✨ Update 1.3 Overview
Game Content- ???? NEW SCENARIO - Uncover Garin's origin story ????
- ⚔️ SKIRMISH DIFFICULTY FATES - It's here! Fine-tune the AI to be easier or ruthless...
- ???? ADDITIONAL FATES (3) - Ruins, monster lairs... More Skirmish customization!
- ???? NEW POWER TOOLTIPS - Effects that modify units' power are now listed in tooltips!
- ???? Location Prosperity UI - Now visible at all times for Crusade players
- ????️ Scenario UI - Visual highlight when a new scenario is available
- ???? High-readability Font - Improved the material
- ???? Crusade Balancing - General improvements
- ⚖️ Campaign Balancing - Addressed chapter 4 & 6 difficulty spikes
???? New Scenario - Song of Cinder
Uncover Garin's origin story, in a tale where power clashes with faith... ????

⚔️ Skirmish - Difficulty Fates
We've added 2 Skirmish Difficulty Fates - available for all immediately! ???? ???? Head to the in-game Encyclopedia to claim them! ????

⚔️ New Tooltips - Display of Effects on Power
This is BIG ???? You can now visualize through tooltips ...- The modified Attack & Defense Power of units in the army inspect screen! ????️ ????
- The list off all effects affecting these power values! ???? ????


⚖️ Balancing - Update 1.3 Changes
Crusade- Removed Minor Summoning recruitment card
- Recruitment | Added Voidmare to Purgatory (50/40/30 Void Essence) as starting card
- Recruitment | Added Maelgot to Purgatory (60/50/40 Void Essence)
- Recruitment | Added Hesher to Purgatory (Costs: 65/55/45 Void Essence)
- Strategy | Move Purgatory cost reduced [strike]25[/strike] -> 20
- Strategy | Unsing income changed : Prosperity [strike]3/6/9[/strike] -> 2/4/6
- Building | Void Effigy cost changed : [strike]40BM / 30 VE[/strike] -> 20BM / 100G
- Building | Void Effigy income added : 3/5/7 Void Essence
- Building | Black Temple cost changed : [strike]20BM / 50G[/strike] -> 40BM / 30G
- Building | Void Beacon cost changed : [strike]20BM / 40G[/strike] -> 30BM / 50G
- Building | Void Beacon income increased : 4/6/8 VE + 1/2/3 Prosperity
- Hero | Vessel (all) starting army : size +1
- Hero | Vessel - Voidborn starting card : [strike]Lesser Void Summoning[/strike] -> Void Effigy Lv. 2
- Hero | Arbiter - Void Summoner starting army : [strike]Maelgot[/strike] -> Ringbound
- Hero | Arbiter - Garin stats : [strike]Power 8 + Dread 2[/strike] -> Power 5 + Dread 1
- Hero | Arbiter - Garin Void Implosion battle card : Power [strike]4/6/8[/strike] -> 3/4/5
- Battle | Unleash Voidkin cooldown : [strike]30s[/strike] -> 20s cooldown
- Artifact | Vow of Pride bonus : x2 for fortified locations removed
- Map 04 | Added guidance for Forlorn side-quest through cutscenes + speech bubbles
- Map 04 | Added guidance on Enclave upgrade
- Map 04 | Added guidance on defending against Kantor in the South
- Map 08 | Light-side - Unveiled Fog of War at start of turn 1
- Map 08 | Light-side - Added guidance through speech bubbles + camera pan
- Map 08 | Dark-side - Unveiled Fog of War at start of turn 1
- Map 08 | Dark-side - Added guidance through speech bubbles
- Map 08 | Dark-side - Added guidance with Eila marker adjustment
???? Known Issues
We'll be improving a few things we know are a bit clunky very soon...- Power tooltip does not update automatically if army composition changed
- Banding perk not applying between certain units
- Gatebreakers's Keg not working as intended
