
[ROADMAP FEATURE] Difficulty Levels!
As promised, we finally bring you the difficulty levels. Now, everyone can play at their own pace. This also includes normal balancing changes, but since the list is so long, we won't go into details. Next time we hope to bring back our list of changes!- Story Mode: For our story lovers, who want to explore the world of Songs of Silence, without the pressure of having to strategize deeply. Here you can sit back, enjoy the story and some matches – and get into the game!
- Balanced Mode: If you played Songs of Silence before – then nothing changed for you in terms of difficulty. Of course, we improved some balancing, based on your feedback. The game is reasonably challenging, but won’t have you dive deep into strategy optimization.
- Difficult Mode: You want to dive deep into unit formation, perk optimization and resource management in Songs of Silence? This mode is for you. Enjoy, and let us know what you think?
[COMMUNITY IMPROVEMENTS] AI Improvements
Ah, yes. Our beloved AI – which needs to learn a lot still. It’s like a baby and you need to teach it things. We’re improving it all the time, here’s the current list of improvements.- Improved the AI reserves interaction; including better handling of lootwagons.
- Fixed neutral AI ignoring nearby armies. Neutral AIs will now be more aggressive. (yay!)
- Fixed isolated AI armies not finding a path to the opponent’s capital.
- Improved the AI to more reliably traverse purgatories.
[ROADMAP FEATURE] Battle & Army Statistics
This is something you were asking for from the very beginning, and we heard you. It just took us some time, but we got you now. After each battle, you now have a little button called Casualties. HYou'll find info about your army and that of your enemy – or what’s left of it ????.
- Include units / combatants from Call Reserves
- Include units / combatants from Garrison
- Does NOT include summoned units
- Includes up to 16 units per side
[COMMUNITY FEEDBACK] Strategy Map Zoom-in & UI On/Off Toggle
Close, Closer, Closest! You can now zoom in more on the strategy map, to have a look at our beautiful locations and environment. What is your favorite building or unit? Let us know!
[COMMUNITY FEEDBACK] Quest Unlock Adjustments
We did it. We stopped the grind. Thank you so much for being vocal about the Quest unlocks and sharing your feelings about it. While we still think, that we should keep the Quests – as they gradually introduce you to the Hero’s or Factions mechanic, we made it much easier for you to unlock them. All you have to do is win only 1 game, instead of 3.
[COMMUNITY FEEDBACK] Warning before Quitting MP Lobby ESC Key
Recently, with new players coming in we got a lot of feedback regarding New Player Experiences [NPE]. The demand for confirmation popups is high, and we hear you. We are starting little by little, because we need to check the backend on multiple things. But rest assured, it’s on our list. For starters, we brought you the Confirmation when leaving the Multiplayer Lobby. We hope it enhances your experience!
[COMMUNITY FEEDBACK] In Game News Screen
Meet our little Kobold friend! He is here to quickly bring you the latest news and fixes – IN THE GAME. So next time there is a hotfix or big update, you can directly check it out. Neat, right?
BUGS SQUASHED
- Enemy army stuck in locations - FIXED! We adjusted the AI "rules", should not be an issue anymore
- Triune Tribunal of War now receives and deals damage (small oopsie)
- Garrison units do not disappear anymore from Wild Purgatories when travelling through them
- Void Summoning recruitment card is now playable in Wild Purgatories
- Fixed an Issue where the WASD Camera Navigation moved too fast
- Map 02: Improved the balancing for aggressive armies to make them feel more natural
- Lightveins are (hopefully) not covered by vegetation anymore
- Fixed a bug where armies got stuck in locations. Now they can get out again!