News Liste Songs Of Silence

⚔️ Songs of Silence - 1.0 OUT NOW ⚔️
Songs Of Silence
13.11.24 18:00 Community Announcements
Greetings, everyone! [b]TODAY is THE DAY[/b] - [i]Insert Epic Music[/i] ???? We are proud to bring you ⚔️ [b]Songs of Silence 1.0[/b] ⚔️ to [b]PC and Consoles[/b] (PS5, Xbox Series X/S). This is the result of [i]years[/i] of hard work - [b]hopes[/b], [b]doubts[/b], [b]struggles [/b]and [b]victories[/b]. ✨ To those who joined during Early Access, we thank you dearly. To those who at any point offered support, feedback or commitment towards the game - special thanks to you. You helped build this game. ????

???? Launch Trailer

If you're jumping in for the first time, check out our [b]Launch Trailer[/b] below! https://www.youtube.com/watch?v=IwtZSh2Kj08

????‍➡️ Postlaunch Plans

[b]Songs of Silence doesn't stop here[/b]! We're already working on [b]NEW CONTENT & FEATURES[/b]. ????️ We'll communicate more on it as we head into December.

???? Available DLCs

We already have 2 additional pieces of content available. Check them out!
  • [b]The Original Soundtrack (OST)[/b] - Composed by Hitoshi Sakimoto
  • [b]Digital Goodies[/b] - Wallpapers, Dev Diaries, and the digital Artbook once available! (Free update)
https://store.steampowered.com/app/2685650/Songs_of_Silence_The_Original_Soundtrack/ https://store.steampowered.com/app/2685660/Songs_of_Silence_Digital_Goodies/ [i]A few words of gratitude[/i] ... Whether through music, voice-acting, translations, marketing, art or dev support... [b]Over 100 people[/b] have in one way or another contributed to crafting this game! ???? We thank all of them dearly. ????

???? From Early Access to 1.0 Release ????

When entering [b]Early Access on June 4[/b], we received a hot [i]boiling[/i] pile ???? of feedback. We took the time to groom all the reports, suggestions and ideas - and [b]built our EA roadmap[/b]. Below is an [b]overview of all that we accomplished during that time[/b]. ????????????

[b]Game Content[/b]

[b]Campaign Maps[/b] [i]Map 02[/i]
  • [HF.4] Improved tutorials (texts & triggers) explaining ambush & hiding mechanics
  • [UP.1] COMPLETE OVERHAUL based on Community feedback & data analysis. Terrain, story-scripting, army placements, balancing...
  • [UP.2] Adjusted conversations between Heroes to not block player input
[i]Map 04 [/i]
  • [UP.2] Improved scripting & objectives to clarify the main and optional goals
[b]Continuous Improvements [/b]
  • Improved map terrain visuals with enhanced textures and VFX
  • Implemented custom decorations for more visual storytelling on Campaign Maps
  • Improved balancing for a fairer and more coherent experience based on player feedback
[b]Kickstarter Rewards [/b]
  • [FR1.0] Implemented 2 new Hero vocations based on top-tier backers’ wishes
[b]Additional Note – Private Beta Playtests [/b]
  • [FR1.0] Maps 05 & 06 in private playtesting since Sept. 27, fueling polishing.
  • [FR1.0] Maps 07 & 08 in private playtesting since Oct. 10, fueling polishing.

[b]Game Features[/b]

[i]Prioritized based on player & community feedback. [/i] [b]NEW - Difficult Settings[/b] (Story-focus / Balanced / Challenging)
  • [UP.3] Added 2 new Difficulty Settings for the Campaign
[b]NEW - Co-op Multiplayer [/b]
  • [UP.2] Implemented Co-op Multiplayer for Skirmish (single- & multi-player)
[b]Game AI[/b]
  • [UP.1] AI Armies interact with locations to heal units and build garrisons
  • [UP.1] AI Armies can move through locations they own
  • [UP.3] AI Armies manage loot wagons in their reserves to cash them in later
  • [FR1.0] AI retreat mechanic reworked to be less punitive and more intuitive
  • [FR1.0] AI armies avoid marching if enemies are nearby
[b]Community-Requested Feature Improvements [/b]
  • [UP.1] Garrison units assist when breaking a siege on a location
  • [UP.2] Choose your Next Hero (Skirmish) instead of randomly recruiting a new one
  • [UP.3] Warning before quitting Multiplayer lobby when hitting ESC key
  • [FR1.0] Armies enter owned but empty locations after breaking siege from outside

[b]Quality of Life Features[/b]

[i]Prioritized based on player & community feedback.[/i] [b]Battles[/b]
  • [HF.2] X2 / X4 Battle Speed-up for single player modes (Campaign + Skirmish)
  • [HF.2] Exit & Load saves directly from battles
[b]NEW - Battle Statistics[/b]
  • [UP.3] Implemented Battle Statistics as a post-battle report on overall casualties
  • [FL1.0] Setting to always / never display Battle Statistics in post-battle screen
[b]Movement System[/b]
  • [UP.1] Smarter tolerance to collisions with terrain & other armies on the Map
  • [UP.1] More granular display of Movement Points on Movement Meter
  • [UP.1] Visual feedback when switching from non-marching to marching formation
[b]Animations & Visual Sequencing[/b] [i]The speed or order of certain actions and animations was a strong pain point. [/i]
  • [FR1.0] Deselect player army upon exiting the Inspect screen
  • [FR1.0] Quick selection between player heroes upon mouse click
  • [FR1.0] Cash-in loot wagons at once upon entering location
  • [FR1.0] Location entry, exit and pass-through run smoothly with no “breaks”
[b]Zooming In & Out[/b]
  • [HF.4] Increased Zoom Depth in Battles
  • [UP.3] Zooming In & Out on Strategy Map enabled
[b]In-Game Quests[/b]
  • [HF.2] Adjusted unlocks for more content at start
  • [UP.3] Adjusted Quest conditions for faster progression
[b]Additional Languages[/b]
  • [UP.2.1] Added Turkish in-game text localization
  • [UP.2.2] Added Italian in-game text localization
  • [UP.3.1] Added Ukrainian in-game text localization
[b]Steam Deck & Controller[/b]
  • [UP.1] Full Steam Deck & Controller support
[b]UI & Sound Improvements[/b]
  • [UP.1] Setting to let in-game music play when using other windows
  • [UP.2] Updated Perk tooltips for clarify and decision-making
  • [UP.3] In-game News screen added to main menu
  • [FR1.0] Units highlighted on the battlefield when hovering mouse above them
  • [FR1.0] Additional key arts shown during loading screens
[b]Multiplayer[/b]
  • [FR1.0] All player may save during a Skirmish multiplayer match
And a lot of bugfixing... ???? Too many to list here (500+ !!) All that's left to say - [b]we hope you have fun in Songs of Silence[/b]!! ⚔️ See you on the battlefield! ⚔️ Cheers, The Chimera Team
Logo for Songs Of Silence
Release:13.11.2024 Genre: Strategie Entwickler: Chimera Entertainment Vertrieb: Chimera Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
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Closed Beta Balancing Update: Old Race Version!
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Have your image be featured in our Artbook! Songs of Silence Art Contest!
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????Kickstarter is still running live????| ????Closed Beta gets a new update????
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03.04.24 15:00 Community Announcements
????We hit our initial finding target! ????Now, on to stretch goals, and beyond...????
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Songs of Silence Kickstarter Campaign is Live NOW!
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???? Early Access Release Date Announcement! ????
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Important information about our demo!
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Songs of Silence fans - We want your feedback!
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Christmas is nigh! Thank you for an amazing journey in 2023!
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22.12.23 11:32 Community Announcements
Dev Diary #9 – David Menkin - The voice of Akard
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Dev Diary #8 – Harry Myers - The voice of Murnau
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The latest Songs of Silence Closed update is now available here on Steam!
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14.12.23 09:34 Community Announcements
Songs of Silence featured at Comic-Con Stuttgart and Steam event!
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09.12.23 09:00 Community Announcements
We have a date! – December 11, we will update the Songs of Silence Closed Beta!
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07.12.23 12:00 Community Announcements
Songs of Silence Closed Beta kicks off next week! Sign up now!
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05.12.23 17:09 Community Announcements
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01.12.23 17:37 Community Announcements
PC Gaming Show | Exclusive Dev-livestream | Closed Beta Update (apply now!)
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30.11.23 12:05 Community Announcements
Dev Stream - Come watch the devs play never before shown gameplay!
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Songs of Silence will be featured in tomorrow's PC Gaming Show!
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Dev Diary #7 – Ashleigh Haddad - The voice of Lorelai
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02.11.23 14:57 Community Announcements
Songs of Silence – Thank you for spreading the word!
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