) - Composed by Hitoshi Sakimoto
- Digital Goodies - Wallpapers, Dev Diaries, and the digital Artbook once available! (Free update)



???? From Early Access to 1.0 Release ????
When entering Early Access on June 4, we received a hot boiling pile ???? of feedback. We took the time to groom all the reports, suggestions and ideas - and built our EA roadmap. Below is an overview of all that we accomplished during that time. ????????????Game Content
Campaign Maps Map 02- [HF.4] Improved tutorials (texts & triggers) explaining ambush & hiding mechanics
- [UP.1] COMPLETE OVERHAUL based on Community feedback & data analysis. Terrain, story-scripting, army placements, balancing...
- [UP.2] Adjusted conversations between Heroes to not block player input
- [UP.2] Improved scripting & objectives to clarify the main and optional goals
- Improved map terrain visuals with enhanced textures and VFX
- Implemented custom decorations for more visual storytelling on Campaign Maps
- Improved balancing for a fairer and more coherent experience based on player feedback
- [FR1.0] Implemented 2 new Hero vocations based on top-tier backers’ wishes
- [FR1.0] Maps 05 & 06 in private playtesting since Sept. 27, fueling polishing.
- [FR1.0] Maps 07 & 08 in private playtesting since Oct. 10, fueling polishing.
Game Features
Prioritized based on player & community feedback. NEW - Difficult Settings (Story-focus / Balanced / Challenging)- [UP.3] Added 2 new Difficulty Settings for the Campaign
- [UP.2] Implemented Co-op Multiplayer for Skirmish (single- & multi-player)
- [UP.1] AI Armies interact with locations to heal units and build garrisons
- [UP.1] AI Armies can move through locations they own
- [UP.3] AI Armies manage loot wagons in their reserves to cash them in later
- [FR1.0] AI retreat mechanic reworked to be less punitive and more intuitive
- [FR1.0] AI armies avoid marching if enemies are nearby
- [UP.1] Garrison units assist when breaking a siege on a location
- [UP.2] Choose your Next Hero (Skirmish) instead of randomly recruiting a new one
- [UP.3] Warning before quitting Multiplayer lobby when hitting ESC key
- [FR1.0] Armies enter owned but empty locations after breaking siege from outside
Quality of Life Features
Prioritized based on player & community feedback. Battles- [HF.2] X2 / X4 Battle Speed-up for single player modes (Campaign + Skirmish)
- [HF.2] Exit & Load saves directly from battles
- [UP.3] Implemented Battle Statistics as a post-battle report on overall casualties
- [FL1.0] Setting to always / never display Battle Statistics in post-battle screen
- [UP.1] Smarter tolerance to collisions with terrain & other armies on the Map
- [UP.1] More granular display of Movement Points on Movement Meter
- [UP.1] Visual feedback when switching from non-marching to marching formation
- [FR1.0] Deselect player army upon exiting the Inspect screen
- [FR1.0] Quick selection between player heroes upon mouse click
- [FR1.0] Cash-in loot wagons at once upon entering location
- [FR1.0] Location entry, exit and pass-through run smoothly with no “breaks”
- [HF.4] Increased Zoom Depth in Battles
- [UP.3] Zooming In & Out on Strategy Map enabled
- [HF.2] Adjusted unlocks for more content at start
- [UP.3] Adjusted Quest conditions for faster progression
- [UP.2.1] Added Turkish in-game text localization
- [UP.2.2] Added Italian in-game text localization
- [UP.3.1] Added Ukrainian in-game text localization
- [UP.1] Full Steam Deck & Controller support
- [UP.1] Setting to let in-game music play when using other windows
- [UP.2] Updated Perk tooltips for clarify and decision-making
- [UP.3] In-game News screen added to main menu
- [FR1.0] Units highlighted on the battlefield when hovering mouse above them
- [FR1.0] Additional key arts shown during loading screens
- [FR1.0] All player may save during a Skirmish multiplayer match
